Expanding Bullets |
There are several different types of expanding bullets. |
( http://matrix.dumpshock.com/raygun/ammo/special/expanding.html )
JHP (Jacketed Hollow Point) | |
A small cavity is formed from the tip into the core of the bullet. The bullet is jacketed up to the tip, stopping where the tip is hollowed out. When the hollow point strikes a material such as water or flesh, the bullet expands rapidly, allowing it more surface area to tear through the target. This term is used mostly for rifle ammunition. |
SJHP (Semi-Jacketed Hollow Point) | |
With more exposed lead at the tip, the SJHP expansion is a little more rapid and less controlled than a jacketed hollow point bullet. Penetration is also controlled for maximum energy transfer to the target, assuring its suitability as a hunting bullet. |
SP (Soft Point) | |
Exposed lead soft point initiates reliable expansion, provides deeper penetration than hollow point bullets without as much expansion. |
EFMJ (Expanding Full Metal Jacket) | |
These bullets consist of two-part core. The lower half is standard lead alloy, the top half composed of a silicone rubber plug. The core is contained withing a notched jacket so that when the bullet strikes the target, the jacket itself is pushed back toward the lead core, expanding the jacket and silicone into the mushroom shape you see to the left. |
HP (Hollow Point) | |
This term is used mostly for rifle ammunition. This bullet consists of the usual lead core with a gilding metal jacket, only in this case, the tip of the jacket has a small hole which opens into an area of air space ahead of the lead core. This insures that weight is distributed to the rear of the bullet, while keeping an aerodynamic shape. This helps keep the bullet from wobbling in flight at low velocities, increasing accuracy. The hollow point does not provide much benefit as far as terminal ballistics are concerned. |
Type |
Game Effect |
Availability |
Lead Hollowpoint (HP) |
These expanding-type bullets provide +1 Power against unarmored targets only. Used against armored targets, this bonus may not be applied and the Armor Rating may be increased by one quarter (x1.25, round down). |
Per Regular |
Semi-Jacketed Hollowpoint
(SJHP) |
Per
Regular | |
Jacketed Hollowpoint
(JHP) |
Per
Regular | |
Soft Point
(SP) |
Per
Regular | |
Expanding
Full Metal Jacket (EFMJ) |
EFMJ bullets
provide a +1 Power against unarmored targets and lightly armored targets.
If the total Ballistic Armor Rating of the target is greater than 4, the
+1 bonus cannot be applied. |
Per
Regular (Handgun Only) |
Handgun |
Count |
Conceal |
Weight |
Cost |
Lead Hollowpoint (HP) |
50 |
8 |
2 |
10 ¥ |
Semi-Jacketed Hollowpoint
(SJHP) |
50 |
8 |
2 |
12
¥ |
Jacketed Hollowpoint
(JHP) |
50 |
8 |
2 |
15
¥ |
Soft Point
(SP) |
50 |
8 |
2 |
12
¥ |
Expanding Full Metal Jacket (EFMJ) |
50 |
8 |
2 |
20
¥ |
Rifle |
Count |
Conceal |
Weight |
Cost |
Lead Hollowpoint (HP) |
20 |
6 |
1 |
10 ¥ |
Pointed Soft Point
(PSP) |
20 |
6 |
1 |
12
¥ |
Jacketed Hollowpoint
(JHP) |
20 |
6 |
1 |
15
¥ |
Jacketed Soft Point
(JSP) |
20 |
6 |
1 |
12
¥ |