Usenet Guide:
Note:
- This FAQ starts with section 2.0 because I felt section 1.0 was a bunch of useless version information that no one would read anyway so I deleted it.
- Editing this FAQ took a very long time. There were a lot of grammar mistakes that I felt needed to be corrected. Considering this, I am taking ownership of this FAQ, making it MINE. Using a spell checker and proof-reading should be a standard when creating such documents.
- Not only did this take a long time to edit but it also took a long time to convert it to HTML so it "looked good" and read easily. This is another reason why I am taking ownership of this document. I feel that this document is now different enough from the original that I can do so without repercussions.
- Section "[4.2.1] Posting A Game" is missing. I know. It is not in the original document I downloaded so it will remain missing. Also be aware that there are sections in this FAQ that reference this particular section but I think if you got that far you should be able to figure most of it out. If not, then oh well. At some point I will correct this but not now.
The Basics
- [2.1.1] News Servers
- [2.1.2] News Readers
- [2.2.1] File Compression
- [2.2.2] Compression Utilities
- [2.2.3] SFV Utilities
- [2.2.4] Par Files
- [2.2.5] Winrar Recovery
- [2.3.1] Using Downloaded Files
- [2.4.1] CD Images
- [2.4.2] CD Burning Utilities
- [2.4.3] Virtual CD/Emulation
- [2.4.4] CD Image Integrity
- [2.5.1] Troubleshooting
Downloading Files
- [3.1.1] Agent Settings
- [3.2.1] Downloading Files
- [3.2.2] Nfo's and support zips
- [3.2.3] File Verification
- [3.3.1] Decompression
- [3.4.1] Using Images
- [3.4.2] CloneCD
- [3.4.3] Cdrwin/fireburner
- [3.4.4] Ez cd creator
Posting Files
- [4.1.1] Requesting A Game
- [4.1.2] Requesting A Repost/Fill
- [4.2.1] Posting A Game
- [4.2.2] ISO
- [4.2.3] Bin/Cue
- [4.2.4] CCD
- [4.2.5] Archiving
- [4.2.6] Floppy Disks
- [4.3.1] Image testing
- [4.3.2] Support & Recovery files
- [4.4.1] yEnc
- [4.5.1] Posting A Repost/Fill
DON'T TYPE IN CAPS - typing in caps is perceived as yelling on Usenet.
That and reading it is irritating and makes your eyes hurt after a while.
Please don't verticle spam our group with 10 requests for the same game or
repost at once. Best case scenario is everyone PLONKs you (Most programs
have a killfilter that will block messages from anyone on it's list) and
worse case scenario is you are reported to your ISP for spamming and your
account is terminated.
[2.0.0] The Basics
So here you are online, exploring the Internet and you find out about Usenet,
so you wonder, "What the heck is this thing?". Well, hopefully you have
yourself a decent Internet service provider (ISP). If not, you are starting at
a disadvantage. But fear not, this is just the beginning and hopefully it will
be a learning experience for you.
AN APPROXIMATE DESCRIPTION
Usenet is a world-wide distributed discussion system. It consists of a
set of "newsgroups" with names that are classified hierarchically by
subject. "Articles" or "messages" are "posted" to these newsgroups by
people on computers with the appropriate software -- these articles are
then broadcast to other interconnected computer systems via a wide
variety of networks. Some newsgroups are "moderated"; in these
newsgroups, the articles are first sent to a moderator for approval
before appearing in the newsgroup. Usenet is available on a wide variety
of computer systems and networks, but the bulk of modern Usenet traffic
is transported over either the Internet or UUCP.
---- Taken from http://www.faqs.org/faqs/usenet/what-is/part1/ ----
You might be confused at first if you get your Newsreader all setup and start
hitting the groups only to find that you have no clue what's going on. Well,
each group is named as closely as possible to the subject which it focuses on.
Start out by reading some posts and seeing what several groups' current topics
of discussion are. Usually, each group will also have an FAQ (frequently asked
questions) document that can help you out in this regard. It is always a good
idea to ask for a copy if you don't see one posted.
Finally, let me say that when you join the Usenet community, try to get a feel
for the groups you visit and the spirit which they embrace. Learn what's
expected and accepted in the group and live by those rules. If you do this, the
regulars will come to respect you and you will find some new friends and have
an enjoyable experience. If you don't like a particular group or its regular
inhabitants, find another group!
