Pentapod's World of 2300AD This is another of my favorite background articles for the 2300 AD RPG.  Andy's article has helped several new players in my campaigns design better characters, and I hope it will be of assistance to you in yours.  My thanks to Andy for granting permission for me to host it on my web site. - Kevin Clark - Mar. 15th, 1998.


Just How Good is Sidearm-5, Anyway?

Skill Levels in 2300 AD

by Andy Slack

Copyright ©1992, 1998 Andy Slack.  All Rights Reserved.
Originally published in Challenge magazine #58.

HTML entry/layout/editing by Kevin Clark
( kevinc AT cnetech DOT com )
Please report errors to me.

http://www.geocities.com/pentapod2300/mag/justhow.htm


Disclaimer required by Far Future Enterprises: This item is not authorized or endorsed by Far Future Enterprises ( FFE) and is used without permission. The item is for personal use only. Any use of FFE's copyrighted material or trademarks in this file should not be viewed as a challenge to those copyrights or trademarks. In addition, this item cannot be republished or distributed without the consent of the author ( Andy Slack).

Table of Contents:

Gamers often plague referees with questions like, "How good is expertise level 2?" or "What skill level should I take in Combat Rifle?"

And when PCs encounter a new NPC, they may need to know his expertise in a particular skill.

Some referees prefer to stick to the stats for character descriptions, while others introduce characters through information-gathering tasks rather than through data alone.

No manner what method is used, the referee may want to offer players something beyond the raw numbers.  He needs information that will tie a specific expertise level to the PC's life or to something the player is familiar with.

The information below provides a common ground for 2300 AD referees and players, defining the various levels of expertise.  These descriptions are easy to use in other game systems if the skill level is changed to reflect the appropriate chance of success.  The percentage chances of success for each skill level are listed for that purpose.
 

UNSKILLED

The character has no expertise worth mentioning in the skill.
 

LEVEL 0: GREEN

The character has a 50% chance of success at Routine tasks and a 10% chance of success at Difficult tasks.  An NPC with this skill level might be young and inexperienced.  Or ( more dangerously) he might be a former user of the skill who has been out of touch with it for so long that his knowledge is obsolete but who still thinks he knows what to do.

The character might have academic knowledge of the skill ( e.g., a college course), but very limited practical experience, and he might never have used the skill in a position of responsibility.  For a nonacademic skill, the character might have had equivalent instruction from someone with expertise level 2 or more in the skill concerned.

Alternatively, the character could have gained a working knowledge of the skill by supervising others with expertise level 2 or more.
 

LEVEL 1: EXPERIENCED

The character has a 60% chance of success at Routine tasks and a 20% chance of success at Difficult tasks.  The average NPC encountered will have this level of expertise in those skills he uses to make his living; his immediate supervisor ( team leader, sergeant/corporal or whatever) is likely to have expertise level 2.

The character has had at least six to 12 months of practical experience in using the skill within the last 10 years.  This might have been as part of a team working on some project that required the skill or carrying out an in-depth study for a company.  Alternatively, the character might have used the skill in his hobbies ( in this case, expertise level 1 usually indicates some significant output like a published paper, practical model or patent).
 

LEVEL 2: VETERAN

The character has a 70% chance of success at Routine tasks and a 30% chance of success at Difficult tasks.  NPCs in positions of responsibility will usually have this level of expertise and will be in charge of several NPCs with expertise level 1.

The character has a lot of practical experience in using the skill and has held a position of responsibility based on his expertise ( e.g., leading a team of skilled people).  He has produced something tangible by which the quality of his work can be judged ( reports, software, machinery built from scratch, etc.), and those hiring him may be able to examine this product to satisfy themselves of his skill.

He also has sufficient knowledge of skills related to his main speciality to use those skills, but he still needs help or supervision in those areas even for tasks that one person could undertake alone.  In 2300 AD terms, he will have expertise level 1 in related skills.
 

LEVEL 3: ELITE

The character has an 80% chance of success at Routine tasks and a 40% chance of success at Difficult tasks.  This is the highest level of skill a randomly encountered NPC might possess.

The character has reached such a level of expertise in his chosen field that others seek his advice and willingly accept it.  He fully understands the skill concerned and can explain it to others, including the practical limits of what can be done.

Also, the character has a good knowledge of skills and subject areas related to his primary skill.  Depending on the task in hand, he might be able to operate entirely alone, with neither assistance nor supervision in those related areas.  In 2300 AD, this translates to expertise level 2 in related skills.

At this level of expertise and above, the character will happily supervise others using the skill concerned, but begins to dislike being supervised himself because he knows perfectly well what to do.
 

LEVELS 4-7: EXPERT

The character only falls Routine tasks when he fumbles.  He has a 50% or better chance of success at Difficult tasks and can succeed at Formidable tasks beyond the reach of others.  NPCs at this level of competence are not encountered randomly: They will be sought out by the players or individually created by the referee for a particular purpose.

The character has successfully completed projects in which his skill was a vital factor.  Whatever he built or wrote has been working satisfactorily for one or two years since it was delivered, and the project may well be known by reputation to anyone who considers hiring the character.

The character spends a fair amount of time improving and strengthening his knowledge of his chosen subject ( practicing, attending seminars, reading trade journals, etc.) He is an acknowledged expert in his field and has probably published papers on his speciality, written books about it or appeared on television.
 

LEVELS 8-10: GENIUS

The character only fails at Difficult tasks when he fumbles.  He has a 50% or better chance of success at Formidable tasks, and can sometimes succeed at tasks most practitioners of his skill would call Impossible.  NPCs with this level of skill are extremely rare and are not usually for hire.

Characters with this level of expertise are normally famous names, known by reputation to almost everyone who uses the skill concerned.  They have met most of the other people with equivalent levels of skill ( at conferences or whatever) and probably know a number of them personally.

Referees may elect to award a renown point to any player character who reaches this sort of skill level, and might want to develop non-player character contacts of equivalent expertise ( friends or rivals).

The differences between these extremely high levels of expertise can only be detected and appreciated by other experts; most people can only tell that these people are very good at what they do.
-Andy Slack

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Last Update: 1998 Mar 15
First Online: 1998 Mar 15
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Website maintained by: Kevin Clark ( kevinc AT cnetech DOT com )


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