Practice for Tactical Applications

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If self defense is your goal, here are some self-training tactics to get the most out of your range time

 

If your primary reason for owning weapons is for self or home defense, you have no doubt wondered about
better ways to self-train. Now most shooters would love to spend a week or two at one of the premier
training schools, but reality being what it is few of us would be willing to part with a chunk of cash big
enough to buy a fine Weatherby rifle.

The road to improving tactically is to first recognize that our own methods of training may have
shortcomings. Although there is are few things that will improve your sight alignment better than running
500 rounds through your favorite .22, mastering a static shooting stance is only one third of the training
regimen to becoming proficient as a tactical shooter. To become well rounded in the art of defense your
training would need to address the three following workouts

Basic target practice (static training)

Redundant training (quarter speed)

Applied Tactical practice (dynamic training)

Basic target practice (static training): The first area is a no brainer. We all do it. You just step onto
the firing line and plink paper targets from either a Weaver or Isosceles stance. That does bring up another
one of the long running debates in the gun community (tastes great-less filling, isosceles versus Weaver,
yada yada yada.) If you are a participant in this foolish debate, best of luck to you. As for me, I make a
point of practicing (and transitioning between) both stances as well as other modified grips. The reason
being, unless you are Dionne Warwick of the psychic hotline, you have no idea how a potential attacker
may approach you. Limiting yourself to a single stance also limits your options.



Tools such as this indoor, infra-red target have a definite benefit during redundant training. Snap caps and empty
brass allow the shooter to draw, align their sights and dry fire. Later you practice marksmanship at the range.
However, indoor targets do not require you to split up your presentation at such a critical juncture. This target gave
the author some 6000 practice shots for about what you would pay for ten boxes of 3D ammo. The downside is that
the target does not provide any recoil management practice---but if your first shot is done right then the issue of
follow up shots is a lot less important.

 

Redundant training (quarter speed): This aspect of your training regimen consists of performing basic
movements such as draws, sidesteps, retreats, and emergency action drills at a reduced speed. Where
people often go wrong with this aspect of their training is by working at full speed before they have the
movement perfected at the slower speed (or even skipping straight to overdrive.) If you do not master the
technique at the slower speed first, you will become very fast at sloppily drawing your weapon. Add a little
stress and it all comes apart.

This clip shows the step by step breakdown of a classic draw from a strong side duty holster. This is the classic draw
you would perform under ideal conditions. 1) Acquire your grip (note the waiting weak hand) 2) Snap the thumb-
break and begin the draw 3) The weak hand meets the strong hand as early as possible so the two hands can
stabilize before you get on target. 4) The weapon is raised to the ready position. It is beyond this point (and ONLY
beyond this point) that the safety is taken off and the finger is allowed inside the trigger guard. 5) Once the
determination has been made to fire, safety off, finger on trigger, aim and shoot. 6) following the shot or aborted
shot, the weapon is returned to the ready position, safety on and finger off the trigger.

 

Now this is the part where you separate the serious shooter from the Hollywood's. Basic redundant training
is exactly what it sounds like, a regular workout little different from a trip to the gym. Each new skill must
be practiced not only at slow speed, but as a repetitive series on a regular basis. Even after you have
mastered these movements, you will need to go back frequently and perform regular reps to maintain
proficiency. No, it is not like riding a bicycle and it does involve some rather dull work but as I learned in
the army, it is far better to sweat in peacetime than to bleed during war.

Redundant training serves to build a phenomenon known as muscle memory. When Hector puts a knife in
your face it will take all of your system resources just to decide how to respond, never mind having any
brainpower left over to actually instruct your hands in the fine art of gun handling. Your brain will turn from
a Pentium to a 486 with 8 megs of RAM. Unless you have a goodly amount of experience in real life use of
force situations, expect to be near vapor-lock when the boogeyman comes calling. You will have only your
training and to fall back on.

Ideally you are looking for the ability to simply tell your hands "Shoot this bad man." and have your hands
handle the rest. I have had an ongoing dispute with fellow gun writer Darrell Mulroy over the concept of
muscle memory. True, the muscle itself has no ability to remember anything. The name is actually a
misnomer. Redundant practice really creates macros or subroutines that your brain calls upon as needed.
Although the name is not exactly accurate, the phenomenon exists. It took muscle memory to type this
article.