[2.1.1] News Servers
There are literally thousands of different USENET servers, and selecting the
correct one can be difficult. Usually you will get one from your ISP. ISP's
news servers aren't very good. They tend to have a low retention, along with
many incomplete and files with bad CRCs. The only way to get around this is to
get a premium news server. Since you are paying for it most these servers have
great retention and completeness. Some are better than others but that mainly
depends on how much you want to pay, how much you plan on downloading (most
charge by the Gigabyte), and how long you need your retention to be. Most use
the servers from their ISP to get whatever they can (since it is free) and
will use a premium server only to get incomplete, bad, or missed files.
Premium servers also give you most the groups on Usenet whereas some ISPs will
not carry groups with the words warez, highspeed, and CD.
There are many more servers to choose from, but these are some of the more popular NSPs.
[2.1.2] News Readers
First of all, if you are going to plod your way through Usenet, there are some
things you should know in order to browse the Usenet groups with some degree of
success and ease. What you need here is a decent newsreader program (called a
client). This client software will allow you to browse Usenet groups (sort of
like using a web browser to visit websites). Now many people will stumble into
the Usenet world with Microsoft Outlook Express or Netscape Messenger.
While they may be suitable for *other* purposes, if you are on Usenet for games
& applications then you really need to use something which will do the job much
better.
Some recommended newsgroup clients are:
**Note: Most of the FAQ will give instructions using Agent
**Note: NewsBin is a robot and as such is against the TOS (Terms of Service)
for some ISPs and you can get in trouble for using them.
A good resource for finding other newsreaders and how to use them is here:
**Note: A new encoding method called yEnc has been taking Usenet by storm
recently and looks to quickly become a standard. Most current news clients have
already upgraded to support this, but some have not. Read the developer's site
to be sure.
[2.2.1] File Compression
Most of the games/apps you will find on Usenet are not just encoded, they are
also compressed and split into multipart archives. This is done for several
reasons:
- Compressed data takes up less space.
- Splitting up the data makes it easier to post over a period of time instead of posting a whole CD or solid archive all at once. This is why you will see Game XXX Day 1/2. You will need to get all the parts from all the days in order to decompress the files.
- The resulting split files can be "filled" much easier than huge files can if it is incomplete and reposts are required.
[2.2.2] Compression Utilities
In order to use these files in the original manner they were intended, it is
necessary to "decompress" them with their respective programs.
The standard compression utilities that most posters use are:
- WinZip (file extensions of .zip)
- WinRar (file extensions of .rar or .r00 .r01 etc or .001 or .002 .003 etc or part01.rar or part02.rar etc)
- WinAce (file extensions of .ace or .c00 .c01 etc)
Winzip will not decompress Rar and Ace files.
WinRar will decompress Zip files but not Ace files.
WinAce will decompress Zip and Rar files.
**Notice**
Rarsoft has released new beta versions of winrar. These betas are unstable and
are not recommended. If you happen to download an archive created with a
beta winrar you can use winace with an unrar.dll from their site --
http://www.winace.com/ftp/unrar.dll
[2.2.3] SFV Utilities
Since files are made up of millions of bits information it's not all uncommon
for some of it to get checking which allows lost or modified. When that
happens, you get a CRC error. SFV is a type of CRC you to pinpoint which RAR
file went bad if WinRAR reports a "CRC Error". Newer versions of WinRAR
automatically use this file (if present) to tell you which file is bad if you
try to decompress it without having to manually check all the files to verify
their integrity with WinSFV or QuickSFV:
(This doesn't read well for me. It
seems to me that the original author didn't proof read this section. So, me not
knowing who he is or what he meant I won't edit this section. Peterbilt:)
[2.2.4] Par Files
Most posters will automatically include a set of Parity files with their posts.
These .PAR .P01 files can recover missing rar's and repair the bad ones.
The number of missing and bad files must equal the number of Par files you have.
You will need to get a Par program such as FSraid or SmartPAR. Smartpar is a
basic checking/recovery program, while FSraid has the ability to repair
mis-named files (some versions of power post have a bug that mis-names the files
as they are posted). Check these sites for the programs and info.
[2.2.5] Winrar Recovery
If you get a bad CRC and you don't have enough PAR files to repair it, try this before
asking for a repost (it'll save you time and everyone else server space):
- Start WinRAR
- Find the file that has the bad CRC and highlight it.
- Goto "Commands" --> "Repair Selected Archive" in the menu.
- Rename the new file (recover.rar) to whichever file it was supposed to replace.
This will only work if the creator of the RARs made a recovery record (which MOST do)
but will not work EVERY time (about 75% of it... some just can't be brought back).
[2.3.1] Using Downloaded Files
After decompression, there are generally 4 types of files posted to the group (listed
in most common order):
- CD Image: Either burned to CDR or used with a "cd emulation" program (see sections [2.4.2] & [2.4.3]).
