Origin:

Valkris secret agent 2285
Lady Sirella, Martoks wife 2374
Grilka, widow of Kozak and now leader of the house
Homeplanet:  Qo'noS
  • called Klinzai or Klinzhai as well
  • capital city:  New KhaI City
  • the house of the Emperor is traditionaly in the City of Kahless
  • the only not military space port is at Aval, a whole continent apart from the government. Not-klingons it is only seldomly alowed to leave very far from the foreigner quarters on Aval
  • the Darbva ("underworld") defencecomplex is the centric point of the planetarian defence systems, stationed deep under the highest mountain region on Klinzhai.
  • Continents:  The Continent,  The New Continent,  Slivi  ("the hated" a larger Island)  uand many small Islands
  • the sun is an orange double star

other planets:
  • No'mat
  • Ql'tomer
  • Beeblebrox
  • Zansellquasure
  • Gamma Eridon
  • Beta Thoridar
  • Boreth
  • Beta Lankal
  • Rura Penthe (Mining colony)
  • Narendra III
  Physiology:
General Chang 2293
Kurn younger brother of Worf
The klingons are a remarkable tall species. The klingon is of humanoid likeness. the form of the head varies actually extensive from the shapes of other species. Although that wasn't always the case. Sometime between the years 2289 and 2290 there must have been a drastical genetic change. Since then the skulls of the klingons have have a high wide bony forehead, the hairline lays far aback, the nose is distinctive and shows a sinuous relief. It has his contination on the forehead of the klingons. Why this has happened is only known tho the klingon people and one of the best guarded secrets. It doesn't seem to have an honorable reason as it would have been given away long time ago. Caused by the extrem seasonal fluctuation the klingons delveloped into one of the most robust species in the universe. Their body strength is far above the average of other species. One of their most distinctive feature is that they have doubled most of the vital organs. That means they have for example 2 hearts, 4 lobes of the lung and 4 kidneys. Their blood is in a complex way campatible with the blood of the romulans, which doesn't mean that they would ever donate blood for one of the Rihannsu. Klingons don't have lachrymal glands and there blood has the color of lavender. The reproduction in generall is taking place not different from other humanoid species, only that love and battle is nearly on for klingons. Klingons can get like vulkans far over 100 years, if they don't die before preferable honorfull in battle. The klingon prefers to die in battle before the aging process is taking place.
  History:

