http://www.geocities.com/pentapod2300/best/rudell.htm
The best place to find the definition of the "Rudell Unit" is the sidebar on page 7 of the Earth/Cybertech Sourcebook ( E/CS), which can be briefly summarized as:
One Rudell unit equals one million educated workers "on the assembly line".
So comparing just the number of Rudell Units ( a person count) of robiticized America ( or France, or any of the other "Core World" high-tech nations) with those of second-tier nations, that still are mainly 1950s-1960s equivalent hand-assembly lines ( like the CAR's and Manchuria's Rudell numbers indicate), will fail to give the entire picture.
Otherwise you end up with a million educated workers ( one Rudell Unit)
doing hand-assembly on a Manchurian assembly line erroneously being
considered the equivalent of a million educated first-tier workers (
one Rudell Unit) each running/overseeing 20-50 robots on robotic assembly
lines. It ignores the fact that the first-tier workers' output is
possibly twenty to fifty times that of the Manchurians.
Measuring industrial productivity in Rudell Units is worthless in the year 2300AD, because it only counts the number of people working on the assembly line, and ignores the amount of automation ( which varies between nations) which is aiding/assisting them.
Rudell Units are an outdated measure of economic output ( which the E/CS
points out on page 7). While it may have been a very accurate measure
in the 2100s, when industrial lines were manned by people, it fails in
the era of robots.
Not really.
With the exception of the Earth/Cybertech Sourcebook, none of GDW's ( now FFE's) products had GDP ( Gross Domestic Production) or GNP ( Gross Nation Product) information. Yet gamemasters and players could find plenty of adventure ideas, and interesting places to visit. The Aurore Sourcebook is still considered, in many different sci-fi game circles, as one of the best "all about a planet" sourcebooks ever made.
We just do not have enough raw data in GDW's ( now FFE's) products with which to generate any meaningful GDP, GNP or Rudell Unit numbers for any of the colonies or Tirane.
Players and gamemasters really only need the far more useful, gaming-wise, general "numberless" economic descriptions, which GDW provided and gamemasters are free to expand upon, such as:
Please excuse the "slight" exaggeration, but GDP and GNP discussions can end up arguing over this kind of needless minutia.
Unless, of course, your players are running merchant characters who need to buy nails in Tunghu, in which case set their availability to whatever suits the adventure's plot.