Economics of cargo starships in 2300AD
Copyright © 1996, 1999 by Kevin Clark ( kevinc AT cnetech DOT com). All Rights Reserved.
Disclaimer
http://www.geocities.com/pentapod2300/best/cargoeco.htm
Introduction
I have been looking at the economics of cargo transports and trade.
Basic Accounting Formulas:
- Net Income = Income - Expenses.
- A negative value for Net Income is really a Net Loss.
Income:
You only make money when flying cargo from system to system,
so you want to minimize/eliminate any delay in system past the 40hr
discharge time.
- The faster you travel, the more trips you make, the more cargo
you haul, so the more money you receive.
- If you can take one load of cargo for a multi-system voyage (
especially with a contract for a full return load too), you will make
more money. You do not need to waste days/weeks of time (
beyond the time it takes to discharge your drive) in the intervening
systems finding buyers/sellars, unloading, and loading so you can
make more trips per year.
Expenses:
- Given two identical ships and crews, the yearly total salaries
will be the same, but the ship that makes more voyages will be more
profitable ( a smaller percent of each voyage's income is consumed by wages).
- There are no figures for maintenance in the game. One
way other way of doing maintenance would be to make it two parts:
- Fixed percent of ship's cost to maintain it per year ( as a "yard queen").
- Plus stutterwarp usage cost ( total stutter hours times some Lv
rate). Since stutterwarping very very slowly causes cumulative damage
as previously spaceborne particles and atoms "appear" within the ship,
crew and cargo over the course of a year's worth of drive operations.
The risks of a particle per single tunnel is very small, but you must
remember that their are an "innumerable" number of stutterwarps cycles
made over the course of a year.
- Processed hydrogen fuel at 100Lv/ton really starts to add up
over a year.
- A 1MW MHD uses 100 tons/week spent in stutterwarp ( assume solar power
when in orbit). That works out to 10,000 Lv / MW a week spent
stuttering along.
- A 1MW Fuel Cell uses 75 tons/week spent in stutterwarp. That works
out to 7,500 Lv / MW a week spent stuttering along.
Hudson-class example
Back in 1996, when I ran an earlier version of the following on a
spreadsheet, I was surprised by the income remaining after paying for
fuel and salaries:
For a fully loaded ( 3t/m3) Hudson-class transport ( in SotFA),
traveling a total of 4 AU in both systems, with a two day layover for
discharge, makes the following ( depending on LYs traveled) per trip
and per year ( assuming she keeps making the identical voyage):
Trips
Total Flight Haul Fee Fuel Salary Net Income Net Inc Per
LY Days Days Income Expense Expense per trip Per Year Year
1 13.39 11.39 162,855 48,814 32,576 81,465 2,220,661 27.26
2 14.97 12.97 325,710 55,586 36,420 233,704 5,698,190 24.38
3 16.55 14.55 488,565 62,357 40,264 385,944 8,511,753 22.05
4 18.14 16.14 651,420 69,171 44,132 538,117 10,827,595 20.12
4.5 18.93 16.93 732,848 72,557 46,054 614,236 11,843,433 19.28
5 19.72 17.72 814,275 75,943 47,976 690,356 12,777,881 18.51
6 21.3 19.30 977,130 82,714 51,820 842,596 14,438,847 17.14
7 22.88 20.88 1,139,985 89,486 55,664 994,835 15,870,398 15.95
7.7 23.99 21.99 1,253,984 94,243 58,365 1,101,376 16,757,072 15.21
On shorter LY distances, the insystem transit times will become the lion's
share of the flight time ( and they don't count towards hauling fees,
only the LYs do).
A Hudson would even have a profit if it had to wait 14 days in port
between trips to unload a cargo and to completely fill up its hold.
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Last Update: 1999 Oct 01
First Online: 1999 Oct 01
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