- Directory ZIP: Generally for smaller/older games. Just a ZIP of the game's original directory.
- RIP: A "stripped-down" version of the game in question. Usually you must refer to the game's NFO to determine what has been "ripped" from the game (usually music, videos, intros, outros, or sounds). Add-ons are sometimes available for these games, which allow you to add-in the stripped-out components of the game. You should always read the NFO to find out how to install these types of games and their add-ons.
- Floppy Image: Either extracted to a real floppy disk, or extracted to a directory with WinImage.
[2.4.1] CD Images
In general, there are 3 standard CD Image types:
- ISO: a single-track copy of the files contained on a disc. Rarely used on USENET.
- BIN/CUE: a track-by-track copy of the files and/or music contained on a disc. Most commonly used.
- CCD: a bit-by-bit *exact* copy of the disc. Not used often because not everyone can use CloneCD.
[2.4.2] CD Burning Utilities
Depending on the type of CD Image file you are using, the following programs work for most
people: (Listed in order of preference)
To Burn BIN/CUE:
To Burn ISO:
To Burn CCD:
To Burn .bwt (rare)
Alcohol 120% can do basically all of
the above images though but I am not sure if it can burn BlindWrite images (I
haven't seen any though).
[2.4.3] Virtual CD Emulation
In general, the best way to accomplish this is to use Daemon Tools' utility
"DaeMount". This program allows you to "mount" (load) a BIN/ISO/CCD image onto
your hard drive, and have it pretend its a "virtual CD-ROM". Refer to Daemon
Tools' web site for instructions on using this utility.
[2.4.4] CD Image Integrity
The best way to ensure that the cd image you're about to burn will not have
errors is to check it with CD Mage. The
program analyzes the sectors on the disc image and determines where you might
run into errors. Medium sector errors aren't a big issue, but start worrying
when you see Severe errors, that might mean that users will be unable to
properly load/install the game. Its hard to say exactly if this is true or not,
but it increases the chance of it. Also, many games purposely put bad sector(s)
on a disc as a form of copy-protection (it'll check for the bad sectors when
you start it up and if they're not present it won't work) so keep a back-up if
you change the original image.
If this happens please do not post a message saying "DON'T DOWNLOAD GAME XXX -
MADD JUAREZMASTER MADE A BAD IMAGE " unless you checked with CD Mage to see if
there are any severe problems. And if turns out it is the image then notify the
poster. Most will test burn their original image and if you're right will
probably repost a descent one.
**NOTE**
If you are using CDR-WIN to burn a bin/cue file and all you get is one 44kB
audio track then set the burn speed to 2x. I know your writer can go faster
than that but if you set it higher then the chances for a coaster multiply.
Also be warned that Firebuner and Nero have some issues with multi session
bin/cue images.
[2.5.1] Troubleshooting
There are three problems that tend to pop up more than the others.
- You may get an error message "Error: Unable to Open File C:\Madd_Juarez\GameXXX.bin" when trying to load a cuesheet. If you do, open the .CUE file with notepad. You will see the same path in quotes. Just delete everything before the GameXXX.bin (So the the first line would read File "GameXXX.bin" Binary). Just make sure the .BIN and the .CUE are in the same directory.
- When you try to install a game and it says it can't find a certain file of it and can't edit the registry, this is NOT an image problem. A certain file missing means you may have a corrupted Windows install, and may need to replace the missing file. It could also mean that your OS didn't install the needed file automatically and you may need to do it manually. Registry problems could indicate a damaged registry, or if you are running Windows 2000 or XP you might not have administrative authority. You may need to de-fragment your hard drive as well. If you have a BIG hard drive (10 gig+) you should re-partition your hard drive so you have a drive for games and a separate drive for Windows. This will also be a big help in the never ending battle with the dreaded blue screen of death too.
- A DOS-based game won't play on your computer running Windows 98/ME/2000/XP. This is due to the fact that when a new operating system comes out, not everything from previous version will be compatible. Microsoft stripped down DOS when they released Win98 as they felt no one used it and if they did an older computer could be used instead and it would run just as good. Why not only make products that take full advantage of your systems abilities? There is no real way around this. You can create a few extra partitions and do a multi-boot but older games also rely on older hardware. If you have an old 486 or Pentium box lying around somewhere use that for old dos games. If you have an extra Pentium II throw on Win98SE and play games from older versions of Windows (pre-XP). Old boxes can be bought dirt cheap off eBay right now. Yes, it is unfortunate that a separate system is needed but this is the price we pay for so many advancements in technology in such a short time.
