Mileth College Lore
by Naze of Dark Ages

    Mileth College exists to educate the masses of Temuair in all the Arts.  Philosophy, Art, History, Lore, and Literature are all taught and studied within these hallowed grounds.  This lore is designed to explain to the uninitiated how the lessons of Mileth College are bestowed.

Contents:


The College Grounds



    The buildings of Mileth College are nondescript, ordinary houses.  Signs are located outside each of the buildings that describe what manner of lessons are taught within.  Lessons in the Art of art itself are held within the Literature Hall.  The grey slate outside Mileth Library is to contain notices of College business as well as class time postings.

    Each hall, with the exception of the Contest Hall, contains benches for seating, a carpet at the center for the teacher to instruct from, a slate for the posting of class-related postings only and a mundane attendant to assist the noble teacher in their instructions.  Simple surroundings, but sufficient.

Mileth Library


    Within Mileth Library there are four slates for the discussion of the various Arts.  The librarian, Uistean, will guide you to the proper slate to post your thoughts, musings, and responses to previous bits of discourse on one of the Arts.



Teaching a Class

    Any noble who has been recognized in any of the Arts at a Village, Kingdom, or Aisling level can teach a class in Mileth College.  Classes can take many forms.  From stories to lectures to drawing sessions to field trips to poetry recitals, so long as a lesson is learned, the nature of the class is fulfilled.  Noble teachers are limited only by their imaginations.

Scheduling a Class

    The time you hold your class will have a direct bearing on the number of people who are able to attend.  Try to hold your classes at a convenient hour if you wish to reach mass numbers of Aislings.  To schedule a class, simply post the hour, date and nature of your class to the slate outside Mileth Library.   ((Time and Date, please. "((Tomorrow at 3pm))" means nothing.  "((Tuesdays at 7pm PT))" or "((Saturday 5/16/04 at 3pm PT/4pm MT/5pm CT/6pm ET/11pm GMT))" is much clearer.))  Be sure you are not conflicting with any established class times; be courteous to your fellow nobles.

Conferring with the Classroom Mundane

    When the designated hour arrives, you may find that few, if any, have appeared in the designated Hall.  It is custom in this event to hire a herald to roam the lands, shouting about the lesson about to occur on the College grounds.  When all the students have gathered, you many begin your lesson.  As the mundane attendants of the College say:

    "Teach your lesson.  This should last at least twenty minutes.  Make it useful, important, and fascinating.You may have an assistant noble that which increases your lesson's effectiveness.  Only when you are finished, assign students."

    Once you have finished giving your lesson, in whatever form, the next step is to speak to the mundane attendant to assign students.  Speak with your classroom's attendant.  Under the topic of the Lesson, you will find the option to Assign Students.  Enter each students name who partook of the lesson you just gave, one at a time.  The mundane attendant will speak with them, giving them the option to accept or deny the lesson.  After they have accepted or declined the mundane attendant will ask you for the next student's name.

    When all students who wish to do so have accepted the lesson, speak once more with the mundane attendant to Finish Lesson.  You will be asked if you have an assistant noble of your Art to help boost the level of your lesson.  If you have such an assistant, provide the mundane attendant with their name.  If you have not overtaxed yourself this day, your knowledge will shine forth.  ((Takes about half your labor, 3-4 days, to cast a Class spell in the College.))  Once the lesson is cast, the students must either step toward you or refresh their eyes ((Press F5 or step within four squares of the teacher)) to obtain their boon from the day's teaching.

Removing/Banishing Unruly Students

    In addition to aiding in casting a class spell, the mundane attendants of Mileth College halls allow for the removal or banishment of unruly students.  This sadly becomes necessary at times.  Some simply come to gatherings to cause problems instead of helping to create solutions.  When an unruly student's antics go beyond the capacity to ignore ((F9)), removal or banishment is prudent.  Simply talk to the mundane attendant about The Arts and you will be given the option to either Remove the disruptive student from the grounds ((They can come back if they're gluttons for punishment.)) or to Banish a repeated disrupter from the College grounds for eight hours. ((For 1 hour attempting to enter the College grounds will send them back to the Inn.))

Attending a Class

    By and large, classes are open to all who wish to attend.  Simply read the slate outside Mileth Library to find out when a class is to be held.  Appear in the appropriate hall at the designated hour and learn.  Some teachers may hold invitation only courses, so be sure to check the slate for class times.

    Be respectful.  Teachers have the power to banish unruly students from the College grounds.  But be not be silent.  Ask questions when appropriate, probe for knowledge, contribute to dialogues.  You are here to learn.  No questions are answered that go unasked.

    Much labor is required to fully understand a lesson taught in Mileth College.  Five days of labor will be taken from you after the class has concluded when you accept the lesson from the teacher.  It is interesting to note that the Fragile Chrysalis does not prevent one from accepting a lesson.  You will not receive the benefit of the lesson until after all students have been accepted and the teacher casts the class spell - please be patient as this can take some time in crowded classrooms.

Student Rewards

    The amount of experience gained from attending a class varies based upon your insight and the level of spell cast by the teacher.  The teacher cannot teach a level of class higher than their recognition level in the field being taught.  The table below details the amount of insight a student can expect to receive from the lesson.  ((These numbers are extrapolated from minimal data.  Call this an "educated guess" as to how it works.))

