I get asked this stuff a lot, so I'll try to go over this as best I can.
Q) I can't get past fifth insight?!
A) Yes, you can. Next Lev reads zero, but insight 6 is there. When you get 33k total experience, you will become insight 6. Next Lev will function normally again when you gain exp at 6th insight. Next Lev reads 0 at fifth insight because you are supposed to choose a path at fifth insight. They say at one point peasants could not reach 6th insight, but I've heard tell of Deoch 8 peasants reaching insight 6, so if it's bugged, it's been bugged for as long as rogue traps have been. (They do double damage - it's a bug, but accepted as how it was always meant to be, now.)
Q) Why in the world would anyone abuse a bug to walk some non-path as a fetus?
A) Peasant is a path, contrary to some beliefs. It's like the null set. The null set is a set, and also an element of every other set. It contains no elements, but it is still a set. As to why someone would choose to remain a peasant, I can offer several reasons. Uniqueness - Few manage to get over 50 insights as a peasant. Challenge - It is the hardest path, I call it 'Harrd Mode'. Boredom - When you've had your fill of MonkWars, WarMonks, Wiests, Prizzards, Ninja, and Rizzys, you can always try your hand at the simplest, yet most challenging of all paths: Peasant.
Q) What stats to I raise?
A) Several answers come to mind:
First Thought - Whatever you want. There are no skill requirements for peasants, unless you intend to enter Luathas' faith, in which case you'll be needing a bit of Intelligence. Peasants are free to raise whatever they please.
Want to hunt? Well, then, option Two is the Ceathairne training. Ceathairne technically means 'Stout Peasant', the kind that's just healthy enough to be conscripted into your army. heh. These are the guidelines for such a peasant, they basically mimic a Warrior's training, minus Dex.
Rule 1) DO NOT SKIP INSIGHTS. It is vital
that
you experience each of the first five to ten insights. This means
you cannot exit the tutorial until you reach Insight 2, as the
5000
exp would put you from 1 to 3, skipping 2, which is very, very bad.
(Press
F1 and read Roleplaying Tips for a boost to your exp.)
(Advanced tip: The Lag Shamble can provide an exit from the
tutorial for the impatient without giving the 5k, but what
self-respecting peasant would turn down the chance to smack a whole
mess'o'floppies? hehehe)
Rule 2) Only raise Con and Str. How much
Con?
How much Str? That's up to you. Thanks to Moiraine's
studies, the following table is constructed, assuming you raise Con to
the number listed before adding points to Strength or any other stat:
| Strength |
Final
Constitution (Raise it
first and only) |
Minimum
HP at 99 |
Maximum
HP at 99 |
| 199 |
3 |
2589 |
3569 |
| 197 |
5 |
2954 | 3934 |
| 195 |
7 |
3291 |
4271 |
| 193 |
9 |
3606 |
4586 |
| 190 |
12 |
4034 |
5014 |
| 180 |
22 |
5235 |
6215 |
| 5 |
197 (Raising Con at 99 does no
good) |
11560 |
12540 |
Pure Strength training will
yield
199 base Strength at 99 insights, but you'll only have 3000 HP or
so. (You could get to around 4k HP with rings..)
If you boost your Con early and often, (5 Con at Insight 2, 7 at
Insight
3, etc.) you can end up much more HP. (As you can see, about 300-400
more HP at 99 for each insight put into Con.) 12 Con is the general
guideline I suggest, as that leaves you
with 190 base Strength at 99. Higher Con yields higher HP, but
less
Str, hence less damage, and the key to a Ceathairne's power is to hit
HARD,
since you won't be hitting often. (If you have leechers and
patience, pure Strength and the Dark Fountain for HP is definately the
way to go to get to 99.) Moreover, 180/3/3/22/3 isn't
all that different from where Warriors end up, so why didn't you run a
Warrior?
Rule 3) When you pass 11, it may be beneficial to
equip Cail items when you know you will gain insight. This is
said
to be false, but the HP gains are random, so who knows? A little
luck can't hurt.
Rule 4) DO NOT GAIN INSIGHT WITH A SGRIOS
SCAR.
Get it healed! Scars lower your HP gains on insight by 2% per
scar.
(So you'd only gain 98 instead of 100 HP with one scar.) Doesn't
seem like much? Well, it's cumulative, so it's 2% per scar per
insight
gained with said scar. It adds up. Peasants need every last
point they can get. Some say that Scars no longer lower HP gains,
but I have reason to doubt this. The HP gains on insight, again,
are randomized. Accurate rules are hard to prove. Best not
to take any chances.
