If you run a campaign during the Kafer Invasion, then this adventure will provide you with a change of pace ( exploration instead of combat -- yet still possibly quite deadly). My thanks to Mike for granting permission for me to host his revised version on my web site. -Kevin Clark - Jun 19th, 1998.
Copyright ©1992, 1998 Dr. Michael C. LaBossiere. All Rights Reserved.
Originally published in Challenge magazine #64.
HTML layout/editing by Kevin Clark
( kevinc AT cnetech DOT com )
Please report errors to me.
http://www.geocities.com/pentapod2300/mag/drifter.htm
Legal Information: This adventure is copyright 1992, 1998 by Dr. Michael C. LaBossiere. It may be freely distributed for personal use provided that it is not modified and no fee above the normal cost of distribution is charged for it. Visit my web site at: http://user.aol.com/ontologist/index.html.
Disclaimer required by Far Future Enterprises: This item is not authorized or endorsed by Far Future Enterprises ( FFE) and is used without permission. The item is for personal use only. Any use of FFE's copyrighted material or trademarks in this file should not be viewed as a challenge to those copyrights or trademarks. In addition, this item cannot be republished or distributed without the consent of the author ( Dr. Michael C. LaBossiere).
I remember my old biology professor telling the class that life could
exist anywhere there was available energy, or something like that.
Space has got plenty of available energy, but I never expected to ever
meet anything that called space home, especially not the sort of thing
we found.
The player characters are to be part of the crew of the vessel. If they own their own ship, it can be hired for the task. If they do not own a ship, then they will be hired as part of the crew of the vessel. The exact vessel is left to the referee, but it is likely to be an auxiliary cruiser.
The exact location of the adventure is also left to the referee, but
it is recommended that it begin on a frontier world.
Once the ship gets into the area where the probe encountered the alien
ship, the crew will be surprised that the vessel has not gone very far.
The scientific team will suggest that the vessel has been waiting for them.
If the player's vessel is brought within 1 km of the alien vessel, it will move towards the human ship and will attempt to touch hulls. It will also move towards any smaller vessel ( like a missile, for example) that might be launched from he human ship or any space suited human.
From the outside, the alien vessel looks rather odd to humans.
Rather than the smooth hull that human ships have, the alien vessel has
a convoluted and knotted hull that looks almost like it was grown instead
of built. It also looks oddly shrunken, as if it had been larger
once. The hull is also scarred from encounters with small objects
in space. The vessel give the impression of being very old and very
alien.
Being inside the vessel will give the players an odd feeling, as if they are inside a living thing. One of the science team members will dub it the "Jonah Feeling". This feeling is quite apt, since the vessel is actually alive.
The science team will want to spend at least a few days examining the vessel and will conduct a wide variety of tests. They will eventually determine that the vessel is a cybernetic organism. The vessel consists of a fusion of organic parts and mechanical parts and possesses a rudimentary intelligence. They will also be able to determine that the vessel has been adrift for centuries, maybe even for thousands of years or longer. They will also find out that the vessel is nearly dead, due to lack of food and spare parts. It will last another three weeks without human intervention. However, with human care it can last for a few more centuries.
Unfortunately, there will be an accident that may convince some of the humans that the alien vessel is an alien monster. One of the science team will find what he takes to be a bunk set into the wall, he will climb into it and be shocked to find the opening close. He will call for help over his radio and his transmission will end with a horrible scream as acids break him and his radio into component elements.
It will appear that the vessel ate him. It actually did it him, but not out of any intentions on its part. The science team member blundered into a waste disposal area and the vessel did not register him as living, due to breakdowns in its sensors. So the waste disposer converted him into raw materials. This incident will set off a debate on the player's ship as to what should be done about the alien vessel. If the situation is carefully investigated, the truth may turn up and the incident be revealed as a horrible accident, but an accident nonetheless.
If the team decides not to destroy the alien vessel, they may elect
to bring it back with them. The vessel is not large and could be
linked to the player's ship ( depending on how big it is). The vessel
would be a gold mine of information in terms of technology and data on
the civilization that produced it. If it is left alone, it will perish
in a few weeks. If it is destroyed, it will be a loss for the human
race. If the vessel is brought back and cared for, it will expand
a bit and its hull and interior walls will smooth out. It will also
regain its full consciousness and will be willing to communicate with the
humans, within its limited abilities for communication.
Military Team: A veteran NPC leading four experienced NPCs, armed with military rifles and equipped with light armor.
Ship's Crew: Experienced NPCs equipped with light sidearms. The exact number of the crew members depends on the vessel used.
Science Team: Four Novice ( for combat purposes) NPCs, without weapons.
-Michael C. LaBossiere
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