[3.0.0] Downloading Binary Files
So now that you've got yourself a newsreader, you're set to start down loading.
The following will be using Agent, there are other programs out there but this
is the one the author is most familiar with. If you need more help getting
Agent set up, the alt.binaries.vcd faq has some great tutorials at:
http://abvcd.how.to/ under the Tutorials section.
If you're needing help to setup a different newsreader, ask in the group. Our
"staff" will be more than willing to help you out.
[3.1.1] Agent Settings
First you need to make sure a few settings are correct before you do anything.
First go under "Options" -> "User and System Profile". Under the user tab the
only things that are needed (unless you need to login to your newsserver) are
the "Full Name" and "e-Mail Address" fields. They are what people see when you
write a message so your nym should be your full name or an alias and you can
just make up an eMail address to avoid spammers. Then go to the "System" Tab
and make sure that your news server name is in the appropriate field. After
that go under "Group" -> "Default Properties". Go under the "Recieve files"
tab. Check the boxes next to "Save attachments automatically" and "After saving
an attachment, remove it from message". Then go to the "Directory" tab. Put a
path in the first field box "directory for saving attached files" that you want your
saved files to go to. There are plenty of other options with Agent but the rest
are strictly personal preferences (or things for uploading but we'll go into
that later).
[3.2.1] Downloading Files (using Agent)
Agent basically has 3 windows to give you information. One is to view headers
in a group. Another is to see a message you retrieved. The third has 4
functions. It serves as a list of all the groups on your server, a list of all
the new groups on your server, a list of the groups you are subscribed to, and
a folder. To scroll through these just click on the grey title bar on top of
your window. It should tell you in bold letters which one you are viewing in the
grey title bar. The first thing you'll need to do is get a list of groups your
newsserver allows you. To do this click on the 2nd button from the right
(should look like an antennae tower with yellow waves coming off it) to go
online. Then go under "Online" -> "Get New Groups".
After you have a list of all the groups you need to subscribe to the ones
you will follow on a regular basis. To do that go to the "All Groups" title
of the multi-use window. All groups that deal with files going through them are
in the alt.binaries.* hierarchy. The rest are for discussion. When you find
one you think looks interesting, right click on it and select the "subscribe"
option.
Once you have perused and picked out your favorites go to the "Subscribed
Groups" title on the multi-use window. To get the headers from a group just
highlight it (click on it, or click and drag to highlight more than one) and
right click on it. Then go under "Online" -> "Get All Headers in Selected Groups".
So now that you have a list of the headers in a group you can download just
about anything you want. To download a game or a message just double click on
the header. The message will appear in the message window. If a file has been
downloaded with it the message window will tell you where.
If the file you want has an icon of a piece of paper with a chunk missing out
of it then it is incomplete and you will not be able to download it.
To find out what to do next see section [4.1.2]. If you are missing many
files from most posts then it is time for a premium newsserver. See section [2.1.1].
[3.2.2] Nfo's and support zips
For each binary post, there will almost always be an .nfo file that needs to
be downloaded. Often times this will be placed in a "support" zip file along
with the .sfv and .par files. It is important to remember that every poster has
his or her own fills policy (how they plan on posting missing files) and this
info is usually to be found in the nfo. These files can be opened with notepad
or any other text reader. Also any special settings that are needed to burn an
image will be placed in these nfo's.
[3.2.3] File Verification
Now that you have all your parts, you need to make sure that they have all
been received in the same state that they were transmitted in. To do so, using
QuickSFV, just double click on the .sfv file and the window that pops up will
let you know everything you need to. If you are missing a file or get a bad CRC
then (if you haven't already) you will need to go download the amount of par
files you need to repair the bad/missing parts. Then just double click on one
of the .pxx files and choose to open it with your par program of choice. If
there were not enough par's posted to fix the parts, look under the section on
requesting a fill ([4.1.2]).
[3.3.1] Decompression
Once you've verified that your rar set is intact you need to decompress the
files that are inside. To do this simply double click on the .rar, .001, or
.part01.rar file to start WinRAR. If it is an .ace file then you should use
WinACE. The layout is very similar so if you know how to use one you should
understand how to use the other. With WinRAR started click on the "Extract to"
icon under the menu. Then type in the path of where you want it to go in the
"destination path" field. After that click on "Okay" and the files should come
out in the path you provided. If the extraction fails and the error "File.xxx is
corrupt" in winrar3.0 then you will need to download the unrar.dll from
http://www.winace.com/ftp/unrar.dll
and use winace to extract. This is due to a problem with the new beta versions of
winrar.
