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http://www.geocities.com/pentapod2300/best/lethality.htm
The following tables will give 2300AD rpg gamemasters ( and players) a better idea of the lethality of the various damage types ( Normal, Blunt, Stun) depending on their severity ( DPV) in the roleplaying game.
The tables provides the odds of a human body, with no armor or cover, suffering various wound results. It uses just the standard wound system in the role-playing game.
-------------------------------------------- NORMAL ( firearms*, blades, lasers, etc.) DPV Death Shock Light None 0.1 2% 20% 24% 54% 0.2 4% 20% 28% 48% 0.3 6% 20% 32% 42% 0.4 8% 20% 36% 36% 0.5 10% 20% 40% 30% 0.6 12% 20% 44% 24% 0.7 14% 20% 48% 18% 0.8 16% 20% 52% 12% 0.9 18% 20% 56% 6% 1.0+ 20% 20% 60% 0% -------------------------------------------- BLUNT ( impact, crush, etc.) DPV Death Shock Light KD None 0.1 2% 20% 18% 6% 54% 0.2 4% 20% 16% 12% 48% 0.3 6% 20% 14% 18% 42% 0.4 8% 20% 12% 24% 36% 0.5 10% 20% 10% 30% 30% 0.6 12% 20% 8% 36% 24% 0.7 14% 20% 6% 42% 18% 0.8 16% 20% 4% 48% 12% 0.9 18% 20% 2% 54% 6% 1.0+ 20% 20% 0% 60% 0% -------------------------------------------- STUN ( electric shock, knockout gas, etc) DPV 4xStun+KD Stun+KD Stun None 0.1 20% 2% 24% 54% 0.2 20% 4% 28% 48% 0.3 20% 6% 32% 42% 0.4 20% 8% 36% 36% 0.5 20% 10% 40% 30% 0.6 20% 12% 44% 24% 0.7 20% 14% 48% 18% 0.8 20% 16% 52% 12% 0.9 20% 18% 56% 6% 1.0+ 20% 20% 60% 0% --------------------------------------------
* For shotguns, see the Quick Shotgun tables, which factor the odds of a variable number of pellets hitting per shotgun "blast".