Monster: Demon Clan Subclasses Normal Leader Habitat: Mountains/Cliffs Frequency: V4 Rare Organization: Sect Activity Time: Day Diet: See below Intelligence: Genius Treasure: Y5 GHY10Z2 Alignment: Lawful Neutral Number: 2D4 Armor Class: 2 -6 2 -10 Movement: 14Fl20(A) Hit Dice: 14+14 20+40 THACO: 5 -4 Attacks: 3/1 3/1 Damage: 2D8x2/4D10 or weapon+12 Special Atk: Spells Special Def: Immune to fire, +4 or better to hit Magic Resist: 60% Size: 8'9" Morale: 20 XP: 19000 25000 Language: Guardian Common Fire Woren Sand Woren Red Dragon Brass Dragon Topaz Dragon Combat Deomn Clanners ar not truly evil, but their strong affiliation with fire and the fact that they resemble a Pit Fiend/Abashi crossbreed give them they name. They enter combat wearing plate mail, wielding either a heavy spear or two-handed sword both of which they can use one handed without penalty due to their size and strength, and a large shield. Due to their scales, their naturel armor class is 4, and it goes down to -4 with their armor and shield. They have 19 strength, making them amazingly powerful in combat. In direct combat, their massive clawed fists do 2D8 damage each and their bite 4D10. In combat they use spears or two-handed swords and a shield, all of these with a +2 magical bonus for leaders. Spells are at level 18, 27 for leaders Spell times/day Leader Affect Normal Fires Infinite Infinite Burning Hands 7/Day 10/Day Light 1/Day 2/Day Flaming Sphere 4/Day 8/Day Pyrotechnics 10/Day 15/Day Fireball 2/Day 5/Day Flame Arrow 4/Day 9/Day Melf's Minute Meteors 3/Day 7/Day Fire Charm 1/Week 3/Week Fire Shield 1/Day 2/Day Fire Storm 2/Day 5/Day Reverse of Ice Storm Cone of Heat 2/Day 3/Day Reverse of Cone of Cold Conjure Elemental 1/Week 1/Week* * 12 HD instead of 8 Lower Water 1/Month 2/Month Delayed Blast Fireball 1/Day 3/Day Incendiary Cloud 2/Day 4/Day Metaor Swarm 1/3 Months 1/Month Fire Wall 5/Week 1/Day Flame Blade 1/3 turns 1/2 turns Produce Flame 1/2 turns 1/turn Produce Fire 1/6 turns 1/3 turns Flame Strike 1/Day 3/Day Conjure Fire Elemental 1/Year 1/4 Months Fire Seeds (with rocks) 1/Week 3/Week Chariot of Sustarre 1/Century 1/Year Fire Storm 1/Century 1/6 Months As Priest spell Habitat/Society Demon Clanners are surprisingly peaceful, and rarely attack other settlements without provocation. Occasionally, they will set up escort services for more dangerous mountain areas (in which cases their appearance alone is enough to discourage the most powerful or stupid monsters), and will take objection if a group enters an area they beleive sacred (such as volcanoes) without first paying homage to their god. A typical city will have 2D4 Demon Clanners as well as a cheiftan, who has 18+8 hit dice, can summon a 12-hit dice Fire Elemental, uses their powers at 14th level, and can cast other spells as a 6th level mage, though they never memorize spells that have to do with water or ice, instead using reversed versions (i.e. Fire Storm, Cone of Heat, etc.). They also gain the ability to cause normal rainclouds to instead release a fiery shower, which does 7D10 damage to all in the affected area (usually 10,000 square feet, or 100x100). They have plate mail enchanted from +1 to +3 and their weapons are +2 to +5. Most Demon Clan villages are protected by 4D6 Fire Snakes, some of which are kept like pets and some of which are allowed to run loose throughout the village, where they are treated kindly, not stepped on, but otherwise much like stray dogs in a human settlement. There will also be 8D10 Fire Mephits running loose, which are treated relatively gently but as annoyances. If there is a volcano (i.e. holy temple) near the settlement (70% chance), then it will have a 12-hit dice Fire Elemental in it as well as a 8-hit dice Fire Elemental in it for every member of the nearby village aside from the cheiftan. Also present in the volcano will be an additional 4D10 Fire Mephits and 2D10 Lava Mephits. Fire Giants hate Demon Clanners, but often are the ones to leave if they find themselves in the same vicinity as Deomon Clanners, which usually prevail despite their smaller size because of their magical abilities, better armor, and tougher bodies. Also, Firestars thrive and are always present at a Demon Clanner village due to the heat their bodies give off. Demon Clanners welcome these, beleiving them to be minor spirits of their fire god. They appear in groups of 2D6 per house in the village. Also, Efreet and Demon Clanners tend to get along when they meet, due to the Demon Clanner's view that Efreet are close to their god and the Efreets view that the Demon Clanners are nearly Efreet. Demon Clanners meditate in the heat of a bonfire to replenish their energy, but can also eat most plants. They will not eat meat of an animal who did not give their life willingly, thinking it "improper and dishonorable" to do something that might go against the animal's last wishes. They find fires to be extremely soothing to watch, just as a human might watch the waves of a sea or an elf might watch animals play in the trees. Ecology Demon Clanners have no effect on their surrounding in a real way, but create extremely hot areas of mountains, covering the surrounding area with ash which benefits the ecosystem, and fusing sand to glass for about a mile around their city and/or volcano. Origin Demon Clan comes from Garr of breath of Fire III. Common Strength 3D6+6 Dexterity 3D6 Constitution 3D6+6 Intelligence 4D4+4 Wisdom 4D4+4 Charisma 1D2 THIEF SKILL ADJUSTMENTS You're kidding, right? Pick Pockets -25 Open Locks -5 Find/Remove Traps -10 Move Silently -20 Hide in Shadows -35 Detect Noise +10 Climb Walls -30 Read Languages +45