[3.4.1] Using Images
If you have an image, then check to see which program will open it (section
[2.4.1] & [2.4.2]). The following section will go through how to burn a CD with
the 3 of the most commonly used programs: CloneCD, CDRWin, & Easy CD Creator.
If you have a rip after de-compressing instead of an image refer to section
[2.3.1] to find out what to do next. If your burning software is not listed
below, ask someone in the group for help, we'll do our best to get things
working for you.
[3.4.2] Clone CD
To burn a CCD file using CloneCD first start the program. Then click on the
second button to the left (Write from ImageFile). Then click on the browse
button and point it to where your CCD file is at. After that click on "Next".
After that you will have some options. Just click on the ones your burner can
support (please note that if your burner doesn't fully support clonecd
(especially the subchannel burning) then you will NOT get a true CloneCD image.
It will be the same as a BIN and would still require a crack to play. After
you're done click on the "Next" button and you should start burning.
[3.4.3] Cdrwin/Fireburner
To burn a BIN file using CDRWIN first start the program. Next, click on the
upper left-hand icon (Record Disc). Then click on "Load Cuesheet" and point
the program to your .cue file. After that make sure the "Test Mode" box is
un-checked, set the burning speed, then just click on the "Start Recording"
button and you should be burning. If you're using Fireburner for bin/cue's,
it will add itself to windows's shell, just double click the .cue, right click
the window and choose "burn". Select the speed and misc options then burn.
[3.4.4] Ez Cd creator
To burn an ISO using Easy CD Creator first start the program. Then go under
"File" -> "Record CD From CD Image..." in the menu. Make you sure have it
display *.iso instead of *.cif in the "Files of type:" field. Then point it to
where your ISO is. AFter that click on "Open". Then choose Finalize CD if you
don't want to write to it again and click on "Start Recording!".
*Note: .ISO's are rare and don't always produce a 'working' image.
After you burn a successful image you will have usable files on a CD.
Most can be installed by clicking on the Install.exe or Setup.exe.
[4.0.0] Posting
So after building a nice personal collection of games you decide you want to
give something back and share some of them with us. Or you see all these great
games up but not the one you want. Or you're missing one file and someone wants
to trade with you. Either way, you need to know how to post. The following four
sections will help guide you so you don't inadvertently piss off the people
that can help you.
[4.1.1] Requesting a Game
So after seeing all these games being posted it's hard not to want a piece
of the action. Well, first make sure that you read our general rules (see
section [1.1.1]). Now with that in mind we'll talk about a subject header. That
is the part of your message that everyone sees to let them know what the message
is about. The general format is "Req: Game XXX". Pretty simple, eh? Please don't
post your request in caps or request over and over again.
[4.1.2] Requesting a Repost/Fill
So you've managed to get all of the parts of a file except one (or 20), or
you have an un-recoverable bad CRC. It looks like you might need a repost.
Here's some things to consider before asking for a repost:
- Download any available par files and use them (see section [2.2.4])
- Wait 24 hours before asking for a repost, servers take longer to propagate all the parts of a file than others. Do not request reposts while the parts are still being posted.
- Read the .NFO file that is posted with the game. Maybe the poster will do a full repost in a few days (or a week) or isn't doing reposts at all. Most NFO files will have the posters repost policy in there. **NOTE: An .nfo file is just a text file, you can view it with notepad, wordpad, or any other word processor for the PC.
- Please check to see if it wasn't already posted. Chances are someone else out there needs the same file as you and perhaps someone even posted it for them (with just the requesters name rather than the name of the game). Many posters get VERY irritated when they have post the same file 5 times for 4 people over a 3 day time period. Besides, it could take a poster a few days to post your fill, if it's already up there you can get it now.
- If you get a bad CRC try this before asking for a repost (it'll save you time and everyone else server space):
- Start WinRAR
- Find the file that has the bad CRC and highlight it.
- Goto "Commands" --> "Repair Selected Archive" in the menu.
- Rename the new file (recover.rar) to whichever file it was supposed to replace.
This will only work if the creator of the RARs made a recovery record (which
MOST do)but will NOT work if you have an incorrect byte count (example - all
the rest of the files (except for the last one) are 5,000,000 bytes while yours
is 4,999,860 bytes).
If you've done all that and you still haven't gotten that file then it's
time to ask for a repost. As always, remember the rules and these guidelines:
- Please be as informative as possible. Don't ask for .r26 without telling us which game or if it's more than one disc than let us know which one. Also, if you have an incomplete file let the poster know which segment is missing (Agent will tell you unavailable in the same box where you would read a message). If they use PowerPost they can repost that one part instead of posting a whole file that has a chance of not making it to you on the 2nd attempt. Also, make sure you include where you want the file to be posted to.