If you're thinking of basing a peasant around the
spell Srad Tut, well, that spell now is filtered from spellbooks on
login. Such a path is no longer an option for peasants.
Q) What equipment should I wear at Insight X?
A) Table follows with the optimal equipment, I wish I had all
the numbers for Blessed
Items.
Insights listed are for plain versions, enchantments tend to add
insights.
For a full list of weapons/armor/accessories a peasant can use, visit The
Warrior. Vamistle keeps the best lore on the subject.
| Insight | Weapon | Armor | Accessory |
| 1 | Oak Stick (Rare:Spare a Stick) |
Shirt/Blouse & Wooden Shield | Small Rings, Boots |
| 6 | Fine Dirk/Epee | Leather Greaves | Ruby Ring (if no small) |
| 7 | Loures Sabre | ||
| 9 | Good Loures Sabre | Leather Gaunts | |
| 11 | Fine Loures Sabre | Leather Shield, Pirate Shirt/Blouse (If you're very rich) | Spinel Rings, Elemental Belt |
| 13 | Jade Necklace | ||
| 20 | Dragon Scale Sword |
Iron Greaves | |
| 24 | Cured Boots | ||
| 31 | Bronze Shield | ||
| 33 | Iron Gaunts | Shagreen Boots | |
| 41 | Shovel/Bramble/DSS |
Grim or Silk Boots, Sea Coral Necklace |
|
| 45 | Fine Bramble/DSS | Iron Shield | |
| 50 | Wooden Club (get one!) | Goblin Helmet or Cap/Band of Danaan | Cordovan Boots |
| 59 | Mythril Greaves | ||
| 61 | Mythril Shield | ||
| 63 | Mythril Gaunts | ||
| 66 | Saffian Boots | ||
| 70 |
Spiked Greaves (Good AC, +3
Hit/Dam but rare.) |
||
| 75 | Giant Club | ||
| 77 | Hy-Brasyl Shield | ||
| 82 | Talgonite Axe (81, actually) | Magma Boots | |
| 90 | Hand Axe (If you can
find one) |
Dwarf Helmet | |
| 93 | Hy-Braysl Greaves/Reef Greaves (AC vs. Blessed) |
||
| 94 | Scythe (You're a Peasant, right?) |
||
| 95 | Stone Axe (Get one!) | Hy-Brasyl Gauntlets | |
| 96 |
Orc Helmet | Enchanted Boots | |
| 99 |
Turtle Mount/Champion Band (If
Peasants can.) |
Q) Which enchantments are best to have on my shield/gaunts/etc?
A) For a peasant? Blessed. You need to hit the enemy to kill it. Gramail offers protection from enemy spells. Abundance increases the damage your blows do.
Q) How do I hunt?
A) Very slowly. hehe. Ceathairne bash like warriors, and with high Strength you will do more damage than others. Just walk up to the monster and start swinging. You won't land all that often, but when you do...! If you have friends, you can hunt with a priest, which helps immensely. Cradhs and Bennaich help you hit more often. Armachd helps compensate for low armor. Fas Deiras and Creag Neart improves your already deadly damage. Iocs keep bashers alive. And Aite reduces damage very nicely. A priest will be most busy when hunting with a bashing peasant. hehe
Q) Where do I hunt?
A) At first, like everyone else, in Mileth Crypt and Eastern Woods. Go as deep as you feel safe. After 11 Insights, you might consider hunting Kobold Pups in Astrid for the bounty Kalliope offers, or Grimlok in Pravat, for Bahadir's bounties on the Grimlok. When you're strong enough, switch to hunting Kobold (the ones that take two steps at a time) and Shamans in Astrid Center, or Goblin in Pravat for Phailin's bounties. If you have a nice group, you can hunt anywhere everyone else does. Just be sure the priest likes you, because you're gonna need their help... a lot! hehe
Q) How the heck do I hit something? I keep missing!
A) Peasant skills do not improve. They are lower than 0/100... Having observed how mundanes count, it's most likely that peasant skills are actually -1. Blessed items are the answer. Each blessed item provides five extra chances for your assail to hit the monster. A full blessed set and Jade Necklace can get your Hit high enough that even Assail -1 can land. If you still have problems, have a priest Cradh your target, this raises their AC and makes them much easier to hit.
