Main Page Treasures of Frozen Norsca
Item Index Page
1. Bloodfroth blade - this mighty blade once belonged to a Norscan King favoured by Khorne. The sword conantly hungers for blood and oincreases the wielders combat abilities.It lies in the ruined halls of ..... in Norsca.
Effect: In each combat phase, the wielder gets +D3 attacks. Counts as a magical weapon                          ---DECEASED---
Location: Cnog Earra Forest, south west from the Mountain Hold of Kraka Drak. ('j' map 3)
Guardian: Slattadale Forrest on the western coast of icy Norsca is infamous for being the home of the deadly and mysterious Cannibal Morr Kin. But in recent years, many Norscans have gone missing in other woods, their gnawed bones found by frightened travellers, and many Dwarf ranger expeditions have started to go missing near the dark forrest of Slattadale. The Morr kin are expanding... Morr kin are wild hunched feral creatures as tall as a man even though their bald heads and arms lope forward like apes. Their faces are hideous and fanged and they have the long ears of a bat and claws of a werekin. Some grow to enormous sizes on the meat of their own kind which is said to be cursed, and among their feral packs it is the largest who dominate and rule, for they get the greatest share of the food of their victims flesh. These largest are called 'Morr Brutes' and can grow as tall as mountain trolls!
                         M   WS   BS   S    T   W   I       A     Ld
1 Morr Brute    6      4      0     5    5    6   5   special  10                   
special attacks -  roll a D6: 1: snarls: (this has no effect)
2-3: sweep with claws.  causes 2D6 S4 Hits  4-5: Pounce: this immedaitely causes D6 S5         
6: Head Bite: Causes an automatic armour-penetrating S6 hit, causing D3 wounds as its teeth tear through your head!.
Notes: All Hits are randomised vs either enemy retinue/bodyguard or vs the enemy character. If fighting a retinue/bodyguard rather than an enemy character, re-roll the result of a 6. The Morr brute is too primitive to use the weapon gainst you, it merely hordes it with the rest of its bones and scraps of clothing it has gathered from previous victims.
2. Hammer of dark crystal - This mysteriously carved hammer is huge, needing the wielder to use both hands, and its jagged head is carved out of a mighty block of obsidian, the fabled stone that is the bane of magic. It lies in House Horrins shine of Krom.
Effect: No magical armour or wards are allowed against attacks from this weapon. Counts as a magical great weapon (see warhammer rulebook)
Location: House of Horrin, village shrine. ( ' 7 ' map 3)
Guardian: Shrine guardian of Krom. This is the Houses most powerful and favoured warrior, second only to the cheiftain of the House. He stands guard at the Shrine of Krom to protect the Houses relics from thieves and must accept all hallenes against his chieftains house in single combat.
CHARACTER SINGLE COMBAT ONLY
                             M   WS   BS   S   T   W   I   A   Ld
Urvald the Mighty    4     8      0    5    5    3    7   4    10
Urvalds Axe: Urvald does not use the Hammer for it is a relic of the house and of his Chieftain. Instead he uses the largest axe ever to be seen. His barbarian strength is able to wield an axe that would crush most men. Such is its power that it llows no armour saves and has killing blow ability. counts as a great weapon.
Fus of the werebasts. Over his mighty borad muscular shoulders Urvald wears the Skin of werebeasts he has slain in battle. This gives him a 5+ armour save.
Favoured of the Gods: Urvald may re-roll failed his in combat for he is favoured warrior of Crom the Iron God.
The House of Horrin is honouable, and if your character defeats their hampion in combat, they will surrender the relic to you nd let you leave with your lives. If you try and attack in an unfair fight however, death will decend upon your had quickly! So only one character may challenge at a time.
3. The Golden Tancard. - In Norscan legend the Golden tankard was won by the Hero Fraejur'Slaegan when he battled the Crakens of the Frozen sea sent by the Gods to test him in battle. It is said that from his longbaot he battled with a mighty spear slaying each great Kraken that was sen against him while his crewmen were all devoured around him. After days of battle, the Gods finally ganted him their favoured mark and into his hand from a swirling storm cloud above the wrecked ship there fell a glittering prize from the black heavens. It was the golden tancard that flowed forever with the sweetest and strongest battle mead. When Fraejur'Slaegan drank deep from the tandard his body swelled with might and strength, and even his mind became battle sharp and he understood the art of tactical war. When h returned, the hero conquered the local tribes and founded the first House of Slaegan. In honour of their ounding hero, the tacard has forever been the heirloom of the Chieftains of House Slaegan, given to the mightiest warrior to gant him the battle favour of the Gods.
