Name: The Jock
Nationality: Unknown
Gender: Male
Height: Tall
Build: Well-Built
Skin color: White
Hair style: Short Hair
Hair color: Brown
Headgear: Football Helmet
Glasses: Swimmer's Goggles
Facial hair: Small Beard
Facial hair color: Brown
Scar: N/A
Shirt: Plain Sleeved White T-Shirt with yellow stripes at the top and 
the bottom. Also has the number '15' on the back of it with his name on 
it.
Jacket: N/A
Pants: Black Shorts
Socks: White
Sneaker color(s): Red 
Distinguishing feature: His weird sports-based attire
School: Kings High
Backstory: Simply named 'The Jock', he is mostly known at Kings High for 
his fanatasism with sports of all kinds, and is said to be getting the 
first place in almost every sport he's played.....except in marathons. 
Thus, by motivation from his manager, The Jock decides to enter the 
tournament to prove he is the true sportsman. Will we ever know his 
secret? Only time will tell.

Stats:

Attack: ***
Defense: ***
Speed: ***
Stamina: ****
Jump: ***

--
Special moves:

Special move #1
Move name: The Jock's Sports Night
What it does: The Jock would do a couple of warm up hops. Now after this, 
he'd do one of 5 followups - all which have a 20% chance in appearing. 
Note that he has autoguard when performing this special.
Damage: N/A
Speed: N/A
Range: N/A
Notes/Strategy: It's basically a starter to one of his 5 followups, 
that's all there is to it.

Special move #1a
Move Name: The Jock's Boxing Bash
What it does: The Jock would take out his boxing gloves and would do a 
short ranged punch. If he hits another racer, he'd knock him/her away 
with a powerful uppercut, as a bell ring sound plays. 
Damage: ***
Speed: ****
Range: (Medium) ** 
Notes/Strategy: The special does average damage, and neither you could 
control The Jock when doing the punch, so it's going to be done in one 
race line. All in all, it's not that bad. But it's not all that great 
either.

Special move #1b
Move Name: The Jock's Volleyball Vanquisher
What it does: The Jock would nab a volleyball which his manager tosses, 
and will jump up to catch in order toss it right at whoever's by.
Damage: **
Speed: ***
Range: (Long) ***
Notes/Strategy: This one's decent if you're pretty much far off the race, 
provided that someone's there to get hit by it. If you didn't hit the 
character with the starter toss, it could bounce upwards in the same 
angle to hit anyone who's jumping or in front of you.

Special move #1c
Move Name: The Jock's Grand Golfing Tour
What it does: The Jock would grab a golf club tossed in by his manager 
and starts waving it left and right for 5 times. If he hits, a 'WHACK!' 
sound effect is played and the opponent gets knocked upwards to the sky.
Damage: ****
Speed: **
Range: (Medium) **
Notes/Strategy: The whacking can be easily avoided by jumping considering 
he's waving the thing forwards. It's one of his more better followups 
that you could get, considering how good it's damage and range are.

Special move #1d
Move Name: The Jock's Slam Dunk Smash
What it does: The Jock would try to attempt a grab. If he did grab 
someone, he'd grab the opponent and toss him/her into a basketball hoop 
which was brought in by his manager again. After the opponent goes 
through the hoop, the hoop would be smashed into pieces.
Damage: *****
Speed: **
Range: (Short) * 
Notes/Strategy: Prehaps a lot less practical than his previous followup, 
maybe the least practical in his entire list - considering how it's 
pretty much random to get any followup. Very hard to expect and to 
pretty much land. But it's still his most damaging followup in his list.

Special move #1e
Move Name: The Jock's Soccer Slam
What it does: The Jock does a short ranged slide in the stage. If he 
hits, he'd do a strong goal kick to the opposing player.
Damage: ***
Speed: ***
Range: (Medium) **
Notes/Strategy: An all-rounder through and through. This one reminds you 
a bit of Kamal's Sahara Slider, but here you could control The Jock in 
any direction in the field, making this one of the more practical outcomes 
you'd want to get. 

Character strategy: The Jock's only one special is the ticket to either 
your win or your loss. Thanks to it's incredible randomness, you should 
be trying to use that special casually. He's pretty much average in his 
stats, but he's got a good enough stamina to stay long in the field. 

Creator: Batsu Power
--
Introduction dialogue:
*The Jock and his manager would look at the screen with small smiles*
Manager: There he is, Jock! The guy who's said to be a revolution in the 
marathon fields!
The Jock: That's interesting. Let's have a race, and see who's the real 
sportsman.
*The Jock points to the screen*
Manager: Yea, give us the word, and we'd be ready.
*A dialog box pops up asking you if you accept his challenge or not*

Yes, I accept your challenge:
Manager: Good choice!
*The Jock cracks his knuckles while the manager adjusts his glasses*
The Jock: It's go time.
*start race*

No, I don't accept your challenge:
*The Jock would do a thumbs down while his manager turns away while 
adjusting his glasses*
Manager: Hmph! You're that scared to face the Jock, huh? Whatta wimp!
The Jock: That's alright. I'd be racing you sometime later.
*goes back to opponent selection screen*

You win the race:
*The manager would look stunned with his glasses about to fall off, 
while The Jock turns away*
Manager: N...N...No! This cannot be! How could have you won?!
Manager: I'm so dissapointed at your performance, Jock!
The Jock: Oh well. You win some. You lose some.
*goes to point calculation screen*

You lose the race:
*The manager would pat on The Jock's back while looking pleased, as for 
The Jock, he has a small smile too*
Manager: Atta boy! I knew you could do it, champ!
The Jock: Heh. That extensive practice trial has sure paid off.
Manager: Yes indeed!
*The Jock points at the screen*
The Jock: As for you, I'd be looking forward to race you again sometime 
soon.
*goes to point calculation screen*