Monster: Gigas Subclasses Full Water Fire Earth Air Habitat: Any Any Water Hot places Rock Clouds Frequency: Unique Unique Unique Unique Unique Organization: Solitary Solitary Solitary Solitary Solitary Activity Time: Any Night Day Night Day Diet: Any Body Fluis Body Heat Body Matter Electricity Intelligence: 24 6 6 6 6 Treasure: Q80Y40Z20T20S20 Q40 Y20 Z10Y3 T10 Alignment: CE CE CE CE CE Number: 1 1 1 1 1 Armor Class: -20 -6 -6 -10 -7 Movement: 24FL48(A)CL24 8SW36 24CL24WB24 6BR12 FL48(A) BR12WB24SW36 Hit Dice: 145 (870 HP) 30 (180 HP) 35 (210 HP) 50 (300 HP) 30 (180 HP) THACO: -131 -16 -21 -36 -16 Attacks: 14 5 6 2 1 Damage: 4D6+14x4/ 4D6+14x4/ 8D6+14x6 15D6+14x2 10D6+15 10D10+14/ 10D10+14 8D6+14x6/ 15D6+14x2/ 10D6+15 Special Atk: Manymany Tsunami Volcano Earthquake Tornado Special Def: +6 to hit, +1 to hit, +2 to hit, +5 to hit, +3 to hit Healed by fire, Healed by ice, Healed by fire, 1/2 from fire, Immune to cold, ice, water, water, acid heat heat, cold, Healed by electricity, poison, heat, electricity cold, heat, electricity, poison, acid, ice, healed petrification, fully from ptr. Magic Resist: 100% 25% 25% 25% 25% Size: 75' Tall 20' Long 10' Radius 30' Tall 15' Radius Morale: 20 20 20 20 20 XP: 210000 43000 47000 74000 43000 Combat Full Gigas can use all attacks used by the Fire, Water, Earth, and Air Gigas. Water strikes with four pseudopods and a gaping maw, which swallows if the hit is better than needed by 6. Stomach acid does 5D10 damage per round, automatically hits, and is inescapable aside from a teleport spell (which needs to get past the Gigas's magic resistance) or wish. It regenerates 4 HP per round and uses its powers (listed below) at 30th level. It has 9 1st-3rd level spells, 7 4th, 5 5th, 3 6th and 1 7th. It can also breathe a blast of icy air once a day, affecting a 10x200 area and doing 25D10+25 damage to all in the area. This is such a massive attack that it lasts two rounds, and takes a full round to draw in enough air. It can also create tsunamis when in the water, which triple its movement if it rides the wave and can completely level a coastal castle. Fire Gigas strikes with four fiery appendages, which do 8D6+14 damage from flames and the creature's great strength. Its breath covers a cone 5' at the base and 50' at the tip, 250' long. It does 25D12+25 damage and takes a full round to draw in air for. It regenerates 4 HP per round and uses its powers at 20th level, and also has 9 1st-4th level spells per day. Earth Gigas strikes with two great fists, doing 15D6+14 each and forcing a crushing blow for all carried equipment. It uses its powers at 15th level, and has 9 1st-7th priest spells. It regenerates 4 HP per round and anything struck by it must save v.s. rod or be turned to stone. The Air Gigas uses its powers at 40th level, and has as many spells as possible for both clerics and mages. It can lash out with an electrical bolt once a round, which ignores metal armors and paralyzes for 3D4 rounds, with a save v.s. spell for half time. It has 300 SP (as a Spellmaster) and regenerates 8 HP per round. It