King's Quest V: Absence Makes the Heart Go Yonder
Plot Summary

King Graham must travel over the mountains to the east of Serenia to get to Mordacks castle. But first, he needs to gather supplies for his jorney. He does this in the land of Serenia, where he meets many strange people and creatures, some friendly, some unfriendly. When he consults a gypsy fortune teller, he learns the reason for his family's obduction. It turns out that Mordack is the brother of Mannanan, the evil wizard that Prince Alexander managed to transform into a cat and escape from in King's Quest III: To Heir is Human. Mordack is now taking revenge on the royal family of Daventry. He's miniaturized the whole castle of Daventry and placed it in a glass jar in his laboratory, making it impossible for the royal family to escape. Graham travels over mountains and oceans, meeting many perils on his way, before he finally arrives at Mordack's island and manages to penetrate his castle. Inside he finds Cassima, princess of the Land of the Green Isles, held captive in Mordacks castle until she'd agree to marry him. With help from Cassima, King Graham manages to defeat Mordack. Then, Crispin comes to Graham's help and turns his castle and family back to normal again. Prince Alexander is spellbound by the beautiful Princess Cassima, and promises to come and visit her in the Land of the Green Isles...

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