Treasures of the Old World
Item Index Page
Main Page
1. The Challice of Quenelles - this silver goblet was won in battle by the hand of a mighty grail knight to prove his worth to the lady of the lake. It contains the molten silver blood of a white wyrm vanquished by the Lady's champion in battle. Once he drank fromthe challice, his lifespan increased immesurably so now centuries later he still stands as the Champion of the Lady, challenging anyone who thinks they are worthy of the challice toingle combat.
                                                         
---DECEASED---
Effect:
GOOD SIDE ONLY. The challice adds D3 wounds to your characters profile for the remainder of the role play.

Location: Duelling area of Castle 'Manse de Quenelles'.
Single character combat.
                                              M   WS   BS   S   T   W   I   A   Ld
Guardian: Grail Knight Duke      4      7      0    5    4   6   7    4    10
He has the killing blow ability, wears full body amour (3+) and parries 1 enemy attack per tun.   
2. The Carstein Cloak - This cloak once belonged to the Konnrad Von Carstein before he was slain in battle. It lies in Hunger wood where it was lost, among the tisted black trees of that land. Its material is that of bat wings stiched together with swirling blood red patterns of elequent design.
                                                         
---DECEASED---
Effect:
DARK SIDE ONLY. In battle the cloak flutters and swirls with the undead life of the bats it was made from, flappin in the enemies face and wrapping round his body. The enemy looses D3 Attacks. Counts as magical armour.

Location: Sylvania. A woodland of twisted black trees on the edge of Hell Fenn Moor.

Guardians:                                                         M   WS   BS   S   T   W   I   A   Ld
Anch'Sideous the twisted: Strigoi Vampire Thrall    6     6      0    5    5    3   8   4    10
Undead, fear. His corrupt bloodline powers means he ALWAYS STRIKES FIRST, Has poisoned attacks, and can summon D6+1 ghouls once per battle. 5+ armour save from thick leathery skin.
Minions of Anch'Sideous: in ach battle the Thralls retinue comprises 2D6+1 Ghouls.
3. The Sigil of Siegfried - This talisman once belonged to a mighty knight of the empire named Siegfried, and is blessed by the guardianship of Sigmar. It was lost when the Knight went into the dark Forrest of Drakwald on a quest to purge it of chaos filth It hangs on a heavy silver chain around the neck of its wearer, shieling him from harmith Holy protection.
                                                          
---DECEASED---
Effect:
GOOD SIDE ONLY. This confers a 4+ ward save to the wielder against all attacks.

Location: Drakwald Woods, Empire

Guardian:                                                              M   WS   BS   S   T   W   I   A   Ld
'Ghaar'Thuk Spine-Grinder' - Minatour Champion      5      6     0    5    5    3   6   4   10
5+ armour save from his thick hide.
He wields a great axe and has the Mark of Khorne (frenzy).
In the first turn of combat, he charges with his horns at his basic strength (5) causing D3 wounds. After the first turn he uses his great axe.
(Even though he annot wear the holy relic for its power buned his corrupt flesh, Ghaar'Thuk has the sigil hanging on his blood smeared Monolith as a sign of his conquests and power.)
4. Cutlas of Sartosa - Won in battle against the infamous sea pirate Sartosa of whom the island is named by Counte Dimitri Antolias before the pirate later avoided the hangmans noose in a daring escape, this weapon glams with the power of black skull magic. As a treasured prize, the Counte now hangs it above the fire mantle of his favourite tavern 'The Dockside Lady' in the sea port of Remas where he now spends most of his days drinking in the company of ladies of questionable virue...
                                                         
---DECEASED---
Effect: The Cutlas A
lways strikes first and has the Killing blow ability. single character combat
                                                    
                                                      M  WS   BS   S   T   W   I   A   Ld              
Guardian: Counte Dimitri Antolias       4     7     4    4    4    3   6    3    8
Drunkard: He must test for stupidity. is armed with  brace of pistols and wears finely wrought Tilean armour giving him  4+ rmour save.  You must accept a duel and only your character may fight. However your retinue suffers D6 S3 hits each turn due to a bar brawl among spectators!
5. Bow of Loren willow - this longbow is made from the living body of a willow Dryad. It is guarded by the tree spirits of Loren for the defence of the forrest, and only the wood elves of that strange land can claim the challnge without risking death.
                                                         
---DECEASED---
Effect:
WOOD ELF CHARACTERS WHO FAIL THE CHALLENGE DO NOT COUNT AS SLAIN AND ARE ONLY STUNNED, HAVING FAILED THE TEST OF THE WOODLAND SPIRITS. (ANY SIDE MAY TRY AND CLAIM IT.)
At the start of each battle the bow may be fired but the wielder then strikes last with his other weapon in combat. The bow fires D6+1 S4 barbed arrows that are armour penetrating. These arrows are tipped with Dryad sap and count as POISONED attacks. Counts as a magical weapon.

Location: The western boundary of Loren Forrest.

Guardian:                                        M   WS   BS   S   T   W   I   A   Ld
'Deproot the Watcher' - Treeman       5     5      0     6   6    4   3    4   10 
flammable, terror, 5+ daemonic ward save, 4+ armour save of thick bark.
Hosted by www.Geocities.ws

1