Character Sheet
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Appearance:

Name: JM twins (GJM and EJM)
Nationality: American
Gender: Male
Height: Normal (5'11)
Build: Normal (same)
Skin color: lightly tan (EJM) and white (GJM)
Hair style:
(GJM) Somewhat well kept shoulder-length hair, hair covers the left eye.
(EJM) Wavy, shoulder-length hair. definitely looks neglected.
Hair color: Brown (EJM's hair is darker then GJM's hair)
Headgear: Nil
Glasses: Yes, GJM has oval, EJM has square
Facial hair: Stubble (GJM) clean shaven (EJM)
Facial hair color: Brown
Scar: No
Shirt: Normal T-shirt
Jacket: A hooded jacket (the hood is folded back, though holding the square
button before match begins will flip the hood up for cosmetic reasons.

Pants: Shorts (Both)
Socks: Long white (GJM) and black (EJM) socks
Shoe color(s): Blue converse (GJM) and red converse (EJM)
Distinguishing feature: In "Inactive" mode EJM has small devil horns and
GJM has a small halo. Other features are the glasses and shoes.

School: ON High

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Stats

(EJM)
Attack: *
Defense: ***
Speed: ****
Stamina: *
Jump: ****

(GJM)
Attack: *****
Defense: ***
Speed: ***
Stamina: *
Jump: *

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Special moves:

Special move #1 (GJM)
Move name: Heavenly Uppah!
What it does: GJM takes a moment to make a small hop and...punch the ground...
After a second a slightly bluish-colored clone of GJM will erupt from below
an opponent, doing an uppercut.
Damage: *****
Speed: *
Range: Medium (**)
Notes/Strategy: This move has a delay due to the motion GJM takes (as well as the
second the clone takes to erupt) though the clone will ALWAYS erupt from below
the opponent unless they can jump at a height of 4 or higher. A simple block
will prevent damage, though blocked or not it usually gives GJM a little
breathing room. On a side note, the move starts up slow but it has no recovery at
all.

Special move #2 (GJM)
Move name: Heavenly Denial!
What it does: GJM does a spin-kick which whacks the enemy a good one in the gut.
Damage: ****
Speed: ***
Range: Short (*)
Notes/Strategy: This move is more or less a glorified normal attack, it's a little
slower though on a tradeoff does a little more damage. So what makes this move
so special? (pun intended.) If an opponent lands an attack during GJM's windup,
a metal-hitting-metal sound will be heard and GJM will simply shrug off and continue
his attack. In short, this is a move which GJM cannot be knocked out of with attacks
(grabs however, will work) and will deliver a nice hit upon his victim, setting them
up for a few normal attacks or perhaps make room for a Heavenly Uppah! note that
this move is still block able.

Special move #1 (EJM)
Move name: Devilish suplex!
What it does: EJM leaps amazingly high into the air while grappled onto his victim,
flipping at the top of his leap and suplexing the opponent head-first into the ground.
Damage: **
Speed: *****
Range: Medium (*)
Notes/Strategy: This is EJM's most annoying move (for both user and victim.) If you
catch your opponent, you look cool and you cause damage (as well as have the chance
to leave them in the dust) though this move is VERY picky about it's range. You
literally have to be hugging the opponent in order to get this move off but it's
instant and it knocks the enemy down. A simple punch can beat out this move's
range though it's considered a grab. Basically, get through the enemy's range and
you have yourself a handy move that'll either make opponents stare in awe or go
nuts. On un unimportant side note... EJM shouts out "Bye-bye!" in a really annoying
tone when the move finishes.

Special move #2 (EJM)
Move name: Devlish Trick! (ONLY if EJM has a throwing item)
What it does: EJM will throw two of whatever throwing item he's holding instead of
just one.
Damage: *
Speed: ****
Range: long (***)
Notes/Strategy: This move is completely dependant on what item EJM is holding. This
move does not effect how much damage the item does nor does it effect anything else
that the item would normally do. All this move does is create a copy of said item
and throw it with whatever the item he copied. This causes the item to hit twice
technically. This allows EJM to technically cause double damage with a thrown
item, all other effects of the item would apply normally. Other then that it works
just like throwing whatever item he has normally. The item is still block able,
though some people have been known to forget about blocking the second hit.

Special move #3 (Both EJM and GJM)
Move name: Switcharoo!
What it does: Whichever twin is currently controlled with make a motion and in a puff
of smoke will turn into a pint-sized version of themselves with angel/devil wings and
a halo/devil horns. The other twin (which was in SD version before the move activated)
will, in a puff of smoke, return to normal size and the player takes control of him.
Effect: *****
Speed: ***
Duration: **
Range: Short (*)
Notes/Strategy: This move basically switches control between GJM and EJM. This move
costs no stamina to activate and thus can be used as often as you want or is needed.
The move starts up instantly and whoever you had control over before the move
activated is invincible during the transformation (thus no attacks will harm him.)
Don't think this move is an instant evade however, this move has a (brief) windup
before the actual transformation, so you can still be hit or grabbed if you're not
careful. Also, however you are taking control of is NOT invincible during this
transformation. Opponents cannot stop the transformation, but they can get a free
hit on you if they're smart (and fast, they have like half a second to run up and
get the hit in.) On an unrelated note, this can be done in the air and on the ground,
or when swinging. the only time this move cannot be used is in the hit/stun
animation, so when you're stuck in a combo you can't switch.

