Stealth Rules


Being an attempt to clarify and fix the current rules for the Stealth skill

Sneaking

Any character with the Stealth skill may declare, before entering an encouter that they are Sneaking. A sneaking character may not be seen or heard by monsters or players, until they come within a certain range (see "being spotted" below). A character may begin sneaking in the middle of an encounter only with a direct call from a GM. If the GM is too busy monstering or dealing with other things, your character cannot begin sneaking (the vague IC rationale for this is that hiding in the middle of a hectic encounter is actually rather difficult, the OOC rationale is the it is not practical to force monsters to make calls about whether or not your character has slipped away or not).

A character who is sneaking must roleplay their movements, depending on the amount of cover available. GMs who expect PCs to be sneaking should define the levels of cover in their encounters beforehand, GMs who don't should probably make it up as they go along. Levels of cover and effects are as follows:

Beng Spotted

A sneaking character is spotted in one of two circumstances. Either they stop roleplaying their sneaking adequately, as adjudged by the GM, or else a monster calls Spot against them.

A monster may Spot a player only if that player comes within a range determined by the Stealth skill of the target. The ranges are as follows:

Note that a sneaking character is not automatically spotted once they come within range, the monster must explicitly call Spot!. This makes it relatively simple to distinguish between alert and dopey monsters, by varying the speed with which they call Spot.

Once spotted, a character loses all benefits of sneaking.

Automatic Spots

A character is automatically Spotted in the following circumstances.

A character who Automatically Spots another is not affected by their sneaking, they may also call a normal Spot to cancel the sneak entirely.


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