D10 Quick Shotgun Damage Tables for 2300AD rpg

Copyright © 1999, 2002 by Kevin Clark ( kevinc AT cnetech DOT com).  All Rights Reserved.
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http://www.geocities.com/pentapod2300/best/qshotd10.htm

One die roll now tells you the worst wound taken by the exposed person, based on how much of their body was exposed to the blast. 

Human-Unarmored versus Human Shotgun:

Within short range:

Body Exposed   Death     Shock     5xLight*   None
    Full       1-5       6-8       9-10       -
    Upper      1-5       6-8       9          10
    Lower      -         1-3       4-8        9-10

Within medium range:

Body Exposed   Death     Shock     5xLight*   None
    Full       1-3       4-7       8-9        10
    Upper      1-3       4-7       8          9-10
    Lower      -         1-2       3-7        8-10

Within long range:

Body Exposed   Death     Shock     5.5xLight* None
    Full       1         2-5       6-8        9-10
    Upper      1         2-5       6-7        8-10
    Lower      -         1         2-4        5-10

Human-USMC Inertial versus Human Shotgun:

USMC personnel wearing a Standard Helmet with Full-body Inertial Armor and an Inertial Armor Vest.

Within short range:

Body Exposed   Death     Shock     Stun       5xLight*   None
    Full       -         -         1-4        5-7        8-10
    Upper      -         -         1-4        5          6-10
    Lower      -         -         -          1-3        4-10

Within medium or long range:

    No Effect

Kafer versus Human Shotgun:


Coming soon.

End Notes:

Rolling a d10 is not the best way to handle this sort of table, at least when it comes to Kafer; Ten percent intervals are too coarse.

* If a Light wound does come up, the victim on average has received 5 ( actually 5.5) different Light wounds -- so reduce initiative accordingly.


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Last Update: 2002 Nov 03
First Online: 2002 Nov 03
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