K-9s

Copyright © 1996 by Kevin Clark ( kevinc AT cnetech DOT com).  All Rights Reserved.
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One of my players just re-read Heinlein's "Starship Troopers".  He wants to run a military K-9 ( canine) dog handler, because he thinks it would be great at spotting Kafer.

Here is how I would make a German Shepard.  Does anyone with experience with that breed of dog, or guard/K-9 dogs have comments, suggestions?

I used the animal design rules on pp 98-101 in the Director's Guide ( DG).

I classified a German Shepard as a Chaser ( niche #3) since a wolf is listed there as an example.

I wanted a weight of 40kg.  So back calculating, my 2d6 size roll needs to be a 6.

So by the form on page 100 in the DG.

German Shepard

1) Initiative: 6

2) Melee to hit: Routine ( 6+)

3) Size: 5 ( 2d6 roll -1) = 40 kg

4) Speed: 3 ( size -2) = 110 m / action

5) Armor: none

6) Wound Potential Modifier: -2 ( NOTE: modifies severity of hits ON the animal, not BY animal)

7) Consciousness Level: 1

8) Life Level: 5

9) DPV: 0.2  ( 0.1 by table, but seemed too low).  Also a dog can make a diving blow ( p.53 DG) once at start of combat.

10) Signature: -3

For a trained police or military K-9, I would give the dog the following skills:

Melee 2  ( attack trained, added to attack rolls) 
Reconnaissance( really just Perception/Observation) 3
Stealth 2
Tracking 3

Name: German Shepard Niche: Chasers (Wolf) Num Appearing: 1d10 Encountered: 7 or less Attacks on: 6 or less

Size: 5 Mass: 40 kg Initiative: 6 Speed: 110 m per action Melee to Hit: 6+ DPV: 0.2 + Special Armor: 0 Wounded Mod: -2 Consciousness: 1 Life Level: 5 Signature: -3

* For each chaser in excess of victim(s) modify attack die roll by -1 Special ability: can make a diving blow( p.53 DG) once at start of combat.


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Last Update: 1996 Nov 14
First Online: 1996 Nov 14
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