Alchemy



Alchemy is the art and science of purifying and mastering the self and the world. It's as much a spiritual journey as any other form of magic. The problem is that a lot of people don't realise that. To the uninitiated, the big schtick of alchemists is the potions they make, but there's far more even to them than meets the eye. An alchemical potion is an expression of a profound truth, it is a manifestation of the alchemist's path to perfection and their control over the base. That non-alchemists buy them and knock them back like cheap beer causes alchemists equal parts distaste and amusement.

Alchemical potions have different effects depending on who takes them. If a potion is taken by an alchemist who knows how to create that sort of potion, then it has a bonus effect. If it is taken by anybody else, then it has its ordinary effect, and may also have side effects...

Healing - Strength - Love - Dreams - Purification - Sleep - Poison - Travel - Anti-Magic



Reliance

Alchemy is a powerful and subtle art, and its effects are not to be taken lightly. Drinking alchemical potions alters your mind, body and soul. It isn't a good idea to do it too often or too regularly.

Please Note to quote Season 7 Buffy "this isn't a hobby or an addiction, it's a connection to something powerful". Potion reliance is not an addiction, it is your very being becoming consumed by a power you are ill equipped to manage. Similarly Alchemy isn't a thing you do in your spare time, it's a serious, serious calling.

A character who drinks a number of potions (in any combination) in a given adventure whose total potency in excess of his base Psyche hits plus his total Ranks of the Alchemy skill is considered to have become Reliant on one of the potions consumed during said adventure. The potency of a potion is equal to its level. This reliance does not kick in until after the adventure. In the (likely) event that the character has consumed more than one type of potion, the GM chooses which their addiction is to (if they're feeling cruel, they may make it a cocktail).

A potion-reliant character suffers the following ill effects:

In order to get rid of potion reliance a character must take one of the following options:

Those familiar with the old Alchemy rules please note that Alchemists are no longer immune to the effects of reliance on potions they know how to produce. If you know how you're fucking up, you're still fucking up.



Potions

Alchemits can brew a variety of potions, some simple and some fiendishly complex. Potions are divided up into levels, at every new rank of Alchemy, the alchemist gains the ability to make a new potion, from the level they have just reached.



First Rank



Potions of Purification

Price 5 Hexa, raw materials cost 2 Hexa.



Alchemical Poisons

Prices and raw material costs vary, see here for details.


As you may have guessed, alchemical poisons are nasty. They are widely reckoned to be poisonous to anything, although the damage they do to anything that's not human is reduced by one unless the potion has been specifically designed to affect that type of creature. Against alchemists these poisons are even more baleful, rendering the victim spiritually unfit to practice alchemy (and therefore unable to reap the benefits of their increased knowledge of potions) for one to five weeks (depending on the level of the poison). Alchemical poisons come in several different kinds.



Sleep Draughts

Price 3 Hexa, raw materials cost 1 Hexa.



Second Rank



Healing Potions

Price 3 Hexa, raw materials cost 1 Hexa.



Potions of Strength

Price 5 Hexa, raw materials cost 2 Hexa.



Third Rank



Love Potions

Price 10 to 20 Hexa, raw materials cost 3 Hexa.



Potions of Dreams

Price 5 Hexa, raw materials cost 2 Hexa.



Potions of Travel

Price 15 Hexa, raw materials cost 3 Hexa.



Fourth Rank



Potions Against [Form of Magic]

Price 15 Hexa, raw materials cost 3 Hexa.

  • Alchemists who know how to brew a potion against the right type of magic can break spells permanently and completely with one draught of this potion.
  • Reliants have to take the potion every day just to stop the effects of the spell from getting twice as bad as before.


  • Fifth Rank


    Back to the top - Reliance - Healing - Strength - Love - Dreams - Purification - Sleep - Poison - Travel - Anti-Magic


    This page last updated: 3rd February 2004

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