King’s Quest I: Quest for the Crown (enhanced SCI version)
Development history

In celebration of their 10 years as a successful computer entertainment company, it was decided in 1989 that Sierra On-Line should make new,
enhanced versions of the first games in their five most popular game franchaises: King's Quest, Space Quest, Leisure Suit Larry, Police Quest and
Quest for Glory. They would all use the new SCI system and the enhanced looks and sounds of the new versions would show how much tecnology
had improved over the years.

The first game to get this cosmetic makeover was King's Quest: Quest for the Crown. Put in charge of the production was Josh Mandel, a new
employee at Sierra On-Line who would later make important contributions to many other Sierra games. Roberta was very involved in other projects
at the time, (including the upcoming King's Quest V: Absence Makes the Heart Go Yonder) so she put Josh in charge of most of the design work of
the King's Quest remake and merely stayed as a creative consultant. Josh rewrote most of the text in the game, trying to make it more in the style
of King's Quest IV and V. The puzzles in the game were slightly altered in a few places (including the infamous name-guessing of the gnome), but
they basically stayed the same as in the original version.

The graphics, music and sound effects were completely remade, making it a completely different feeling to play the new version than the original
although it was basically the same game. The technological improvements and the polished details were thought to greatly improve the experience
of playing the game. The new version was named King's Quest I: Quest for the Crown as there were now already many sequels to the first game.
Being the first of the remade Sierra classics, this game was the only one to be made in 16 colors. Debuting in King's Quest V: Absence Makes the
Heart Go Yonder, SCI Version 1 allowed hand-painted 256-color backgrounds, and all of the other remakes used that system instead.

The game was first released in the same box as the 1987 version of the original game. The only difference was that the new version had a sticker
on it, saying that it had "enhanced graphics". It was soon realized that this was a bit too confusing for the customers, thus hurting sales. The game was therefore re-released later in a completely new box with redrawn art.

The five enhanced games were thought to be a success, as new players who wouldn't touch the original versions because of their outdated look
now could experience them in a new way, while the old players who loved the originals could re-discover the fun of playing them in these new,
improved versions. But it turned out that Sierra had greatly miscalculated how the market would receive these games. Every single one of them
flopped. It turned out that the people who loved the original versions didn't like the new ones because they didn't have the same feeling to them,
and the people who had never played the originals weren't impressed by the old-style gameplay and the simplicity in the storyline. They were
heavily critizised in most reviews and many people compared the release of these games to the coloring of classic black and white films: It was
simply not an improvement at all, and it was much more rewarding to watch the original, "accurate" version.


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