King’s Quest II: Romancing the Throne 
Review

Storyline and Gameplay

King’s Quest II: Romancing the Throne didn't bring much technical innovation to the King's Quest series, but the design and artistical qualities of the game is a clear improvement from the first King's Quest game.
From the players perspective, King’s Quest II: Romancing the Throne has everything one wants of a sequel: Its bigger and better, but still with everything that made the original good.
Just like the previous game, King’s Quest II: Romancing the Throne has a clear goal, and the game itself is basically a big puzzle hunt in the effort to finish the quest. This time however, the storyline is more involving and the characters more interesting. Most of the gameplay is spent on finding the three keys that unlocks the three magical doors leading to the enchanted land where Valanice is supposed to be. They must be found in order (unlike the Three Treasures in the previous game) and on the way you must solve many small sub-quests. Unlocking each door gives clues to where the next key can be found and the problems have pretty logical solutions, making them fairly easy to solve. But there are many dangers to watch out for and care must be taken not to do anything in the wrong way.
Getting the maximum score of this game is very hard, as there are many extra points rewarded for small things that you can finish the game without doing. Like its predecessor, King’s Quest II: Romancing the Throne also uses many folklore and fairy-tale elements, making it possible to figure out the solutions by looking at old stories. The game is also more humorous than the first one, featuring some very amusing jokes and easter eggs.

Graphics

Many King's Quest games introduced greatly enhanced graphics to the series. King’s Quest II: Romancing the Throne is not a very revolutionary game in that field, but although it uses the same resolution and number of colors as the first game, it clearly has improved graphics qualities. The graphics of King’s Quest: Quest for the Crown sometimes looked a bit crude, and a lack of details sometimes made the areas feel a bit too open and empty. Doug MacNeill and Mark Crowe made the sequel look better by drawing more detailed and realistic scenes for it. Sure, it still looks simple and obsolete today, but it's not hard to see that there's clearly been put some notable artistic talent behind the game, and it's a joy to watch if you're not critical to the aged look of it.

Music and Sound Effects

King’s Quest II: Romancing the Throne is the first game in the series with a credited musician. It was Al Lowe, (who had already worked for many years at Sierra On-Line with different things) that made the music for the game. Al had a background as a music teacher, so he was a good person to assign to the music composing. The game features 14 musical themes, including Tchaikovsky's love theme from Romeo and Juliet. For a game made in 1985 this was pretty impressive, and it gives the game even more atmosphere.

Technical issues

Despite it's age, the AGI system still works perfectly on a modern PC. Playing King’s Quest II: Romancing the Throne is thus as easy today as ever.

Final verdict

King’s Quest II: Romancing the Throne may not be the most memorable game in the series, but it makes a very worthy sequel nonetheless. The rescue of Valanice paved way for the ongoing adventures that would follow. Because of the great success with King's Quest: Quest for the Crown, this game was made with coming sequels already in mind, making it an important part of the King's Quest saga. It's an easier game to finish than King’s Quest: Quest for the Crown, but it's also bigger and very entertaining to play. It's a must if one has played the first game and liked it. It greatly expanded the King's Quest universe and paved the way for the numerous sequels.

Golden Moment

Opening the last of the three magical doors, not knowing what will be behind it.

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