- You should start with the original poster. Most will look for repost requests in the main group so ask there. General Format is "ATTN: Poster's Name - Please repost GAME XXX (Disc XX).RXX. Usually posters will have their news reader mark headers with their name in it so try to spell it correctly.
- ALWAYS ASK FOR SEGMENT FILLS FIRST. It uses up less server space if you only post one part of a file rather than 45 or 67. To see which segments are missing just click on the header and look in the message window of Agent. If the poster posts it properly your file should automatically complete itself.
- If the poster isn't doing reposts or have already deleted their set of files (most of us use our home computers to store the files on and don't have the space to keep more than a disc or two on our hard drive, so we deleted the old to make room for the new; most posters will let you know in advance when they will be deleting their files), then you are at the mercy of the other downloaders of the file. Generally, the format to be used is is the same except you replace the "ATTN: Poster's Name" with a "REQ:". Chances are if someone fills your request they are looking for some files too. It is only fair that you post their requested fills too (see section [4.2.1]). Please remember that even if you get someone to post a fill for you that doesn't mean it's going to come through the second time, or even the third time. So if you are missing large chunks out of all the posts that are up then it' time to look at getting a premium newsserver. See section [2.1.1] for more info.
[4.2.2] ISO's
ISOs are generally for really old games and they are made through Easy CD
Creator. ISOs do not copy any audio files on a CD so if you have a CD with an
audio track on it use BIN or CCD so everyone downloading your game can hear the
music. They also don't do anything for copy protection so if you make an ISO of
a game you bought (with copy protection) you'll need to find a 'crack' for it.
To create an ISO simply start Easy CD Creator 5 (earlier versions will do the
same thing but I don't know if any commands will be different). First put the
CD into your CD drive or burner. Then click the menu item CD, then CD
information. This brings up the track listing. There should only be 1 track
for a Mode 1 iso. If there are more tracks, or audio tracks, then a bin/cue is
more appropriate. Double click on this track. You will be presented with a
save-dialog box that prompts you for a file name to store the iso. That's all
there is. The volume label will be picked up automatically. Any other way with
EZ Creator 4 will not create a "TRUE" iso (although you have proven that you can
create an iso that works in some cases).
*Note: The preferred image methods are bin/cue and CCD. Try to avoid
posting ISO's.
[4.2.3] Bin/Cue
BIN/CUEs are the most common image found on Usenet. They copy audio files as
well as the data from the CD. However, if it is your own store bought game you
may need a crack to play it. To make a BIN/CUE you will need to use CDRWIN.
After launching CDRWIN click on the 3rd to left button on the top row (the
Extract Disc/Tracks/Sectors button). Next to "Extract mode" make sure "Disc
Image/Cuesheet" has a bubble next to it. Choose the CD-ROM the CD is in under
"CD Reader". Under "Track Selection" make sure you have a green, yellow, blue,
or red dot over each number. If there isn't one then something is wrong with
your CD and it won't make an image for you. On the left hand side make sure
"Ignore" and "RAW" is checked. Under "Error Recovery" choose under "Jitter
Correction" choose "Auto". "Subcode Analysis" depends on your burner and its
ability to read/write it. If your burner can handle subcode data then use it
and if it doesn't then don't use it. Your DATA and AUDIO speeds should be set
to max. The Read Retry Count should be set to 10 and the Subcode Threshold
should be at 300. Finally, name your file under Image Filename. Most people will
name the game they are copying (and make a difference between discs in a
multi-disc game; ie. Warez Disc 01.BIN and Warez Disc 02.BIN rather than naming
both Warez Disc). If you do not include a directory path the image will be made
in "My Documents". If you want to put it somewhere else simply change the path
(make sure the directory exist before you try to make an image there). Just
remember to go back and edit your cuesheet after you made the image (it's a
text file) and delete the path from the first line leaving just get the image
filename. If you don't do that then you go to Troubleshooting Situation #1
(see section 2.5.1).