can create a tornado like that of a Djinni, but twice as powerful. Water Gigas Color Spray 1/2 rounds Grease 1/2 turns Wall of Fog 1/turn Fog Cloud 1/turn Hypnotic Pattern 1/2 turns Invisibility 1/6 turns Melf's Acid Arrow 1/2 turns Haste 1/3 turns Evard's Black Tentacles 1/6 turns Ice Storm 1/2 turns Plant Growth 1/5 rounds Wall of Ice 1/2 turns Cone of Cole 1/6 turns Conjure Elemental 1/3 turns Transmute Rock to Mud 1/8 rounds Otiluke's Freezing Sphere 1/2 turns Duo Dimension 1/Day Energy Drain 1/12 turns Create Water 1/round Chill Touch 1/5 rounds Fire Gigas Burning Hands 1/5 rounds Magic Missile 1/5 rounds Flaming Sphere 1/turn Pyrotechnics 1/2 rounds Explosive Runes 1/round Fireball 1/2 turns Flame Arrow 1/2 turns Fire Charm 1/turn Fire Shield 1/3 turns Fire Trap 1/round Wall of Fire 1/3 turns Cone of Heat 1/turn Conjure Elemental 1/turn Delayed Fireball Blast 1/3 turns Incendieary Cloud 1/5 rounds Flame Blade 1/5 rounds Heat Metal 1/7 rounds Produce Flame 1/2 turns Starshine 1/turn Produce Fire 1/2 turns Flame Strike 1/6 turns Conjure Fire Elemental 1/6 turns Fire Seeds 1/turn Chariot of Sustarre 1/3 turns Fire Storm 1/6 turns Sunray 1/turn Earth Gigas Enlarge 1/turn Shield 1/6 turns Darkness 15' Radius 1/round Fool's Gold 1/round Shatter 1/turn Strength 1/6 turns Web 1/3 turns Hold Person 1/4 turns Lock 1/round Melf's Minure Meteors 1/turn Dig 1/round Plant Growth 1/4 rounds Stoneskin 1/3 turns Hold Monster 1/2 turns Passwall 1/round Wall of Iron 1/ 6 turns Wall of Stone 1/turn Move Earth 1/turn Charm Plants 1/12 turns Statue 1/round Maze 2/turn Meteor Swarm 1/12 turns Magical Stone 1/round Dust Devil 1/5 rounds Warp Wood 1/round Trip 1/6 rounds Spike Stones 1/5 rounds Stoen Tell 1/round Animate Rock 1/6 turns Conjure Earth Elemental 1/4 turns Earthquake 1/6 turns Air Gigas Erase 1/round Feather Fall 1/round Shocking Grasp 1/6 rounds Wall of Fog 1/3 rounds Invisibility 1/turn Levitate 1/turn Web 1/turn Whispering Wind 1/turn Fly 1/2 turns Gust of Wind 1/5 rounds Lightning Bolt 1/2 turns Wind Wall 1/3 turns Shout 1/turn Cloudkill 1/2 turns Telekinesis 1/7 rounds Teleport 1/turn Wall of Force 1/2 turns Chain Lightning 1/4 turns Death Fog 1/6 turns Invisible Stalker 1/3 turns Permanent Illusion 1/4 turns Forcecage 1/3 turns Teleport Without Error 1/12 turns Otilkue's Telekinetic Sphere 1/6 turns Bigby's Clenched Fist 1/9 turns Meteor Swarm 1/12 turns Light 1/round Dust Devil 1/turn Air Walk 1/round control Winds 1/turn Airiel Servant 1/16 turns Weather Summoning 1/6 turns Call Lightning 1/turn Wind Walk 1/2 turns The Full gigas has all the powers of all of the other Gigas combined. Full Gigas Color Spray 1/2 rounds Grease 1/2 turns Wall of Fog 1/turn Fog Cloud 1/turn Hypnotic Pattern 1/2 turns Invisibility 1/6 turns Melf's Acid Arrow 1/2 turns Haste 1/3 turns Evard's Black Tentacles 1/6 turns Ice Storm 1/2 turns Plant Growth 1/5 rounds Wall of Ice 1/2 turns Cone of Cole 1/6 turns Conjure Elemental 1/3 turns Transmute Rock to Mud 1/8 rounds Otiluke's Freezing Sphere 1/2 turns Duo Dimension 1/Day Energy Drain 1/12 turns Create