This adventure is a mystery/thriller, with a dash ( or heaping handful, if you prefer it) of horror. My thanks to Mike for granting permission for me to host his revised version on my web site. -Kevin Clark - Nov. 5th, 1998.
Copyright ©1993, 1998 Dr. Michael C. LaBossiere. All Rights Reserved.
Originally published in Challenge magazine #67.
HTML layout/editing by Kevin Clark
( kevinc AT cnetech DOT com )
Please report errors to me.
http://www.geocities.com/pentapod2300/mag/oldenemy.htm
Legal Information: This adventure is copyright 1993, 1998 by Dr. Michael C. LaBossiere. It may be freely distributed for personal use provided that it is not modified and no fee above the normal cost of distribution is charged for it. Visit my web site at: http://user.aol.com/ontologist/index.html.
Disclaimer required by Far Future Enterprises: This item is not authorized or endorsed by Far Future Enterprises ( FFE) and is used without permission. The item is for personal use only. Any use of FFE's copyrighted material or trademarks in this file should not be viewed as a challenge to those copyrights or trademarks. In addition, this item cannot be republished or distributed without the consent of the author ( Dr. Michael C. LaBossiere).
Year: 2301
System: Mu Herculis
Background: A mayday was received from a prospecting vessel
of American registry in the Mu Herculis system. The vessel reported
being under attack from one of Apollo’s moons. An American military
vessel was sent to investigate and encountered an unexpected adversary.
Set-up: Place a planet counter in the center of the map.
This counter represents Apollo. The American vessel enters from the
far side of the map. The alien weapons are set up within four hexes
of the planet.
Victory: The American wins if he destroys all the alien weapons.
The alien wins if he destroys the American vessel.
Intruder: America
Concord-class System Defense Boat ( use the statistics for the
British SDB, the Exeter-class in Ships of the French Arm)
( CQ+1)
Native: Alien
Four Sphere “Missiles”
Combat Performance Data: Movement: 8, Radiated Signature:
1 Radial Reflected Signature: 1, Radial Target Profile: -5
Lateral Target Profile:-5, Hull Hits: 1/1/1 Power Plant
Hits: 1/1, Armament: One unlimited shot 1x1 laser, or one detonation
attack as a 5x2 detonation laser, Active Sensors: 10 Passive
Sensors: 5 Screens: 3
Note: These alien weapons consist primarily of energy bound
within a magnetic containment field. At the center of the weapon
is the power plant and field generator. The weapon forms its components
by rearranging the energy within its field. Fortunately for the American
vessel, the weapons have been severely weakened by the ravages of time.
PCs with friends in the military or government ( or who are in the military or government themselves) will be aware that the Forty Niner was destroyed by alien weapons and that the SDB Wheston engaged the same alien weapons. According to the reports, the weapons were not the product of any known races’ technology. Because of the potential danger, the area has been sealed off. PCs with access to high level information will know that an alien base of great age has been located on one of Apollo’s moons. No one is sure why the base launched an attack on the Forty Niner, since other ships have been through the area without being attacked. Naturally, there will be speculation that the base was somehow involved with the disappearance of the Carolina Dream.
Finally, all the PCs will hear about a second tragedy that will strike the Forty Niner Prospecting Company ( the company that owned the Forty Niner). The orbital station used by FNPC will explode a day after the destruction of the Forty Niner, killing all of the surviving FNCP personnel, except for Rosco Jones. He was aboard the company’s other vessel, the Gold Rush, when the station was destroyed.
He wants to hire the PCs to help him investigate what happened. He has access to a Mammoth-class Freighter ( with two CargoDevil Freight Handlers) if the PCs don’t have a ship of their own. The vessel is carrying custom made modules that make the vessel, the Gold Rush, into a fair prospecting vessel. The vessel has a special sensor module, a module containing a geological laboratory, a module containing digging and sample taking equipment, a base camp module, and the rest of the modules are standard cargo modules.
