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The following tables will give 2300AD rpg gamemasters ( and players) a better idea of the odds for air/sea/ground vehicles taking catastrophic damage from multiple hits in the roleplaying game ( using the standard vehicle damage system from the rpg -- see DG pages 54 and 59).
Just take the weapon's DPV ( for that range band) and subtract the vehicle's armor for the facing hit, then check that column of the proper table below to see the how the odds of catastrophic destruction increases as the number of hits goes up.
For example, a hypothetical wheeled APC ( 8 armor all sides), is struck in the left side by a light canon of some sort ( DPV 30) four times. What is the chance it will be destroyed ( take a "catastrophic" hit)?
30 DPV - 8 Armor = 22 ( the value to look for on the 2nd table below -- since it is a hit to the vehicle's side).
The odds of it being destroyed are 61.0% ( the value of the fourth line, in the 15+ column, of the 2nd table).
Overhead Catastrophic Hit Odds DPV-Armor 0- 0.1+ 5+ 15+ 25+ 30+ 35+ 40+ 50+ 60+ 70+ Hits ---------------------------------------------------------------------------------- 1 0.0% 10.0% 20.0% 30.0% 40.0% 50.0% 60.0% 70.0% 80.0% 90.0% 100.0% 2 0.0% 19.0% 36.0% 51.0% 64.0% 75.0% 84.0% 91.0% 96.0% 99.0% 100.0% 3 0.0% 27.1% 48.8% 65.7% 78.4% 87.5% 93.6% 97.3% 99.2% 99.9% 100.0% 4 0.0% 34.4% 59.0% 76.0% 87.0% 93.8% 97.4% 99.2% 99.8% 100.0% 100.0% 5 0.0% 41.0% 67.2% 83.2% 92.2% 96.9% 99.0% 99.8% 100.0% 100.0% 100.0% 6 0.0% 46.9% 73.8% 88.2% 95.3% 98.4% 99.6% 99.9% 100.0% 100.0% 100.0% 7 0.0% 52.2% 79.0% 91.8% 97.2% 99.2% 99.8% 100.0% 100.0% 100.0% 100.0% 8 0.0% 57.0% 83.2% 94.2% 98.3% 99.6% 99.9% 100.0% 100.0% 100.0% 100.0% 9 0.0% 61.3% 86.6% 96.0% 99.0% 99.8% 100.0% 100.0% 100.0% 100.0% 100.0% 10 0.0% 65.1% 89.3% 97.2% 99.4% 99.9% 100.0% 100.0% 100.0% 100.0% 100.0% 11 0.0% 68.6% 91.4% 98.0% 99.6% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 12 0.0% 71.8% 93.1% 98.6% 99.8% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 13 0.0% 74.6% 94.5% 99.0% 99.9% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 14 0.0% 77.1% 95.6% 99.3% 99.9% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 15 0.0% 79.4% 96.5% 99.5% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 16 0.0% 81.5% 97.2% 99.7% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 17 0.0% 83.3% 97.7% 99.8% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 18 0.0% 85.0% 98.2% 99.8% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 19 0.0% 86.5% 98.6% 99.9% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 20 0.0% 87.8% 98.8% 99.9% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 21 0.0% 89.1% 99.1% 99.9% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 22 0.0% 90.2% 99.3% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 23 0.0% 91.1% 99.4% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 24 0.0% 92.0% 99.5% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 25 0.0% 92.8% 99.6% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% Front, Side, Rear & Bottom Catastrophic Hit Odds DPV-Armor 0- 0.1+ 5+ 15+ 25+ 30+ 35+ 40+ 50+ 60+ 70+ Hits ---------------------------------------------------------------------------------- 1 0.0% 7.0% 14.0% 21.0% 28.0% 35.0% 42.0% 49.0% 56.0% 63.0% 70.0% 2 0.0% 13.5% 26.0% 37.6% 48.2% 57.8% 66.4% 74.0% 80.6% 86.3% 91.0% 3 0.0% 19.6% 36.4% 50.7% 62.7% 72.5% 80.5% 86.7% 91.5% 94.9% 97.3% 4 0.0% 25.2% 45.3% 61.0% 73.1% 82.1% 88.7% 93.2% 96.3% 98.1% 99.2% 5 0.0% 30.4% 53.0% 69.2% 80.7% 88.4% 93.4% 96.5% 98.4% 99.3% 99.8% 6 0.0% 35.3% 59.5% 75.7% 86.1% 92.5% 96.2% 98.2% 99.3% 99.7% 99.9% 7 0.0% 39.8% 65.2% 80.8% 90.0% 95.1% 97.8% 99.1% 99.7% 99.9% 100.0% 8 0.0% 44.0% 70.1% 84.8% 92.8% 96.8% 98.7% 99.5% 99.9% 100.0% 100.0% 9 0.0% 48.0% 74.3% 88.0% 94.8% 97.9% 99.3% 99.8% 99.9% 100.0% 100.0% 10 0.0% 51.6% 77.9% 90.5% 96.3% 98.7% 99.6% 99.9% 100.0% 100.0% 100.0% 11 0.0% 55.0% 81.0% 92.5% 97.3% 99.1% 99.8% 99.9% 100.0% 100.0% 100.0% 12 0.0% 58.1% 83.6% 94.1% 98.1% 99.4% 99.9% 100.0% 100.0% 100.0% 100.0% 13 0.0% 61.1% 85.9% 95.3% 98.6% 99.6% 99.9% 100.0% 100.0% 100.0% 100.0% 14 0.0% 63.8% 87.9% 96.3% 99.0% 99.8% 100.0% 100.0% 100.0% 100.0% 100.0% 15 0.0% 66.3% 89.6% 97.1% 99.3% 99.8% 100.0% 100.0% 100.0% 100.0% 100.0% 16 0.0% 68.7% 91.0% 97.7% 99.5% 99.9% 100.0% 100.0% 100.0% 100.0% 100.0% 17 0.0% 70.9% 92.3% 98.2% 99.6% 99.9% 100.0% 100.0% 100.0% 100.0% 100.0% 18 0.0% 72.9% 93.4% 98.6% 99.7% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 19 0.0% 74.8% 94.3% 98.9% 99.8% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 20 0.0% 76.6% 95.1% 99.1% 99.9% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 21 0.0% 78.2% 95.8% 99.3% 99.9% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 22 0.0% 79.7% 96.4% 99.4% 99.9% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 23 0.0% 81.2% 96.9% 99.6% 99.9% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 24 0.0% 82.5% 97.3% 99.7% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 25 0.0% 83.7% 97.7% 99.7% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0%
Air and sea vehicles have no suspensions, so use the "Overhead Hits" table for them, to figure the odds. Just remember to use the armor rating for the actual "face/side" hit.
"0-" means "zero or less".
"40+" means "40 or higher".