Water 1/round Chill Touch 1/5 rounds Burning Hands 1/5 rounds Magic Missile 1/5 rounds Flaming Sphere 1/turn Pyrotechnics 1/2 rounds Explosive Runes 1/round Fireball 1/2 turns Flame Arrow 1/2 turns Fire Charm 1/turn Fire Shield 1/3 turns Fire Trap 1/round Wall of Fire 1/3 turns Cone of Heat 1/turn Conjure Elemental 1/turn Delayed Fireball Blast 1/3 turns Incendieary Cloud 1/5 rounds Flame Blade 1/5 rounds Heat Metal 1/7 rounds Produce Flame 1/2 turns Starshine 1/turn Produce Fire 1/2 turns Flame Strike 1/6 turns Conjure Fire Elemental 1/6 turns Fire Seeds 1/turn Chariot of Sustarre 1/3 turns Fire Storm 1/6 turns Sunray 1/turn Enlarge 1/turn Shield 1/6 turns Darkness 15' Radius 1/round Fool's Gold 1/round Shatter 1/turn Strength 1/6 turns Web 1/3 turns Hold Person 1/4 turns Lock 1/round Melf's Minure Meteors 1/turn Dig 1/round Plant Growth 1/4 rounds Stoneskin 1/3 turns Hold Monster 1/2 turns Passwall 1/round Wall of Iron 1/ 6 turns Wall of Stone 1/turn Move Earth 1/turn Charm Plants 1/12 turns Statue 1/round Maze 2/turn Meteor Swarm 1/12 turns Magical Stone 1/round Dust Devil 1/5 rounds Warp Wood 1/round Trip 1/6 rounds Spike Stones 1/5 rounds Stone Tell 1/round Animate Rock 1/6 turns Conjure Earth Elemental 1/4 turns Earthquake 1/6 turns Erase 1/round Feather Fall 1/round Shocking Grasp 1/6 rounds Wall of Fog 1/3 rounds Invisibility 1/turn Levitate 1/turn Web 1/turn Whispering Wind 1/turn Fly 1/2 turns Gust of Wind 1/5 rounds Lightning Bolt 1/2 turns Wind Wall 1/3 turns Shout 1/turn Cloudkill 1/2 turns Telekinesis 1/7 rounds Teleport 1/turn Wall of Force 1/2 turns Chain Lightning 1/4 turns Death Fog 1/6 turns Invisible Stalker 1/3 turns Permanent Illusion 1/4 turns Forcecage 1/3 turns Teleport Without Error 1/12 turns Otilkue's Telekinetic Sphere 1/6 turns Bigby's Clenched Fist 1/9 turns Meteor Swarm 1/12 turns Light 1/round Dust Devil 1/turn Air Walk 1/round control Winds 1/turn Airiel Servant 1/16 turns Weather Summoning 1/6 turns Call Lightning 1/turn Wind Walk 1/2 turns Limited Wish 1/6 turns Wish 1/12 turns Astral Spell 1/9 turns Transmute Water to Dust 1/round Habitat/Society The Gigas live only to destroy. Once the Full Gigas appears, it simply roams whatever planet or plane it is on and destroys all it comes to - turning entire oceans into deserts, leveling mountains, blasting cities to ash, and pounding castles to rubble. If the Full Gigas is split via the Rod of the Gigas, then it disappears, then the Fire, Water, Earth, and Air Gigas appear at the greatest concentration of the appropriate element (I.e. Fire at the greatest volcano's heart, Water at the bottom of the deepest ocean, Earth at the roots of the largest mountain, and Air at the center of the greatest storm, like a F100 hurricane) Ecology Created by an ancient god of infinite power, the only way the Gigas can be destroyed (short of an incredibly strange stroke of luck) is by using the Rod of Gigas to split into the Fire, Water, Air, and Earth Gigas, which can (theoretically at least, but they're still damn powerful) be destroyed. Origin My own twisted wittle mind.