Monster: Smith Clan Subclasses Mountain Cave Dark Habitat: Mountains Subterranean Subterranean Frequency: V Rare V Rare V3 Rare Organization: Shop Shop Solitary Activity Time: Day Night Night Diet: Plants Omnivore Meat Intelligence: Low Average Low Treasure: U2 XU2 Q3 Alignment: LN LE CE Number: 1D4 5D6 1D6 5D4 1 Armor Class: 8 1 5 -2 4 Movement: 12 12 12 Hit Dice: 5+3 4+3 8+8 THACO: 12 14 11 Attacks: 1 1 1 Damage: 2D4+8 2D4+7 3D4+12 Special Atk: None None None Special Def: None Stoneskin 1/week None Magic Resist: 0 0 5 Size: 7'8" 6'3" 8'7" Morale: 10 8 20 XP: 650 650 1400 Language: Dwarvish Dwarvish Dwarvish Common Common Undercommon Stonetalk Stonetalk Stonetalk Elvish Gnomish Drow Combat Smith Clanners use double sized Warhammers in combat (2D4+2), which they wield exceptionally well (+1 to hit and +2 damage) with strong arms (+4 damage for Mountin and +3 for Cave). Cave Smith Clanners also have an ability to harden their skin to the strength of rock as a Stoneskin spell once a week. Dark Smith Clanners are feared, and for good reason. they are psychotic, and will attack anything they meet with reidculously large hammers, which they wield with berserk berserk strength. They attack until dead, and attack anything. Habitat/Society Smith Claners are much like giant dwarves; they mine, they forge, and they are powerful fighters. They run their cities like giant smithies, each person having a job of either mining, smithing, or selling. Their weapons are of exceptional craftsmanship, and get +1 to hit. Ecology Pretty much like larger dwarves... Origin Ox from Breath of Fire I. Mountain Cave Dark Strength Dexterity Constitution Intelligence Wisdom Charisma THIEF SKILL ADJUSTMENTS Pick Pockets Open Locks Find/Remove Traps Move Silently Hide in Shadows Detect Noise Climb Walls Read Languages