Applied Tactical practice (dynamic training): This is the part of your training that is actually fun.
Basically applied tactical practice is scenario shooting. Not to be mistaken for competition shooting such as
IPSC or IDPA, tactical practice has no scoring system, winners, or losers. Shooters are judged either dead
or alive. There are a number of basic guidelines designed to keep the shooting as realistic as possible:

Rules of tactical practice

1) No restarts. If you are not ready, you are dead.

Overcoming adverse situations is why you practice defensive tactics. If you blunder your draw or forget to
load, too bad. suck it up and solve the scenario.

2) If it is available in the scenario, shooters must go for cover FIRST.

A fast draw against an adversary that already has their weapon drawn is foolish. Denying your opponent a
target is the only priority higher than drawing your defensive weapon.

3) No scoring, no timers, you either live or die, as judged by your peers.

Scoring systems ultimately pollute any tactical sport and the gamers take over. This is defensive practice
for the average Joe, not Nintendo.

4) Never stop the fight until you are either ruled dead, successfully fled the area, or neutralized all threats.

Judges are encouraged to rule shooters dead for stopping the fight early. Nature and criminals are brutal
and unforgiving. Adapt.

5) Never shoot the same scenario twice. It must always be new and unfamiliar.

People who master El Capitan are spending way too much time on a scenario where the true tactical
solution would be to flee from superior numbers. Nature and criminals are random and unpredictable.
Expect anything.

6) Shooters may solve the scenario in any tactical manner.

The ultimate goal of a gunfight is to survive it by any means possible. There is an infinite number of ways
to complete any task. However, attention still needs to be paid to ensuring that only the minimum amount
of force necessary was applied. Survival is best enjoyed out of custody.

The way this works is simple enough. When I shoot with a group of friends, we each take turns designing
scenarios, then each shooter completes the shoot while being judged by the other shooters. I can only
stress the importance of not viewing these tactics in any sort of a win/lose perspective. Once you do you
lose impartiality regarding your performance and the learning stops. I frequently rule myself dead because
I felt that I had exposed myself too much, or failed to deliver a shot that would have been a fight stopper.
Don't take it personally, learn from it and evolve. Pride is a small thing, death, now that's an issue.

Now we enter the scenario design phase. This is where you can really become creative. So long as you are
in training mode, train for everything. When I run drills with friends on the range I use all manner of
disturbances to rattle them including screaming, pounding on a metal drum, shout Spanish obscenities,
throw firecrackers, and even short-load their magazine. Just to show that this type of training is not new,
the military has long had the classic craw under tracer fire exercise in basic training since before my great
Aunt Laura did it in in World War Two. My father tells me of shoots at Quantico in the '60s where they were
ordered to climb three flights of stairs (quickly) carrying buckets of water. Now these were the big five
gallon buckets and they were forbidden to spill any water. Once they arrived at the top floor they would
set down the buckets and begin the course amidst screams, flashes, and recorded gunfire. I have
replicated the same tactic by having the shooter pound out twenty or thirty push-ups. The net effect is the
same and is the best simulation of a high stress environment short of injecting ephedrine. To me, no dirty
trick is out of bounds during practice sessions. I've even gone so far as to switch guns on the shooter and
leave them with a totally unfamiliar weapon Train for everything.

Man Down: Scenario starts with the shooter on the ground. Typically I specify an injury or limitation on the
shooter such as "shot through the left shoulder" or "shooter must stay flat on their back." Typically I have
the shooter lay on an old cardboard box and change their position from scenario to scenario (on their back
or face down, etc.)

Knock-Knock: Using a large piece of cardboard, I simulate a (fall-away) door. The scenario starts when the
door is opened revealing one or more bad guys at various ranges. For added realism I prefer to have the
shooter start with their weapon remotely located at least 3 feet from the shooter so they have to pick it
up.

 

Bowling pins and cardboard boxes make the best targets from a cost perspective. The pins will take dozens of shots
(this one has been hit several times with 450 grain slugs) but a solid hit is needed to put it down. Boxes can be
quickly weighted down with rocks and silhouettes can be drawn on with a marker. Large boxes can be used to
simulate walls, obstacles, cover, and doors (and they fit in the back of your car way better than standing targets
too.)
Weak Hand: To simulate the loss of a hand, it is best to either wrap the hand with a rag, or have the
shooter keep that hand in their pocket. The latter option limits their mobility (it's not like you'd be running
any marathons with a bloody hole in your hand.) I read a web page recently where the author insisted that
weak hand training was a waste of time because he could not find any shootouts that had utilized it. Right
off the top of my head I can think of two. The first was when my father was shot and he had to perform a
one handed shotgun drill (much to the surprise of a [former] drug dealer. The other situation happened in
1984 when the FBI had a team torn to shreds during the infamous Miami shootout. Even if this represents a
very small portion of all gunfights, you will be better prepared if you practice diversity in your shooting.
Criminals evolve, expect anything.

