87Monster: Naga Clan Subclasses Habitat: Old cities/Ruins Frequency: V6 Rare Organization: Solitary Activity Time: Day Diet: Omnivore Intelligence: Godlike Treasure: Z2W5 Alignment: CN Number: 1 Armor Class: 7 Movement: 16 Hit Dice: 9+3 THACO: 11 Attacks: 2 Damage: 1D6/2D4 Special Atk: Spells Special Def: Spells, +4 or better to hit, regenerates 1D6 HP/Rnd Magic Resist: 85% Size: 11' Long Morale: 20 XP: 9000 (??? I followed the rules, but give more like 40000... two or three of these dudes could take out the Tarrasque no problem) Languages: Common Naga Highland Woren Chromatic Dragon Gem Dragon Metallic Dragon Dwarvish Elvish Old Wyndian Wyndian Getting the point? Combat NAga Clanners can constrict with their tails for 2D4 damage and attack with a quarterstaff for 1D6 damage. They also have 10D6+10 spell points, which can be used to cast spells at a cost of 1 SP per level of the spell. For example, a Magic Missile would cost 1 spell point and a Wish would cost 9. All of these spells are at 35th level. Naga Clanners prefer tactical spells, and often begin combat with Temporal Stasis, Time Stop, Weird, Monster Summoning VII, Imprisonment, Energy Drain, Otiluke's Telekinetic Sphere, and Maze. In addition to these abilities, all Naga clanners carry a magical staff that acts like one of the rods listed below (roll 1D8). 1-2 Absorbtion 3 Cancellation 4 Rulership 5 Security 6 Splendor 7 Passage 8 Carries a normal Rod + another roll on this table (Roll for extra Rod as the DMG table) Naga also have the ability to recharge Rods, Staffs, and Wands that are normally unrechargable. Habitat/Society Naga Clanners live trillions of years, and being such, they have no qualms in casting spells like Wish or fighting Ghosts. They live strictly solitary, and most just want to sleep. If one is woken up against their will, it is not uncommon for them to blast the intruder into oblivion if they are too rough (or not good looking). Even so, unless the Naga Clanner takes a liking to the person, they'll doubtlessly insult or hurt the waker in some way. Ecology Naga Clanners eat maybe once a mlennium, and then only about as much as a normal human eats in a week (which is about how long they stay up). Any art they have will be in the form of decorative jewelry, such as tailbelts, belts, arm bands, bracelets, head bands, or other such fineries. Origin Bleu from Breath of Fire I and II, Deis from Breath of Fire III. Common Strength 3D6 Dexterity 2D8+2 Constitution 3D6 Intelligence 4D6 Wisdom 3D6+1 Charisma 3D6 THIEF SKILL ADJUSTMENTS Common Pick Pockets +35 Open Locks +30 Find/Remove Traps +25 Move Silently +10 Hide in Shadows -5 Detect Noise -0 Climb Walls -15 Read Languages +20