Insight
Personal
Clave
Village
Kingdom
Aisling
1-19
2500
5000
7500
10000
12500
20-49
8000
16000
24000
32000
40000
50+
25000
50000
75000
100000
125000

    So an Aisling of 46 insights attending a lesson taught by a Kingdom level teacher can only expect between 8000 and 32000 experience.  The experience gained from most lessons is slight before the 50th insight, but the true reward is the lesson itself.  Knowledge is invaluable.

Teacher Rewards

    Teaching in Mileth College is very rewarding for the dedicated noble.  Insight is gained for every student who accepts and then is touched by the class spell.  ((5k experience per student per level of spell - 5k per for Personal, 10k per for Clave, etc.))   The true reward, of course, is seeing that you have touched the lives of other Aislings.  Imparting wisdom is a wonderful thing.

"Noble Points"

    Jean in Loures offers a host of armors and titles to noble Aislings.  Many are confused when he refers to his boons costing "Noble Marks" or "Marks of Nobility", fearing that they will lose their hard-earned mark of nobility in exchange for Jean's services.  Rest assured, the marks Jean requires and takes from your legend are not the Artist, Philosopher, Lorekeeper, Bard, or Historian marks.  The "Noble Marks" to which he refers are more easily obtained marks, what are commonly referred to as "Noble Points".  Your much deserved mark of nobility cannot be stripped so easily.

    Whenever a class in Mileth College surpasses a dozen students, there is as much a chance as not ((50% chance)) that the teacher will be "nobly considered" for their teaching efforts.  Seeing this message from the classroom mundane means that the teacher has gained a "Noble Point", the requisite mark for Jean's favors.   "Noble Points" are chronicled on one's legend, but is only visible to oneself, like so:

- Tentative Noble Garment
((The "-" before a legend mark means only you can see it.))

Noble Armors

    Jean of Loures can reward the teacher with various armors in exchange for these "Noble Points"  These noble armors are not unique, save the highest armor.  They are visually identical to the armors one would normally get for their path and gender, but require less insight to don and bear the title of 'Noble'. (("Noble Moon Bodice", for example.))  The cost of the various armors is described by Jean thusly:

Noble Points
Garment
Insight
Normally
1
1st
11
41
3
2nd
22
56-71
8
3rd
33
86-97
8
Unique
1
Unique

    With the exception of the "Unique" Noble Armor, these armors can be freely traded with other Aislings, and do not expire.  Just be aware that you can only make noble versions of the standard armors of your path and gender.  Jean also warns, "The noble clothing does not have the armor protection of the normal clothing.  It is useful as a display of your social status, only."  ((Don't expect more than -1 AC.))

Lord/Lady of the Arts

    The final Noble Armor is the Loures Lord for males or Loures Lady for females.  It is similar to Judge robes, but silver in color.  This armor is permanent like all other Noble Armors, but is bonded to its crafter and unable to be stored, dropped, or exchanged.  The forging of the armor comes with the legend mark, "Lord of the Arts" or "Lady of the Arts" and is considered a high honor.  Rumors persist that Jean may accept a paltry half dozen "Noble Points" for the forging of this most prestigious of armors, but only if he likes you.
Loures Lady:  Loures Lady           Loures Lord:  Loures Lord

Unique Noble Armors

    Reserved for Aisling-level nobles only, there are also Unique Noble Armors one can rent from Jean for four moons.  These outfits are the rarest in the land and always turn heads and beg endless questions.  An Aisling-level noble with sufficient space on their person and a "Noble Point" to spend may rent the Unique Noble Armor of the field for which they were recognized at the Aisling level.  These armors cannot leave one's person until the rental time has expired.  After four moons have passed, the guards sentried outside Mileth and Rucesion will take this rented armor from you and return it to the vaults of Loures.  As Jean proclaims, "Praise be to the Aisling tailor of these garments, Aisling Bentic."

Noble Armors
    As a noteworthy postscript, many Aisling-level nobles have been known to use songs of various shrines to avoid the guards at the gates of Rucesion and Mileth in order to hold on to these rented, unique and highly prestigious armors just a while longer.  Also note that though Jean says the rental lasts but a double-moon, nobles who have rented these outfits have reported that they in fact last four moons.

Noble Titles

    In addition to Unique Noble Armors, Aisling-level nobles also may exchange a "Noble Point" for a Noble Title.  As Jean explains:

    "You may gain a noble title in a subject you have achieved Aisling recognition in, and if you have 1 Noble Mark.  The title lasts for a double-moon."
   
    Noble Titles appear next to one's name on the census list of all Aislings present in the land and reads as you would expect for your field.  "Philosopher", "Artist", and so on.

The Contest Hall

    The building to the far south of the College grounds is the Contest Hall.  It is furnished much like the other halls of Mileth College, with benches, a carpet at the center and a mundane attendant.  But within this hall no lessons are taught.  The Contest Hall was built to house a forum for the recognition of new nobles of Temuair.

    Within this hall "Contest Hosts" will post a call for noble works from all Aislings in a particular Art.  Any Aisling may enter any work that fits the Art of the announced contest.  Once all entries have been compiled, noble Aislings will judge which of the submitted works are most worthy of recognition.  The most worthy of works are submitted to the mundanes for their perusal and approval.  The recognized works grant their creators nobility at the level the mundanes feel your work merits.  ((Contest system subject to change without notice - Please refer to the slate and mundane in the Contest Hall as well as news from www.darkages.com for full details.))

Conclusion

     Mileth College is hallowed ground for the enlightenment and betterment of all Aislingkind.  With proper use the halls will continue to instruct many sparks in the History, Lore, Art, Literature, and Philosophy of Temuair.

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