If he hires the PCs, he will tell them that his partners sent a message from the belt saying that they had made a very important discovery along their prospecting route and that they were going to proceed to Apollo. They finished by saying that they would be bringing a big surprise back. Jones will explain that his partners didn’t go into details because they did not want to broadcast the details of their find until they were able to stake a legal claim on it. Jones will say that he knows the prospecting route they were following when they made their discovery. He wants to hire the PCs to go with him into the belt to retrace his partners’ movements and locate what they found that sent them to their untimely deaths. He will offer pay appropriate to the PCs experience, reputation, and abilities. If asked, he will say that he suspects that the two events ( the destruction of the Forty Niner and the destruction of the FNPC station) are connected and that he is worried about his own life.
The robot-human Jones functions as a veteran NPC with an initiative of 7.
The robot brain is programmed with Sidearm 3, Combat Rifleman 3, Computer 3, Pilot 2, Prospecting 2, Demolitions 2. He is armed with a Muller-Rivera P-3 and a Mueller-Rivera F-19. The robot brain is programmed with a personality that is based on the information the computer was able to acquire from Jones’ brain. It can pass as a human being, provided it does not engage in long conversations. Unfortunately for the computer, Jones was legendary as a non-stop talker. If asked about its quietness, it will say that the tragedies have made it not want to talk. Naturally, it will avoid people who knew Jones well. Its mission is to locate the asteroid computer and destroy it. To this end, it has a large supply of mining explosives aboard the Gold Rush.
Task: To notice that Jones is not human: Difficult. Psychology. 10 minutes. A successful roll will reveal that whatever Jones is, he is not a human. The roll should be made secretly for all characters with psychology skill.
Going over the Forty Niner’s prospecting route will be a long and tedious task. There are a total of 32 asteroids on the route. The asteroid the PCs are looking for is the 28th asteroid ( the Forty Niner's crew only prospected that far). Asteroids 1 through 28 are marked as being checked, so 29-32 can be ignored.
Task: To examine an asteroid Routine. Prospecting. 30 minutes.
Referee: The time roll is reduced by 1 for each person who makes the task roll. Minimum time is thirty minutes, however. This roll should be made in secret. That way, the players will not be certain they have not missed something.
The unit looks somewhat like a dull gray praying mantis. It is four meters in length and has four legs and two arms. Armor value: 3 Life Level: 25 Initiative: 7 Hit: Routine
It is considered a veteran NPC and moves like a human. Its arms are equipped with extendible blades ( Melee Range: short Melee Skill Modifier: +2 DP: 0.4) and laser weapons ( treat as Mueller-Rivera P-3s, with 40 pulses). The unit is also equipped with two chest mounted plasma guns. Fortunately for the PCs, its ammunition hoppers are empty. The robot is extremely sophisticated and will act intelligently in combat. The robot ( or parts of it) would be very valuable to human scientists or a robotic company as the unit’s CPU and batteries are highly advanced relative to human technology.
The interior has a very thin atmosphere, not quite enough to breath, however.
1. Storage Area: This area contains plastic containers.
Some of the containers contain mechanical and electrical parts, but most
contain remnants of organic material ( food). The organic material
would have been somewhat toxic to humans when it was fresh, now it would
be very bad to consume. The containers are badly dented in places
and some of them are smashed open, as if they were thrown about the room
( they were, when the base was smashed from its pylon).
2. Empty Chamber: A shredded and bloody human vacc suit
with the name "Holtsen" is drifting about the room, orbited by globules
of blood.
3. Equipment Room: There are numerous empty lockers hanging
open. Broken pieces of equipment ( weapons, scientific gear, etc.
) are floating about the room. The pieces would be valuable to researchers.
There is a single vacc suit in the chamber, which indicates that the crew
was evacuated from the base. The vaccc suit is human sized, but the
gloves are six fingered. The beings had an opposable thumb, four
fingers and a fifth digit , possible a claw like structure, extending from
the pinkie side of the hand. There is still some air in the tanks.
The mix is primarily oxygen-nitrogen.
If scientists have the opportunity to study the base, they will conclude that it actually is not a base at all, but part of a ship. The computer located on one of the moons of Apollo was once also part of a larger vessel. It will be speculated that two enemy vessels entered this star system, fought and crippled one another in the belt, and have been lying in wait, ready for another round. This speculation will be correct.
-Michael C. LaBossiere
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