Kahless the Unforgetable
The history of the Klingon people is a long and glorious one. One need only listen to the epic poems and operas about the deeds of their heroes to get a feel for the richness and depth of Klingon lore. The Klingons revere their history, or at least the history they have been taught. Klingons often prefer their cultural myths and legends to the dry (and sometimes embarrassing) details of factual history. There are many details about Klingon history that remain unknown, obscured by the mists of time and legend, but the history we do know tells us a great deal about the Klingons as a people. The klingon origin is described in the "The heart of fire" as followed:
DKlingon legend describes the origin of their race thus: From distant Qui'Tu the gods came to Qo'noS, which burned with fire. They took the fire of Qo'noS and shaped it, forming it into a heart that beat more powerfully and more forcefully than anything in the cosmos, the heart of the first Klingon. But the beat of the first Klingon heart was a lonely one, without equal in the universe. So the gods shaped from fire a second heart, as mighty and powerful as the first. Those two hearts beat together in unison and the gods trembled at their power. The beat of the two hearts grew stronger and stronger, until the gods could not withstand their might. United together, the first Klingons slew the gods that created them, proving there was nothing two united Klingon hearts could not accomplish.
625 the legendary fight between Kahless and Molor
1372 the klingons were in an industrial area, but have had no serious enemies till the Hur'q came. The invasion with superior technology lastet for 7 month and left Qo'noS devastated. They took the sword of Kahless as a token, when they left. the legends tell that the klingons drove them away. Several hundred thousand klingons were slaughtered during this period. The klingon people needed nearly 100 years to rebuild the Empire. The saw the stars now in a different light.
Begin of the 21st centurythe klingon space programm was developed. With under lightspeed they traveled to adjoining stars and kolonised them or conquered them. They needed very long for this yourneys and the ships accommodated mostly hundrets to thousands klingons
2069 Begin of the 2nd Empire after the last Emperor died without a succeessor. The Chancellor of the High Council got the executive and the possition of the Emperor remained open.
2218 First contact of the empire with the federation, Military high command was established under the leadership of Chancelor Kadur
2267 Peace treaty of Organia
between 2266 and 2268 Foundation of the klingon-romulan alliance, Exchange of Warp-Technology and defilade-technology
2270 battle of Klach D'Kel Brakt with the romulans
2285 Attempt to steal the Genesis-weapon from the Federation,breach of the contract of Organia
2286 After an attack at the Betreka Nebula the klingon empire declares war against the Cardassian Unionen Krieg. For 18 years there are battles all around Betreka Nebula before the klingon Empire declares the war for won so they could pay attention for more important matters.
2292 Break of the alliance to the romulans, through them. Although the klingons have had at this stage already the opinion that they wouldn't need the romulans anymore.
2293 Explosion of the moon Praxis and the Kithomer-Conference, Begin of the reformations through Azetbur, daughter of Gorkon. the result was the strengthen of the houses and the weakening of the High Command
2344 romulan attack on the klingon colony Narendra III
2346 Kithomer-Massacre
2352 Narenda III Conference, Contract of an alliance with the klingon empire and the federation
2367 K'mpec was killed with poisson by his political enemiew. Before his death he pronounced UFP Captain Jean Luc Picard as the procecuter for his successor in the High Council. Picard did the ritual of succession for Gowron and Duras. Worf who claimed the right of revenge killed Duras before the ending of the procedure. Duras had killed before Worf's mate K'Ehleyr. Gowron became the only candidate for the seat in the High Council, till Duras sisters Lursa and B'Etor presented Duras son, Toral. Picard ruled that Torals claim was invalid. The house then began then a rebellion against Gowron's forces, bringing the empire into a civil war.
2368 Klingon Civil War
2369 Kahless-conspiracy
2371-2373 Dominion War
  Politics: The Great Hall is situated in the capitol of the klingon homeworld qo'noS. It's the seat of the government of the klingon Empire, the High Council. The building can be compared with a fortress. The High Council consists of members of the highest houses in the empire. What characterists are neccessary for becoming so importanft to get a seat in the High council is not known. the aggressive klingon cultur, made them to a strong, respected and feared Military nation, which is knwon to be mostly hostile against other species.
political relations to the Federation:
In the year 2218 they made first contact. It ended in a catastrophy and both became grimly enemies. The contract of Khitomer brought finally peace with the federation.
Relation to neighbour systems and - species:
Only unwillingly the alliances with other species and teretorial neighbourly Races were agreed to. They live for a glourious fight and are a bit frustrated cause of the limited possibilites of conquering new terretories in the alpha quadrant. Frequent they turn against other species just for the sake of the fighting.
In time of peace the klingons have alot of relations to other species, which they more tolerate than respect. An good example is the Ferengi aliance. The klingons think of the ferengies as spineless, greedy creatures without any honor.

  The Law system: The Imperial Klingon judiciary is based on the principal assumption that the accused is guilty until proven otherwise. Klingon court cases are judged by a single judge. The judges are appointed by the High Council, serving for 7 years at which time they may have their term renewed or replaced by the High Council. The defendant may represent himself or choose the option of having a separate legal representative. In times of emergency, barring objection by more then 1 member of the High Council, this procedure may be abbreviated in the interests of the survival of the Empire. The Imperial Courts don't decide guilt or innocence based on just the facts of the crime, but also by the conduct of the accused and the status of the family. A certain procedure is to be followed after the commission of a crime in the Klingon Empire.
  • The Victim may either contact the authorities, or claim the 'right of vengeance' against the suspect.
  • If the suspect is killed by the victim or family under the 'right of vengeance', the victim or the family will not be charged, given the suspect is guilty of the accused crime.
  • Upon apprehension or death of the suspect, a notice of apprehension and trial date must be immediately posted. All trial dates must be within 1 week of apprehension, for late justice is no justice.
  • At the trial, the suspect and the plaintiff, or their chosen representatives, confront each other and detail their respective cases to the court. The suspect is under the onus to prove his/her innocence.
  • The Court delivers its decision and sentences the suspect if guilty. There is no right of appeal.
Klingon law of heredity (G'now juk Hol pajhard). A son shall share in the honors or crimes of his father.

