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HARUMI AOZORA
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Appearance:

Name: Harumi Aozora
Nationality: Japan
Gender: Female
Height: Normal
Build: Normal
Skin color: Asian
Hair style: Long back-length hair, constricted with a beige band to form 
a ponytail.
Hair color: Black
Headgear: Well, there's the band in her hair, but that's about all.
Glasses: No
Facial hair: N/A
Facial hair color: N/A
Scar: No
Shirt: Rolled sleeved t-shirt
Jacket: No
Pants: Really short shorts
Socks: Short
Socks color: White
Shoe color(s): Black
Distinguishing feature: Compared to other female characters, Harumi is 
basically flat-chested. She also throws kicks instead of punches when 
doing her normal combo.
Backstory: The only daughter of a rich family and highly flexible as far 
as the body's concerned, Harumi Aozora is knowledgable in martial arts, 
especially those involving kicks. Her flexibility has also done her well 
in Very High's gymnastics class, and she's one of the best students in 
that class. It was no surprise that she wanted with all her heart to 
join the upcoming gymnastics tournament which was only a month and a half 
away. However, her coach wouldn't allow her to sign up. Unless she goes 
on Very High's track and field team and helps the school win at least
second place in the nationwide high school marathon that would start in 
only a few days, she cannot be on the school's gymnastics team in the 
tournament.  With this in mind, Harumi joined fellow runners to 
participate in the Battle Schools marathon, hoping to win it all for her 
school!

School: Very High
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Stats:

Attack: **
Defense: ***
Speed: ***
Stamina: ***
Jump: *****

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Special moves:

Special move #1
Move name: Twisted Hurricane
What it does: Harumi throws a spin kick towards the background and around 
her with the leg nearest the foreground until she lands on the ground.
Damage: **
Speed: *****
Range: Short (*)
Notes/Strategy: This can only be used in the air.  What differs this from 
the normal jump kick is that this move can hit characters behind Harumi
as well.  She spins very fast, too, and it's actually recommended to use 
this over the normal jump kick for air-to-air battles. The one big 
disadvantage is the weak damage inflicted by the move, and the small 
recovery when she lands.

Special move #2
Move name: Pounce Knocker
What it does: Harumi rolls in mid-air, flying towards the nearest 
character. If she makes it to them, she lands on top of them in a 
handstand position with her hands on the enemy's shoulders, then rolls 
forward in mid-air and kicks out behind her with both legs, knocking the 
enemy away behind her. If you hold in the direction she's facing, she'll 
roll backward instead and kick out with both legs, knocking the enemy 
away in the direction she's facing.
Damage: *
Speed: *****
Range: Medium (**)
Notes/Strategy: Like Harumi's other moves, this can only be done in the 
air. This does very little damage, but Harumi flies fast and this is a
very good way to take first place away from the enemy, not to mention 
that the affected enemy can also damage other characters standing in the 
way when they're knocked away. You can knock the enemy forward by holding 
forward on the D-Pad or left analog stick, but it's generally not 
recommended to do so, especially not near the end of the race unless you 
want to propel the enemy past the finish line (what are you thinking?!).

Special move #3
Move name: Pounce Springer
What it does: Same as above, but Harumi lands on the enemy "sitting" with 
her hands on the foe's head and her feet on their shoulders, then propels 
herself off of them into the air.
Damage: *
Speed: *****
Range: Medium (**)
Notes/Strategy: For the most part, this is the same as above, and the 
damage is still poor. In fact, this doesn't do any damage at ALL, and 
you can't attack until you reach the ground!  However, damage is not the
point of this move. The point is that this allows Harumi to reach greater 
heights than even the highest of jumpers as long as there's someone else 
around. This is great for crossing gaps nobody else can leap over, and to 
reach high places other people can't.

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Character strategy: What would an air-themed school be without an expert 
at jumping? Harumi has weak attacking and mostly average stats otherwise, 
except for her VERY high jump. This is helped by the fact that she can 
propel herself off of people to reach even greater heights. She's 
brilliant for stages that require a lot of jumping, but is an average 
character otherwise.

Creator: The Green Herring
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Introduction dialogue:
*Harumi is facing the screen*
Harumi: You must be the runner that everybody's talking about.
Harumi: Wanna race with me?
*A dialog box pops up asking you if you accept his/her challenge or not*

Yes, I accept your challenge:
Harumi: Alright! Don't let me down then!
*start race*

No, I don't accept your challenge:
Harumi: Really? Oh well...come back next time I guess.
*goes back to opponent selection screen*

You win the race:
*Harumi is facing the screen, sweating*
Harumi: Wow, you're good! I can't believe that I lost to you...
Harumi: See you around then!
*goes to point calculation screen*

You lose the race:
*Harumi is facing the screen, sweating*
Harumi: Phew! I won!! But it was a nice one nonetheless.
Harumi: Feel free to challenge me any time.
*goes to point calculation screen*