Copyright © 1996 by Kevin Clark ( kevinc AT cnetech DOT com). All Rights Reserved.
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I bet you can't guess what inspired this?
Pouncer ( niche #5)
1) Initiative: 5
2) Melee to hit: See below under ( 9) combat
3) Size: 2 ( 2d6 roll ) = 5 kg
4) Speed: 1 ( size -1) = 130 m / turn = 65 m / action
5) Armor: none. Immune to damage from empty-handed melee strikes ( punches, kicks), but the attack can push it back though.
6) Wound Potential Modifier: -5 Don't be too close to one when it is shot!!!! ( remember this modifies severity of hits ON the animal, not BY animal)
7) Consciousness Level: 1
8) Life Level: 2
9) Combat:
Action one: Leap to grab face ( grapple) succeeds on a 4+, if grabbed immediately chokes neck with tail DPV 0.1 BLUNT on a 2+ ( treat neck choke as if a SERIOUS wound location). Action two: Attempts 'french kiss' succeeds on a 2+, then administers knock out poison ( DPV 3.0 STUN) leaves victim comatose( stabilizing any shock damage) for 'you-know-what'.
10) Signature: None, cannot be detected due to small size.
Stealth 2
Tracking 3