Effect: at the start of each battle, your character can drink from the tancard. This adds +2WS, +2S, +2 I and +2 A for that battle, but you must strike last in the first turn of combat as you as busy drinking the battle mead.
Location: House Slaegan, Royal Hall ('2' map 3)
Guardian:
                                                          M   WS   BS   S   T   W   I   A   Ld   
Lord Anjviir Whose Gaze Freezes    4      6     0     5   5    3    7  4    9
Wears heavy armour and carries a shield. He is armed with a broad sword.
Drinks from the tancard at the start of battle
Piercing Gaze: in combat enemies must pass a leadership or annot strike for they loose their nerve under his freezing gaze.
Body Guard:             M   WS   BS   S   T   W   I   A   Ld
5 House Skaelings     4       5     4     4    4    1   6   2     8
Armed with light armour and shields. Carry thowing axes and swords.
4. Magma spear: In days of old the great Gods of darkness awoke the fie daemons of the earth by sending down a spear of flame into the mouth of the long extinct volcanoe Beinn Teallach. The fire daemons awoke in a blaze of molten fury as the spear was buied in the side of the mountain and the fires of the daemons swept forth to burn the lands around into what is known as th dessolation of Teallach. Some say that the Gods Magma spear can still be seen imbedded in the volcanoes side, glowing with the bright fury of fire daemons at night.
Location: The slopes of  Beinn Teallach ('d' map 3)
Effect: The magma spear can be used in two different was: 1. the magma spear may be thown at the start of combat at the enemy retinue. It immedaitely spurts out droplets of molten magma and sets fire to fabric and flesh alike as it shoots through their ranks to be imbedded in the ground.  The retinue immedaitely takes 2D6+1 S4 hits with -3 armour save modifier. Counts as a flame attack. The retinue must immediately take a pannic test if any casualties are suffered using the enemy characters leadership.
or
2. It can be used as a hand weapon in combat, at wielders strength causing D3+1 flaming wounds per wound.
                                         M   WS    BS    S    T    W     I       A      Ld
Guardian: Fire Daemon    8      6       5      5    4     6      9       4       10   
Profile rules: 5+ daemonic ward save, ethereal, flame attacks. The flame Daemon is unnaturally swift and so
always strikes first.
In the shooting phase the daemon breathes fire. You must pass an initative test or suffer D6 S4 hits no armour save. This can be used in combat against  single oponent as well as is normal attacks. The daemon has magic resistance 2: A total 4 dispel dice P/T.
Note that the daemon
will use the magma spear against you as it is magical and so can be picked up by the ethereal fire daemon.
5. The Silver Helm of Tor: Tor was once a mighty lord favoured by the Gods who cast countless souls into the pyres to the Dark Gods.His golden baids were stained with the blood of his enemies, an atop his mighty head sat the Helm of Tor, a huge winged helmet that was encrusted with the ruby eyes of daemons which gazed all about the warrior making him aware of any approaching nemy or any sword stroke. Long ago Tor became the most favoured of the Gods champions, but his mortal frame could not contain the blessings of the Gods and he devolved into a hideous monstrosity that still wears the helm on one of its deformed heads.
                                                                                  ---DECEASED---
Effect: The wearer always strikes first. Also attacks that succssfully hit the wearer must be re-rolled.
Location: A cave in the depths of Shieldaig forrest ('a' map 3)
         
                                                   M    WS    BS    S     T     W     I       A      Ld
Guardian: The Spawn of Tor    2D6     5      0     5      6      4     3     D6+1     9
This spawn is mightier than most and also has the stomach of  troll, enabling it to vommit over enemies with corrosive bile.
Once per battle Tor can use this attack, which causes an automatic D3+1 S6 poisoned hits with no armour saves.
The Spawn of Tor wears the silver helm still on one of is malformed heads, so gets its benefis in combat.
Hosted by www.Geocities.ws

1