Pentapod's World of 2300AD This adventure is one of my favorite "cures" for players who want their characters to become rich, the easy way.  Andy certainly came up with a unique setting for a "bank job caper" adventure.  My thanks to Andy for granting permission for me to host it on my web site. - Kevin Clark - Mar. 21st, 1998.


Diamonds from Premiere

by Andy Slack

Copyright ©1992, 1998 Andy Slack.  All Rights Reserved.
Originally published in Challenge magazine #66.

HTML entry/layout/editing by Kevin Clark
( kevinc AT cnetech DOT com )
Please report errors to me.

http://www.geocities.com/pentapod2300/mag/diamonds.htm


Disclaimer required by Far Future Enterprises: This item is not authorized or endorsed by Far Future Enterprises ( FFE) and is used without permission. The item is for personal use only. Any use of FFE's copyrighted material or trademarks in this file should not be viewed as a challenge to those copyrights or trademarks. In addition, this item cannot be republished or distributed without the consent of the author ( Andy Slack).

INTRODUCTION

Shells were starting to fall outside by the time we got into the main vault.  The unmistakable rumble and squeak of heavy armor rolling past outside the bank made speech even more difficult.  Stanford had found the box we were after and was stuffing it into his pack.  Harris was standing quite still, thumb in his belt, rifle pointed at the ceiling, visibly wondering what was in all the other safe-deposit boxes.

"Come on," I yelled as the tanks fell back, firing as they went.  "We haven't got time for that!"

Harris looked at Stanford, and they both grinned.  Stanford was already pulling some sort of illegal-looking electronic device from his toolkit.

It was obviously no use talking to them.  I ran back out and flopped down near a window, where I could keep watch for the Kafers.

Set on Beta Canum during the Kafer War, this scenario is suitable for a group of three to six PCs.  The referee will need the 2300 AD rules.  Access to Colonial Atlas, Beanstalk and/or Invasion may be helpful.

Beta Canum is about to be attacked by Kafer forces.  Human intelligence estimates that the planet will fall in a matter of days.  The PCs' sponsoring organization ( see Refereeing the Scenario) has learned that a safe-deposit box in Premiere holds a fortune in diamonds which the PCs are asked to retrieve.  The PCs will each be paid Lv500 up front and Lv500 on successful completion of the mission.

The PCs will be provided with a map of the bank, as well as a letter introducing them to the bank staff and an electronic key to the correct safe-deposit box.
 

APPROACH

Continued safe operation of the Beanstalk cannot be guaranteed during the invasion ( if it hasn't been destroyed already), so the PCs will be inserted on the outskirts of Premiere by a small spaceplane at 0200 hours local time ( at a disused flying field, now only used as an emergency landing strip for the main airport, about 10 kilometers out of town).

Shortly after the spaceplane lifts off, leaving the party on Beta Canum, the PCs learn from news broadcasts that Kafer warships have entered the system and are bound for the planet.  They will arrive in 1d6 hours.  If they contact their sponsors, the PCs are assured that they will be picked up if they can return to the rendezvous.
 

RETRIEVAL

The spaceplane will alight at the drop-off point in 24 hours.  It will wait one hour, then depart, regardless of whether the PCs make it back.
 

MAP DESCRIPTION

If a map is needed for an encounter on the way in or out of Premiere, simply describe or sketch an urban area you are familiar with.

For a map of the bank vault, you could use the one from Twilight: 2000 second edition ( also now owned by FFE along with 2300 AD - KevinC ), pages 182-183, if it is available to you ( or just create your own).  Banks have not changed much over the years, although the functions are increasingly automated, and the after-hours teller positions are now manned by machines.
 

REFEREEING THE SCENARIO

The PCs' final careers should decide the nature of the sponsoring organization and the reason for retrieving the diamonds.  For example:

Getting into Premiere

This is not easy, because it seems as if everyone else within thousands of kilometers is trying to get in as well ( to find a way off-planet before the Kafers move in).  This not only causes congestion but also ties up most of the available transport.  The referee should allow the PCs to find a vehicle after a short search, then implement the following encounters in any order:

Making a Withdrawal

When the PCs arrive at the bank, the staff will have fled.  It will be necessary to resort to lockpicking or violence to gain entry to the building and vault, but PCs are usually quite capable of either.  Once inside the building.  They will discover a group of daring thieves with similar intentions ( but, of course, less noble motives) who will dispute their possession of the valuables.  There are 1d6 Experienced thief NPCs, armed with pistols and shotguns.

Task: To pick the bank locks: Formidable Security Systems or one-half Electronics.  5 minutes.

Referee: This task is Formidable for the outside door, Impossible for the secure vault.  Fortunately for the PCs, the thieves inside have already opened the vault door ( they locked the building doors behind them to conceal their presence).

For blowing in the doors, use the normal rules for explosives.  The bank doors are made of one centimeter of wood sheathing five centimeters of toughened steel; the vault doors are 20 centimeters of toughened steel.

The thieves' lookout ( if the PCs pick the lock) or the sound of the explosion ( if they blow in the door) will alert the thieves, and they will ambush the party soon after it enters the bank.

No PC worth his salt will leave safe-deposit boxes unopened in such circumstances.  There are several hundred present; their contents are left to the referee's imagination, and the total value of the haul depends on how much money you are willing to let your PCs have.  Note that most of the paper money, deeds, contracts and blackmail letters they find will be worthless by the time they can return to a Kafer-free Beta Canum to use them.
 

Getting out of Premiere

This is no easier than getting in, and the PCs may well be running into the oncoming Kafers, who by now have landed the first elements of their force, although the space battle rages overhead.  The referee should implement the following encounters in any order:

ALTERNATIVES AND VARIANTS

If the PCs don't make it back into orbit, they are stuck on Beta Canum through the Invasion and subsequent fighting.  They can opt to lie low, join the resistance or find another way off-world.  If they're still there at the end of the war, you can use many of the Twilight: 2000 scenarios published in Challenge with a few changes -- the Kafer War leaves Beta Canum in a similar state to Earth after WWIII, although in BC's case, help is available from outside.

Of course, it is quite likely that the player characters will "lose" the diamonds in a convenient location for future collection.  The value of the diamonds, and their chances of getting away with it, are at the referee's discretion.
-Andy Slack

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Last Update: 1998 Mar 21
First Online: 1998 Mar 21
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