Mek'ba: In the Klingon system of justice, the portion of a trial or appeal in which evidence was heard. The Mek'ba had strict rules for the presentation of evidence and for the conduct of both the accuser and the accused.
  Tradition/Religion:


der Orden des Bat'leth
R'uustai
Visionssuche
klingonische Hochzeit
Klingonische Todesfestellung
klingonisches Gericht
Aufstiegsritus
Kot'baval
Kal'Hyah
























Fek'lhr
In general are the klingons a emotional and short-tempered species with a notion for battles and fights. Their device is like: One for all and all for one. If you are inside a klingon companionship you can be sure of unrestrained loyality. Only if you have a higher rank it is a bit more difficult. klingons of a higher rank always have to be aware of the danger their live could be in. On possiblity to rise in military is to kill your superior in a fair battle.

Traditions/Rituals:
  • Age of Ascension
    Klingon rite of passage, marking a new level of spiritual attainment for a Klingon warrior. The ritual involves a recitation by the ascendee, proclaiming "DaHjaj Suvwl'e' jIH. tlgwlj Sa'angNIS, lw bIQtlqDaq jljaH". (Today I am a Warrior, I must show you my heart. I travel the river of blood"). The warrior then strides between two lines of other Klingons, who subject him or her to painstiks. The warrior is expected to express his or her most profound feelings while under this extreme duress. The first Rite of Ascension must take place before age 13 so that a Klingon youth can declare his or her intention to become a warrior. The rite involves testing one's fighting skills with bat'leth and other weapons.
  • B'aht Qul challenge
    A traditional Klingon game of strength in which one contestant holds both arms forward, while the other places his or her arms between the first, wrists touching The first contestant attempts to press the arms together, while the second attempts to force them apart.
  • bat'leth competition
    Klingon martial arts contest. The participates compete in traditional bat'leth fights. A bat'Ieth competition was held on planet Forcas III in 2370.
  • brek'tal ritual
    Klingon ceremony in which a warrior who slays the head of a House in honorable combat becomes the new head of the House. The victor of the battle is invited to take the loser's place, both in his House and with his wife.
  • Day of Honor
    The Day of Honor is a Klingon holiday; on this day, a warrior evaluates his deeds for the past year to see whether he has been honorable. It is customary to serve Rokeg blood pie on this day.
  • discommendation
    Klingon ritual shaming. An individual who recieves discommendation is treated as nonexistent in the eyes of Klingon society. The individual's family is also disgraced for seven generations.
  • divorce
    Dissolution of Klingon marriage is accomplished by the simple declaration of "N'Gos tlhogh cha!" ("our marriage is done!"). There is then a ritual striking and expectorating on the individual being divorced.
  • Hegh'bat
    Literally translated as "The Time to Die", the Hege'bat ceremony is a Klingon ritualized suicide. Klingon tradition held that when a Klingon was unable to stand and face his enemies, he should choose the Hegh'bat. The rite called for the eldest son of the celebrant, or a trusted friend, to deliver a ritual knife to the warrior, who would impale himself in the chest. The son or friend would then remove the knife and wipe it on his sleeve.
  • jiH'dok
    Klingon for "my blood"; an expression of devotion given to one's mate. The response is maj dok, meaning "our blood". The exchange is sometimes used to seal a marriage vow.
  • Kal'Hyah
    Kal'Hyah -- the path of clarity. By tradition, a Klingon man spends the last four nights before his wedding on a mental and spiritual journey. By tradition, he is accompanied by his closest male friends.
  • Klingon deathritual
    A ceremony practiced by Klingons upon the loss of a comrade. The eyes of the fallen warrior are pried open, while other warriors gather around and let loose with a powerful howl that has been described not as a wail of the dead, but as an exaltataion of the victorious. Klingon belief holds that the howl is a warning for the dead to beware because a Klingon warrior is about to arrive. In other cases, a sacred funeral dirge was sung in memory of the deceased.
  • Kot'baval
    Klingon celebration of the ancient victory of Kahless the Unforgettable over the tyrant, Molor. This festival featured street performances of legendary stories from Klingon lore.
  • MajQa, Rite of
    Klingon ritual involving deep meditation in the lava caves of No'Mat. Prolonged exposure to the heat is believed to induce a hallucinatory effect. Great significance is attached to any visions received during the MajQa, and revelations of one's father are believed to be the most important.
  • Mok'bara
    Ritual Klingon martial-arts form, resembling terrestrial tai-chi. The exercises, designed to enhance one's agility in hand-to-hand combat, helped to revive the dormant warrior spirit among the captives there.
  • Mauk-to'Vor
    Klingon ritual in which the honor of an individual is restored by the one responsible for the loss of honor. The restoration of honor involves the killing of the dishonored individual with a mevak dagger. Adanji incense is used in the Mauk-to'Vor.
  • Rite of Succession
    The Rite of Succession is a Klingon ritual which must be performed by a prospective candidate in order to be considered for leadership of the Empire. Performed upon the death of the previous leader, the Rite is overseen by the Arbiter of Succession. The ritual is preceded by the elaborate Sonchi ceremony, which verifies the death of the previous leader. In modern times, the Rite of Succession consists merely of a proclamation that the challengers have been chosen. In ancient times, the Rite was a long, involved affair where each prospective candidate must perform the ja'chuq to prove their worthiness to lead the Empire.
    • The Sonchi ceremony is the first part of the Rite of Succession of the Klingon chancellorship, performed to confirm the death of the extant chancellor. The two contenders to the position and the Arbiter of Succession shock the body with Klingon pain sticks, declaring to the deceased, "Qab jIH nagil" ("Face me if you dare"). Painsticks give such intense pain that even a strong Klingon would react to it, and no Klingon would refuse a challenge to combat. A lack of reaction is considered confirmation of the death, whereupon the pronouncement "Sonchi" ("He is dead") is given.
    • the ja'chuq is an ancient part of the Klingon Rite of Succession, in which a new leader is chosen for the Klingon High Council. Now considered obsolete, the ja'chuq was a long, involved ceremony where candidates for council leadership would list the battles they had won and prizes they had taken, in order to prove their worthiness to lead the council. In 2367, Captain Picard, as Arbiter of Succession, revived the ja'chuq to delay the Rite of Succession following K'mpec's death.
    • Arbiter of Succession - Under Klingon law, the individual responsible for administering the Rite of Succession, the procedures under which a new chancellor of the Klingon High Council is chosen.
  • R'uustai
    The R'uustai is a ceremony in which two individuals bond together to become brothers or sisters. It is a solemn ceremony which includes the lighting of ceremonial candles, the wearing of warrior's sashes and intonations honoring the individual's mothers
  • Tea-ceremonie
    This is a ceremony to test one's bravery. In this ritual, two friends share poisoned tea served on a tray decorated with simple flowers. This ceremony gives the friends a chance to share each other's mortality and to remind them that death is an experience best shared - like the tea.


