Copyright © 1998, 1999 by
Kevin Clark ( kevinc AT cnetech DOT com). All Rights Reserved.
Disclaimer
http://www.geocities.com/pentapod2300/best/qfrag.htm
One of the pains of 2300, is making all of the rolls for shrapnel/fragmentation, especially for groups of NPCs.
The following tables were done with an old spreadsheet of mine ( while searching for another old one for a friend), so I quickly finished the last bit and here are some of the results.
The spreadsheet figured out all possible outcomes, when a person is exposed to standard fragmentation ( as given in the Director's Guide).
One die roll now tells you the worst wound taken by the exposed person, based on how much of their body was visible to the blast. It uses just the standard ( not the optional) wound system ( only head and upper chest are the lethal spots, etc.).
If a Light wound does come up, the victim on average has received two
different Light wounds -- so reduce initiative accordingly.
Assumptions ( looking at the Kafer location chart on page 24 of the Director's Guide).
This means the Upper body is locations 1,2,3,4,9,10.
The Lower body is locations 5,6,7,8.
GDW never said where the Upper/Lower cover line fell on Kafers,
so this is what I used in my games. If anyone has a better idea,
please let me ( kevinc AT cnetech DOT com) know.
The D20 tables are a little more accurate, especially for the Kafers, but
some "die-size purists" may refuse to use anything but a d6 and a d10 while
playing 2300AD. So they can use the D10 tables.
Quick roll tables for various human nation's standard infantry armor kits ( various mixes of helmet, vest, and bodysuit types).
I'm also working on shotgun tables ( for human and Kafer weapons).