Monster: Earth Clan Subclasses Common Mountain Cliff Habitat: Hilly Mountains Cliffs Frequency: Very Rare V2 Rare V3 Rare Organization: ----------------Family---------------- Activity Time: -----------------Day----------------- Diet: ----------------Plants---------------- Intelligence: ------------Low to Average------------ Treasure: M10 Y10 Y Y15 Y3 Alignment: LN LN LN Number: 4D6 4D4 2D4+3 Armor Class: 4 -3 3 -4 4 -2 Movement: 6 24 6 24 9 Hit Dice: 10+9 12+10 12+18 15+20 7+7 8+10 THACO: 6 4 3 -2 12 8 Attacks: 1 1 2/1 2/1 1 1 Damage: Wpn+6 Wpn+8 Wpn+7 Wpn+12 Wpn+3 Wpn+7 Special Atk: -------------Ball------------- Powers Special Def: -------------None------------- Powers Magic Resist: ---------------0--------------- 15% Size: 8'6" 8'11" 11'4" 12'1" 6'5" 6'7" Morale: 9 10 9 XP: 5000 6000 8000 12000 2000 4000 Languages Common Common Undercommon Stonetalk Stonetalk Stonetalk Dwarvish Drow Combat In combat, Common Mountain Clanners use 2-handed swords (1-handed, no penalty), what would be a body shield for a human, and wear plate mail. Some of them use warhammers (also one handed with no penalty) instead of swords, but the other weapons stay the same. Leaders wear the same armor but always wield a warhammer, and are level 1D8+1 clerics. Mountain Earth Clanners always use war hammers, and leaders wield +2 warhammers and are level 1D6+1 clerics. Cliff Earth Clanners use long swords or bastard swords and wear bronze mail. Leaders can advance 1D6+3 level clerics and all have the following abilities at 3rd level; Climb 2/day and Lightning 1/week. Leaders can use climb 4/day and the normal Lightning, and Stoneskin 1/week, Strength 1/week, and Earthquake 1/6 months. Ball allows Common an Mountain Earth Clanners (Cliff are too small to use it well) to roll into a large ball, AC-5 on all sides, that moves at a rate of 24 and can crush enemies for 4D6 damage, 5D6+5 for Mountain Earth Clanners. Also, when a PC gets hit by a Mountain Earth Clanner, all equipment needs to make a save v.s. Crushing Blow or be crunched (sometimes even into the PC!) to dust. Habitat/Society Earth Clanners all work the land and worship a god called Saint Namada, a god of agriculture. Spells from the Plant priest sphere are half effective against all Earth Clanners. Ecology Earth Clanners are very environmentally concerned, and will wage war against those who defile the soil. They get along well with druids and dryads, and grain nymphs can often be found in their fields. Origin Rand from Breath of Fire II. Earth Clanners as PCs Stat Common Mountain Cliff Strength 3D4+8 4D4+7 2D8+3 Dexterity 2D6 2D6 2D6 Constitution 3D4+8 4D4+6 3D6+1 Intelligence 2D6 2D6 2D8 Wisdom 3D6 3D6 3D6 Charisma 2D8 2D8 2D8 THIEF SKILL ADJUSTMENTS Common Mountain Cliff Pick Pockets -15 -20 -10 Open Locks +5 +10 +20 Find/Remove Traps +10 +15 +20 Move Silently -5 -0 -0 Hide in Shadows -10 -5 -0 Detect Noise +5 +10 +15 Climb Walls -15 -15 -10 Read Languages -0 -0 +5