Religion:
Klingon legend describes the origin of their race thus: From distant Qui'Tu the gods came to Qo'noS, which burned with fire. They took the fire of Qo'noS and shaped it, forming it into a heart that beat more powerfully and more forcefully than anything in the cosmos, the heart of the first Klingon. But the beat of the first Klingon heart was a lonely one, without equal in the universe. So the gods shaped from fire a second heart, as mighty and powerful as the first. Those two hearts beat together in unison and the gods trembled at their power. The beat of the two hearts grew stronger and stronger, until the gods could not withstand their might. United together, the first Klingons Kortar and his mate slew the gods that created them, proving there was nothing two united Klingon hearts could not accomplish.
Klingons value honor above all else. Those who die honorably are said to join the spirit of Kahless in Sto-Vo-Kor. Dishonorable deaths hold the destiny of the underworld of Gre'Thor, guarded by Fek'lhr. Gre'thor is reached by passage on the Barge of the Dead, eternally piloted by Kortar, over the River of Blood. The dead are not mourned, but celebrated, and the body is viewed as an empty shell to be disposed of. There is the belief that the afterlife will be one constant battle.
Kahless is a historical figure, who united the Klingon Empire about 15 centuries ago. The story of Kahless, his achievements and his death is a major cornerstone of the Klingon mythology and religion. Klingon honor is based upon the way Kahless lived his life, and Klingon's strive to die in battle as Kahless did, fighting with honor. To die any other way, even after a long life of honorable and victorious battles is a disgrace.
Sto-Vo-Kor is a mythological place for the afterlife for the honored dead. It is very much like Valhalla for the Vikings. When a Klingon dies honorably they are taken to Sto-Vo-Kor where they reside with Kahless to fight battles in the after life as they did in life.
Gre'thor is the place in Klingon mythology where the dishonored go to die. The mythic Klingon beast, Fek'lhr is the guardian of Gre'thor. Gre'thor can be compared with the Norse Feneris.
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