King's Quest: Quest for the Crown
Fun stuff

Funny messages

Here's a list of things you could try out in the game just to get funny responses:

Easter eggs

This game is pretty free of easter eggs. Maybe some of the funny messages above could be considered easter eggs. Anyway, I found the following interesting thing when looking at the logic code sources of the game in AGI Studio:

When the gnome asks you for his name, try writing Mikel or Mikel Knight, and you get a very strange and amusing answer from him. Some internal joke no doubt. Refers to the TV series Knight Rider.

Interesting Bugs

The maximum score possible in the game is supposed to be 158 points, but it's actually possible to get a final score of 159!

Otherwise, the game is surprisingly bug-free, but I found at least one more:

If you go to the screen with the cave entrance where the friendly bird sometimes appear and position yourself so that when you walk off the bottom of the screen, you get right in front of the small tree at the top of the screen in the goat pen area, you'll get stuck inside the small area that's supposed to be sealed off, making it impossible to walk right through the tree trunk. There might be more places where similar errors occur, but it's very hard to search for them.

Other things

The AGI system, used to run King's Quest: Quest for the Crown has its code encrypted, and the encryption key is "Avis Durgan". Apparently, this was the maiden name of programmer Jeff Stephenson's wife!

Also, the following three messages exists in the logic code for the throne room, but there's nothing you can do to make them appear in the actual game:

Perhaps you could get these messages in some way in the original version, and while removing this feature in the 1987 disk version, the programmers forgot to remove the actual messages. I have no idea... Very funny though!

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