Q) Can a peasant CR?
A) Yes. Just not well. Mor Cradh is needed for a peasant to even have a hope of landing a blow. By this point, Warriors and Monks will be much quicker killers than a peasant. Not that a peasant cannot do it, they just take longer, and more Iocs. heh
Q) I can't get hunts! They laugh at me! What now?
A) Quests. You can get in excess of five million experience a week from quests. I won't go into all the details here. Visit The Warrior or DA-Wizard for a good list of quests and how to do them. Note that the bounties on Kobold, Grimlok, and Goblin always stay the same. Such hunts are only worth a hundred thousand or so a night, (1 exp from the kill, a few thousand from the mundanes' bounties) but it helps.
Q) What skills can I learn?
A) You leave the tutorial with Assail, Look, and Nis. (And if you're sneaky, Srad Tut, but you can't keep that spell.) Join any of the eight faiths and you will get the prayer spell of that religion. Advance to Acolyte and you gain the spell to summon creatures to help you fight for a short time. Become a Guard of Mileth or Rucesion and you gain the skill Throw and the Law spell for that town. Become a Demagogue and you get the Politics spell of the town. Pentagram Grimoire is also able to be learned by anyone, takes your full labor, learn it in the Library of Loures when you reach 50 or 60 insights.
Q) A peasant can do Penta?
A) Um, no. But you can learn the skill... These quests that require 'one of each path' do not count Peasant. Or, more accurately, count peasant five times. Just not pure peasant. Um... yeah. In a perfect world, a pure peasant should be allowed to sit in for any of the other paths in such a quest, but Temuair is far from perfect.
Q) Ok, what good skills can I learn?
A) Um... Assail is all you get. I do call Peasant path 'Hard Mode' for a reason. hehe
Q) Can a peasant Master?
A) Nope. I believe (with no proof, actually) that if a
Peasant Mastered, they could still be guided. This would make a
"back door" to obtaining a Master of whatever path you want with no
skill practicing. Hmm... Maybe that could be balanced by
requiring an obscene amount of HP/MP to Master a Peasant... Nah, I'll
go with what the mundanes say, "Peasant Master? That's an
oxymoron, isn't it?"
Q) Can a peasant ascend?
A) Yes! Thanks the the generosity of the mundanes,
there is now a quest for any Aisling to get Ailsing of Talgonite at
insight 99. Note that doing Talgonite at 99 costs 100 million
experience, however. Also, don't forget, you can drink from the
dark fountain
beneath
Oren every 4 deochs for +850 HP and MP... if you can find someone to
leech you through it... And Adoration can give
+100 HP/MP
and
+2 Stats once a year...
A2) Another trick has been
brought to my attention. The Terror quest gives +2HP and +1
MP. Keep your peasant under level 50 through mass scarring (Hope
you are friendly with the entire Gliocan faith to remove them. heh) and
you can, in theory, gain a significant amount of HP helping the old
beggar of Mileth Tavern. But it's very slow, tedious and
difficult to maintain for very little reward. But that's what
peasant life is all about! heheh
Q) What are the stat maximums for a peasant?
A) Stat purchasing is for Masters only. Otherwise
rededication would hold NO limitations or drawbacks. Also, I'm
fairly sure any restrictions on peasant stat purchasing would affect
all classes, so... I don't expect peasants will ever be able to Master
or Purchase Stats. S'why I recommend as much Strength as you can
manage. HP, you can get. Strength, just the +2 every year
from Adoration.
Q) How about GM/Medenia?
A) Nope. Well, no Medenian Serf path... yet. GM
quests are Master only. (To prevent subbing in GM gear,
naturally.)
The Leather, Silver, and Gold gauntlets
from Medenia are very, very nice. Built in MR and they can boost
Str or Dam. They're a bit
expensive
though. They'll drive you to the poor house quickly if you aren't
good friends with a Mogue with mastered Mend Garment, Tailor, and Lucky
Hand. heh
Q) Why wouldn't a peasant get guided at 99 to a path that can actually DO something.
A) Why would you? You forsook the power and ease of those paths only to claim it later? Why? If you intend to be a priest, be a priest! If you wanna be a monk, be a monk! You'll be much better off knowing your path inside and out.
Corrections/suggestions welcomed. Pidgeon Naze in-game, or
PM at LSoDA or PlanetDA .