Weapon Lethality Odds in the 2300AD rpg

Copyright © 2002-2003 by Kevin Clark.  All Rights Reserved.
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http://www.geocities.com/pentapod2300/best/lethality.htm

The following tables will give 2300AD rpg gamemasters ( and players) a better idea of the lethality of the various damage types ( Normal, Blunt, Stun) depending on their severity ( DPV) in the roleplaying game.

The tables provides the odds of a human body, with no armor or cover, suffering various wound results.  It uses just the standard wound system in the role-playing game.

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NORMAL ( firearms*, blades, lasers, etc.)

  DPV   Death   Shock   Light   None
  0.1    2%     20%     24%     54%
  0.2    4%     20%     28%     48%
  0.3    6%     20%     32%     42%
  0.4    8%     20%     36%     36%
  0.5   10%     20%     40%     30%
  0.6   12%     20%     44%     24%
  0.7   14%     20%     48%     18%
  0.8   16%     20%     52%     12%
  0.9   18%     20%     56%      6%
  1.0+  20%     20%     60%      0%

--------------------------------------------

BLUNT ( impact, crush, etc.)

  DPV      Death    Shock  Light    KD  None
  0.1         2%      20%    18%    6%   54%
  0.2         4%      20%    16%   12%   48%
  0.3         6%      20%    14%   18%   42%
  0.4         8%      20%    12%   24%   36%
  0.5        10%      20%    10%   30%   30%
  0.6        12%      20%     8%   36%   24%
  0.7        14%      20%     6%   42%   18%
  0.8        16%      20%     4%   48%   12%
  0.9        18%      20%     2%   54%    6%
  1.0+       20%      20%     0%   60%    0%

--------------------------------------------

STUN ( electric shock, knockout gas, etc)

  DPV  4xStun+KD  Stun+KD   Stun  None
  0.1        20%       2%    24%   54%
  0.2        20%       4%    28%   48%
  0.3        20%       6%    32%   42%
  0.4        20%       8%    36%   36%
  0.5        20%      10%    40%   30%
  0.6        20%      12%    44%   24%
  0.7        20%      14%    48%   18%
  0.8        20%      16%    52%   12%
  0.9        20%      18%    56%    6%
  1.0+       20%      20%    60%    0%

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* For shotguns, see the Quick Shotgun tables, which factor the odds of a variable number of pellets hitting per shotgun "blast".


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Last Update: 2003 May 31
First Online: 2002 Nov 03
Pentapod's World of 2300AD - http://www.geocities.com/pentapod2300/
Website maintained by: Kevin Clark ( kevinc AT cnetech DOT com)


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