Physical limitations: Among the more advanced practice techniques I have tried with friends is the
strong hand/weak eye. This amounts to little more than an eye patch and a sock over the weak hand.
Although this drill represents only a microscopic percentage of actual street shootings, this is part of the
training methodology to become absolutely intimate with your defensive weapon of choice. In a crisis you
will want the ability to automatically compensate for as many situations as possible. Unless you work at
the psychic hotline, do not expect to be able to predict how an altercation may go.

Other physical limitations that work well are requiring the shooter to remain seated during the drill, or
starting from the prone position to simulate a home invasion scenario (these seem to be all the rage
lately.)

Retreating draw: In order to create a situation where the retreating draw is to be used, typically you will
need to deny the shooter any cover and place them against multiple targets so their only alternative is to
retreat hastily. Shooters may increase their survival chances by retreating with a sidestep. A target that
moves along 2 axis (in relationship to the attacker) is harder to hit.

Cutting the pie: In example #1, the shooter engages the first
target as the corner is rounded before exposing themselves to
the 2nd adversary. Use of cover here limits your exposure to
hostile fire. The philosophy is to never let more than one attacker
at a time have a clear avenue of fire at you.
Cutting the pie: This tactic is a fundamental part of defensive shooting be it law enforcement, military,
or civilian. When used against multiple targets it amounts to little more than allowing only one aggressor
at a time shoot at you while you neutralize him/her. Because actual gunfights are very dynamic in nature,
I typically require the first targets to be dispatched as quickly as possible since a real attacker would
simply flank you. Shooters that do not obey this procedure should be ruled dead automatically. Either
make the shot quickly or move quickly.

Cornering: There are a number of ways to get around corners and most of these teachings have merit.
Study all of these and use what works for you. Some of the guidelines to judge your peers (regardless of
their style) are: Their proximity to the wall, do they pay attention to the shadow off the corner, is the
weapon presented in a manner perfect for a gun grab, and lastly, did they cut the pie as they rounded the
corner?

High peek/Low peek: Although this is actually a sub-category of cornering, this is a skill that requires at
least a minimum of practice. Hi/lo peek is exactly what it sounds like. First the shooter peeks around the
corner high, then if an additional look is necessary, it is done from a low crouched position. This can be
reversed, however if you are fired on following the low peek, the rounds will likely impact you midsection
where your head had been the first time you peeked. Judges: remember that fast motion is easier to spot
than slow motion.

Short lean: A second cornering technique that has merits of its own is to slowly lean around the corner
exposing only the top of their head while using what cover/concealment the structure may offer to cover
your body.

Guard the Principal: Statistics show that most of the people reading this article use firearms to
safeguard families that include a spouse, 2.5 children, and 22 pounds of pet(s). As a parent you may want
to incorporate a principal to defend as part of the scenario. A sandbag makes an adequate simulation of
an infant, odd sized boxes are sufficient for pre adolescent children. No one wants to get into a gunfight
with their children present, nonetheless, you are extremely vulnerable when you are out with your family.
All of those bodies represent a large territory to defend in an encounter. Clearly this is something best
worked out in advance.

Designate a backdrop: Judges can severely limit shooters fire by designating the backdrop to the
scenario as a crowded public place, i.e.: school, mall, parade, etc. Shooters will be restricted to a few well
aimed shots. This works well at curbing the bad habit of spray and pray shooting. Every round must be
accounted for. Judges: shooters who expend rounds should be ruled criminally negligent in addition to
their live/die grade.

One of the interesting mottos I learned in the Army was this one; It is better to sweat during peacetime
than to bleed during war. I have always considered that phrase words to live by. You can go to the range
every Saturday and shoot bull's-eyes, but combat has its own set of rigors to prepare for. Preparing for a
narrow set of parameters could literally be the death of you. Go beyond this article, devise your own
scenarios, incorporate your own repetitions into your work out, because just as sure as you are practicing
every Saturday, prisoners practice their knife wielding abilities and even apprentice the newly
incarcerated. Every day I read in the newspaper of people who are killed. Most of the time they could
have saved their own lives had they possessed a weapon at the time. If you are going to go through all
the effort of ensuring that your family is fed, clothed, housed, and insured, then it only makes sense that
you would also see to their physical security.


 

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