Magic Items



Making - Concept - Finding - Forging - Fixing - Actualisation - Example - Artifacts




Swords Plus One


The first and most massively important thing I can say about magic items is this. There is no such thing as a magic item. There are swords carved out of the bones of dragons, talismans made from the chains worn by the first of the Cloistered Brethren of Chains during the Binding War and flutes made from reeds cut from the banks of the River of Whispers and anointed with the tears of blind men, but there are no "magic items". Magic items are unique, each and every one. They are also rare, most people go their entire lives without seeing one. PCs will probably be luckier in that regard, but nevertheless the creation, location and use of magical items is not a trivial thing.




Making Magical Items


To make a magical item, you need at least 3 ranks of an appropriate Craft skill. You also need to be able to afford the raw materials, as if making a Superior Item of the appropriate type. Making magical items is a five step process, which begins here...




Conceptualisation


The conceptualisation of a magical item has two steps, which can be carried out in either order. One is to work out what the item will do, the other is to work out how it's made. These can be worked out in either order because it's up to you whether you think "Hey, I wonder what a blade forged in dragonfire and cooled in the River of Shadows will do?" or "Hmm, I wonder how I'd make a talisman to protect me from the Vitriarchs...".
The most important thing to remember in the Conceptualisation stage is that there must be an intimate connection between the effects of the item, the nature of the maker, and the process of creating the item.




Finding


The first step in making magic items - finding - is to choose and find a suitable material or materials to make your item from. The material should be suitable both to the magical effect you're after and the form the artifact is to take. When it comes to working out the final power of the artifact, you'll total points gleaned from all three stages of construction. Points from the finding stage are based on the material and are as follows:

If there is more than one material involved in the construction of an item then you add the total value of the most significant item and half the value of the second most significant item (round up). An item of human bone and dragon's blood, for example, would be worth 8 points.




Forging


This step is the process of taking the raw materials and shaping them into the item you want. This step is called "forging" because I like the idea of all three steps beginning with F, and because most magic items are metallic. It could, of course, actually be "whittling" or "weaving".

You may gain bonus points during Forging in the following ways


Fixing


The final stage in the creation of magical items is the fixing, finishing the thing off and binding both of the previous steps together. Points from fixing come from the significance of the action used to fix the artifact. The fixing is the coda to the whole thing, and symbolically marks the beginning of the life of the artifact. The nature of the fixing will touch the entire nature of the artifact. Remember, the fixing sets the fate of the item in a big way. If you kill somebody with it you've got a terrible and baleful thing, if you use it to feed the hungry you have something benevolent.




Actualisation


The process of finding will take place either on an adventure or between adventures. The process of forging will usually take place between adventures, but not always. The process of fixing may take place on or between adventures. As a result, preparing a magical item can take from one to three adventures to sort out (or you can do it in one if you find your materials on an adventure, forge them in downtime and skip fixing them). In real time this probably works out as a term or two, significantly more if you take into account the problems of waiting for the right adventure to show up. Okay, so you've got these points, what do they do? The points are a measure of the power of the artifact, which measures the kind of effects it will produce:

An item, once found, forged and fixed, will have somewhere between 0 and (potentially) forty-something points invested in it. Items come in roughly five levels of power:

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