[4.2.4] CCD
CCD stands for CloneCD. CCD lets you make an EXACT bit-by-bit image of the
CD. It is the only imaging program out there that you will not need a crack to
play the game. The only problem is that some burners are physically incapable
of reading/writing the CD that way. Therefore, even though you may be
burning/making a CloneCD image it may not burn everything that needs to be
burnt. If your burner doesn't fully support CloneCD then you will basically be
making a BIN file, only larger, much larger. To make an image with CLonCD first
start the program. Click on the leftmost button (Read to Image File). The only
things that should be checked are "Read Subchannel Data on Data Tracks", "Read
Subchannel Data on Audio Tracks", and "Fast Error Skip". Then hit "Next". If
you get an error message saying Your CD Cannot Read Subchannel Data then you
will only be making a BIN and not a true CCD. Then just put it where you want
it, make a cuesheet if you want (so the image can be burned by Nero/CDRWIN too).
Click "Okay". Again, if you make a cuesheet remember to take the path out of the
first line of it.
[4.2.5] Archiving
Once you have an image you need to split it up into parts. The best way is
using RAR. RAR comes with WinRAR or you can download it seperately. WinRAR will
do the same thing as RAR except it has a GUI and it's run under windows, making
it a lot slower. The first thing you want to do is to put your image files in a
separate folder. Next, start the MS-DOS prompt, make sure you can run RAR from
any directory by typing "PATH=%PATH%;C:\WINRAR" where C:\WINRAR is the directory
RAR is in. Then go to the directory with your image in it. Basically the command
line is as follows "RAR a -m5 -md1024 -v15000 GameName". This will make a set of
RAR files using best compression with a dictionary size of 1024kb in 15MB chunks
named GameName.rar. There are many other options and ways of doing this. Read
the RAR.txt file included with RAR and it'll explain what the various switches
and commands do. If you do not know what any of it means then start WinRAR,
click on "Add" and then click on the "Help" button on the bottom of the screen.
Do this for all 5 tabs and you should have an idea of what you should and should
not set.
[4.2.6] Floppy Disks
If you have a game on floppy disk or your CD is only 15MB big then you should
just ZIP the install directory and post that. To do so start WinRAR. Go to the
directory that the install files are in. Then click on the first file in the
directory. After that hold "Shift" and the "Down Arrow" until everything in the
directory is highlighted. Then click on the "Add" button. Under "Archive Format"
choose ZIP and name it accordingly under "Archive". After that click on "Okay"
and it should create a ZIP file for you.
[4.3.1] Image Testing
Before you delete your image files. You will need to test them to make sure
you have made a working image. There are several ways of doing this without
burning an unneeded copy. If you think the game might have copy protection or a
Cd Check, you can go to http://www.gamecopyworld.com
to find out. The best way to check your image is with cdmage. See section
[2.4.4] You can also "burn test" the image. With Cdrwin and Firebuner, open the
image to burn and check the 'Test' box to perform a burn test. If you are still
unsure about the image you have created, or if there might be copy protection
on the original cd, it would be best to burn it or use daemon tools to mount
the image, then install and play the game to make sure it works.
[4.3.2] Support & Recovery files
You can now delete your original image files. So now you just need to create
some support files. The first step,is create a set of PARs to limit your repost
requests (see section 2.2.4). Start SmartPAR and click on "File" --> "New Parity
Set...". Then go to your games RAR directory and highlight all the RARs. Click
on "Open". Next choose how many PAR files you will need. A default amount is
given but an extra 1 or 2 might be a good idea. After that click on the "Okay"
button and your done. Next, create an SFV file so people can see if there are
any CRC errors or missing files (yes, SmartPAR will do this too and so will
WinRAR but a SFV is faster). QuickSFV just go to Windows Explorer, find your
directory, Press "Control" + "A" so it will select all of it. Then right-click
on a highlighted file and click on "Create .SFV File". Make sure there's a check
in the box (so people using WIN-SFV can read it) and click on "Okay". Finally
there's an NFO file. This is a text file that lets people know information about
the game. Start NFOGen and fill out the appropriate spaces under each tab that
applies. When finished click on the "Preview/Generate .nfo" tab. Then click on
the "Preview" button followed by the "Generate .nfo" button. If you need to
change something open your .nfo through notepad and do so.
You can find an NFOgen here:
Before you post there is one thing that you must be warned about. Software
companies don't like you sharing their games on the Internet. Some use BOTs to
sift through newsgroups, checking the headers of all the messages to see if it
has a the name of one of their games contained therein. They will also download
the .nfo, .sfv, and .par files. To get around that some people have been using
extended characters (found in Window's Character map) in the place of regular
ones. Another thing is that par files are not being posted (the .pxx files are
okay and don't need the actual .par file to work) and the sfv & nfo are being
put into a zip file that isn't named after the game (usually support.zip). If
you are caught then you are turned in to wherever you posted from. Since posting
warez is in violation of everyone's TOS (terms of service) your account can be
terminated. That is why it is a good idea to not post from your ISP's account
but use a premium server. If you lose your premium server account then you can
just go and get another but if you are on limited, cable/DSL your choices are
VERY limited so it's something to think about.
