Copyright © 1999, 2002 by
Kevin Clark ( kevinc AT cnetech DOT com). All Rights Reserved.
Disclaimer
http://www.geocities.com/pentapod2300/best/qshot.htm
In the 2300AD rpg, the rules for shotgun damage require making multiple rolls per shotgun blast. This can really slow down the play of the game, especially when dealing with groups of NPCs.
The following tables were done with an old spreadsheet of mine.
The spreadsheet figured out all possible outcomes, when a person is exposed to a standard shotgun blast ( per rules in the Director's Guide).
One die roll now tells you the worst wound taken by the exposed person, based on how much of their body was visible to the blast. It uses just the standard ( not the optional) wound system ( only the head and upper chest are the lethal spots, etc.).
If a Light wound does come up, the victim on average has received five (
5.5 rounded down) different Light wounds -- so reduce initiative
accordingly.
Assumptions ( looking at the Kafer location chart on page 24 of the Director's Guide).
This means the Upper body is locations 1,2,3,4,9,10.
The Lower body is locations 5,6,7,8.
GDW never said where the Upper/Lower cover line fell on Kafers,
so this is what I used in my games. If anyone has a better idea,
please let me ( kevinc AT cnetech DOT com) know.
The D20 tables are a little more accurate, especially for the Kafers, but
some "die-size purists" may refuse to use anything but a d6 and a d10 while
playing 2300AD. So they can use the D10 tables.