--
Character strategy: The first thing you will noticed about GJM and EJM is that they
both have separate life and stamina bars. You literally have control over two
characters at once, which is a blessing and a curse depending on the situation.
One character is built for offense where the other is built for running, switching
between the two may get annoying after a while, but it's almost required to do so
if you want to play these two well.

You control one character at a time, and the other character will float behind
the controlled character as a chibi version of themselves with either a halo and
angel wings or devil horns/wings, depending on which character is not in play.
In this state, characters do not replenish stamina nor do they lose it when they
follow the controlled character around. They are also invincible to any hits that
hit them (yes, you can use your partner as a shield against attacks from behind,
they even grumble and complain when they get hit to add to the comedy value.)

The controlled character plays just like any other character in the game, though
they are allowed to switch with their partner at any time (as long as neither of
them are being hit.) the strategies and combos you can create with switching
between the twins are open-ended and players have been known to create some
unbelievable escapes and attacks with these two.

You would think these two were unstoppable since you have high speed, high power,
good moves and various ways of blocking and countering attacks. However, these
two have a very big weakness in the fact that unless you manage your stamina
these two will tire out FAST. On a rough estimate, both EJM and GJM's
stamina bars combined would rival characters with the highest stamina in the
game, however, you never have the entire stamina bar at once. Instead, you have
two small stamina bars which can run out quickly if abused. If a character loses
their stamina bar, then they have to regain stamina like every other runner
in the game, escaping into SD form does nothing. In this situation, the team is
forced to either try to get stamina for the tired out fighter or use the other
character for the remainder of the race.

Creator: The Butt of Justice, Butt-man!

--
Introduction dialogue:
*GJM is looking rather unimpressed for some reason*
GJM: Hmm? Oh, hi there...
???: HEEEEEEEEEEEEEEEEYYYYYYYY BRO!
GJM: Oh jeeze, what did he do now?
*EJM appears, looking rather excited*
EJM: Hey bro, I've finally come up with the perfect scheme
to...Hey...who's this?
GJM: Dunno, I just bumped into him when you came screaming up.
*EJM's picture changes to him scratching his chin*
EJM: Hmm...hey I know you! you're that runner everyone's
babbling about! This is great!
GJM: Really? Nice to meet you, I guess.
EJM: This works out great! So you wanna be my lackey? I need
one for what I'm about to*
GJM: *I don't think he came all this way to be your lackey...
EJM: Whaaaaat!? Who could pass up a chance like this?
*GJM's picture changes to him sighing*
GJM: Don't mind him... I figure the reason you're here is because you wanted to race us...right?
*A dialog box pops up asking you if you accept his challenge or not*

Yes, I accept your challenge:
GJM: Considering your reputation I don't think I'll stand a chance... though since you asked...
EJM: A race huh!? Allright, Just what I need before I begin my plot!
GJM: ...
EJM: Come on lazy-bones, let's have some fun!.
*start race*

No, I don't accept your challenge:
*GJM's picture changes to shock, EJM's to a very angry expression with a fist raised*
GJM: Really? ...Don't wanna waste your time, huh?
EJM: Oh, so you don't think we're good enough for you huh? Psh, don't bother me if you're not sure of yourself, I'm busy!
GJM: ...Do you ever give up?
EJM: Lighten up G-J, being so serious isn't healthy! Well... I'm off!
*goes back to opponent selection screen*

You win the race:
*EJM's picture changes to an expression of shock, GJM's changes to depression*
EJM: No way! I can't believe you beat us!
GJM: I figured that's how it would have gone...
EJM: Ah jeeze, don't start that again.
GJM: ......Well, nice race none the less.
*EJM smirks confidently*
EJM: Yeah, just you wait though, next time we'll win! Come on G-J! Let's grab something to eat before we initiate my great plot!
GJM: Eh, why not?
*goes to point calculation screen*
*screen shows you beat that stage*

You lose the race:
*GJM's picture expresses surprise, EJM's picture expresses extatic joy*
EJM: Yes! Everything's going according to plan!
GJM: ...Wow...that was unexpected...
EJM: See G-J? you need to have more confidence!
GJM: ...not another speech...
EJM: Ah whatever, Let's go get some ice-cream and celebrate!
*GJM smiles...for a change*
GJM: ...Why not? I do like ice cream...
*goes to point calculation screen*
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