So now that you've got everything you need it's time to post. Start up
PowerPost 2000. Make sure your options are correct. Type in your newsserver and
your account info (if needed), then type in your name and email under the
"Headers" tab, check the two 'Add "X-blah blah blah" header' boxes at bottom.
Click on the "newsgroups" tab and add the 3 groups, under the "Program" header
make the default max lines per post 7500, the rest of the options are personal
preferences. To post files just click on the second icon to the left on the
tool bar under the menu (it's the add files button). Select the files you want
to post and click on the "Okay" button. Now it's time to write the header. You
should put the name of the game in it (preferably in the front), the number of
days your post is going to take (and which day your on), which disc (if
applicable), how many parts you're posting that day (and number the files), and
the filename. It should generally look like this: "Name of Game Disc 2 - Day 2/3
- [$1/$2] - $F" (The $F tag should always bbe last). Next go under "newsgroups"
and click on the box next to one you want to post to. The "Prefix (0/N) Tab" is
if you want to have a 0 file accompany your post (if you want to say something
but don't want people to have to download a file to read it or if it's too
long to fit in the header). The "File Order" tab is pretty self-explanatory.
When you want to start posting click on the play symbol and you're done.
You can get a copy of PowerPost 2000 here:
If you have never posted before, you should do a few small test posts to alt.binaries.test
to make sure all of your settings are correct.
[4.4.1] yEnc
When files are posted to Usenet, they must be encoded into text (Usenet is a
text only media). The first encoding scheme was MIME which is outdated and
rarely, if ever, used anymore. Then UUE came along and became the norm. Now
there is yEnc which looks to take over before too long. While most binaries you
find will still be in UUE, you will come across yEnc posts. You will need to get
the latest newsreader in order to download these posts If you choose to post
yEnc, you will need to reduce your line count to around 2000 to 3000. For more
information go here:
[4.5.1] Posting a Repost/Fill
Before you go and repost an entire file try to see if you can fill a segment.
To fill a segment just start PowerPost 2000. Then click on the 2nd button to the
left (Add Files). Add the file for which you need a segment for. Keep the header
the same so your newsserver can piece it together by itself. Then right click on
it in the main window followed by "Task Properties". You will see a list of the
segments that are scheduled to be posted "Parts to Post" window. Uncheck all of
them except for the ones you want to in the post. Click on the play button on
the tool bar under the main menu and it should post them.
If your original file has been bumped off the system then a full repost will
be needed. For most, Agent is good enough to post a fill or two for someone so
first off we need to making sure your settings are correct:
- Goto "Group" --> "Default Properties" --> "Send Files" TAB
- Under Usenet Messages make sure they're UUEncoded and they are being sent as attachments.
- Of the 4 boxes, the top and bottom should be checked. The "Include Attachment Filename in Subject" and "Send Large Messages as multiple messages" with your "Maximum Bytes per Section" around 472500 (or about 7500 lines).
- Next click on the "Post" TAB and check the 2 boxes that have to do with X-No-Archive so everything you post isn't recorded on DejaNews.
Once thats done you're ready to repost. With Agent, make sure the group you
want to post to is highlighted. Then go under "Post"--> "New usenet message". If
you are posting fills for someone you should put the persons name in the header
and which file(s) you are posting. When done click on the leftmost button under
the menu. If you want to see what you have posted go to "Window"--> "Open
Outbox".
END OF FAQ
=Shoutouts= Great Big Thank You's go out to the following for all their help and
contributions -
- Manse
- -=InnerG2012=-
- The Archmedic
- vile
- Ro Laren
- Blitz Wing
- Caustic Phlem
- Buffus
- Kechara
- Severus Snape
- Sandman Leviathon
- Tasco Deluxe
- Yourin
- Orridge
- Sydney Carton
- supersonic
- k@tgumi
- Zaghadka
- Smaug
- �
- z0ink
- ������ ���
- Outtaluck
- Stu pidone
- Wicked Woman
- Quasi|Modem
- Pirate XLS
- ect, ect, ect
- and of course YOU for taking the time to get to know us a little better!
Authors
- Peterbilt (Chief Editor and HTML Author)
- vile
- The Archmedic
- -=InnerG2012=-
- Orride
Thank's to all named for these faqs and hope you are better prepared to venture
in the groups to let the posters do there postings with less stress and
unnecessary requests !!!