Proper Mundane Speaking Etiquette
Dealing with the mundanes of Temuair can be a tiresome chore.  To accomplish even the simplest of tasks requires one to engage with the mundane for quite some time.  But there is another way to deal with the mundanes.  If one speaks to them properly, they will acknowledge one's social grace by performing their tasks with all due alacrity.  Here we shall teach the proper way to speak to a mundane, that one might reap the benefits of good manners.
Lesson One:     General Etiquette
Lesson Two:    
Merchants
Lesson Three: 
Smiths
Lesson Four:   
Higglers
Lesson Five:    
Special Quests
Final Lesson:   
Sometimes They Won't Listen...
 
Conclusion

General Etiquette
The average mundane has little to offer one in the way of conversation.  However, there are certain basic rules of etiquette which can be demonstrated with them.
Greeting a Mundane is not strictly necessary. ; Indeed, many mundanes will ignore salutations completely.  However, to be totally proper, one is to use the following phrases:
"Hello Mundane" is the correct manner to greet a mundane, whether they acknowledge one's greeting or not is moot.
"Goodbye Mundane" is how one is to announce one's departure.  The fact that most mundanes now rudely refuse to reply in kind is no excuse for one to show poor manners.
It is imperative to remember that one is to address one's audience when speaking.  If one does not let a mundane know they are being addressed, then one cannot expect an answer.  Using the name of a mundane is best when speaking to them, but if one is pressed for time, they may simply be addressed as "Mundane", or perhaps, "Higgler". For the purposes of listing here, a random acceptable form a address is used in the examples.  The form of address one chooses to use, of course, is purely a matter of preference.
Proper speaking etiquette requires proper enunciation and pronunciation.  The proper use of spelling, punctuation and capitalization will achieve this.  Some mundanes will let one get away with a lack of capitals, but no mundane can understand a misspelt word.  Whenever one sees the icon <item> in these lessons, know that one is to substitute the exact name of the item in question.  Anything less would be improper.
(Ecoutez et repetez: "Wolf's Skin", not "wolfsskin" or "wolfs skin" or, one shudders to think, "wulffskIn")
One is not to abuse the mundanes, either.  While use of these lessons will facilitate one's life, overuse and abuse of these phrases will deliver one into disfavor with the local constabulary.  One should complete one's business with a mundane and leave them to their toil.  It is only prudent.
(Back to Lesson Plan)

Merchants
Merchants are the backbone of the Temuairian economy.  One will be dealing with the merchant's guild for many transactions.  Proper speech can greatly aid one in more quickly attaining wealth.  Selling items can be a bothersome chore.  Merchants carry a variety of goods, but are often sold out of the particular item one requires.  How is one to know?
"Merchant, buy my <item>" is to be used to announce one's intention to sell said item.  It shall be removed from one's person and moneys from the sale shall be placed in one's purse.
"Mundane, buy my all <item>" will prompt the mundane to purchase all of said item from one's person.  Very useful for those who carry massive quantities of war spoils to sell at market.
One should note that selling to a mundane directly is possible, but buying from them is not. "Merchant, I buy <item>" is a phrase used in far off lands to purchase items.  Mundanes in these parts will tell one that they prefer to sell their wares the old-fashioned way.
"Merchant, what do you buy?" is how one is to inquire what items a particular mundane buys from Aislings. Most useful when one finds oneself looking for a market to sell war spoils.
"Mundane, what do you sell?" will let a mundane know one wishes to hear a list of all items sold in their establishment.
"Mundane, do you have <item>?" was the way to ask a mundane about the availability of an item.  In recent days, the mundanes have chosen to simply deny carrying any wares at all. A most bizarre thing, forcing one to sort through the mundane's list of items for sale to see what is currently in stock. It is also interesting to note that the mundane will reply to this question in a very low whisper. Nobody else will hear the reply, which can make one seem foolish when this phrase is used in a crowded room.
(Back to Lesson Plan)

The Smithy
Smiths, in addition to being merchants (And hence, all merchant phrases are applicable in their shops), have the ability to repair the nicks and chinks one's armament will acquire through rigorous use. Treat a smith with respect and he will treat one in kind.
"Smith, repair <item>" is the proper request for repairs on a particular item. Said item shall be repaired, provided sufficient funds are available in one's purse.
"Mundane, repair all" will send a smith into a frenzy of hammering and sharpening, restoring all the items on one's person to pristine condition. Useful if one is in a hurry and money poses no object.
(Back to Lesson Plan)

Higglers
Higglers are often visited. Not only are they merchants, but they also will store items (for a fee) and moneys for one. But dealing with large piles of various goods can become confusing and tiresome quite rapidly. One can more efficiently deal with the higgler by using proper speech. In addition to the merchant phrases, higglers respond to other specific requests.
"Higgler, give my <item> back" will cause the higgler to return the item in question immediately, without the tiresome chore of searching through one's entire sack of deposited items. It is noteworthy that money can also be returned, by saying "(number) coins" for the item. (Ecoutez et repetez: "Higgler, give my 10000 coins back")
"Higgler, I will deposit <item>" will take the item in question directly from one's person into one's sack of deposited goods. There are limitations to this phrase, however. Any item which requires identification cannot be deposited in this manner, whether they are identified or not. This includes fiors, deums and smithed or enchanted equipment. Those items must be deposited the mundane way. Coins may be deposited with this phrase as well. Merely state the number of coins and the word "coins" in the place of the item. (Ecoutez et repetez:  "Higgler, I will deposit 10000 coins")
"Mundane, how many <item> have I deposited?"  is a quick and easy way to check and see how much of a particular item the higgler is holding for one.  The word "much" can be substituted for "many" if one so desires.
As there is a proper way to speak to a higgler, the higglers have very specific ways of responding.  One should be aware of what the higgler means by the phrases he speaks.  Most are obvious as to their intent, but some are not.
"No.  I don't even want to touch it."  is a phrase showing the fear the mundanes have of particularly dark items.  Items that produce this response cannot be left with a higgler.  One must either bear the burden of carrying them about, sell the item to another Aisling or sacrifice the item to the altar outside Riona's Inn.
"Uh-unh. That's too pricey for my hands."  is a Higgler's way of saying that he cannot appraise the fee for holding the item in question.  An item with hidden properties causes the higglers difficulties.  Simply have the item identified by a friendly priest or knowledgeable monk so the higgler can appraise one's fee.
"Hey friend.  I haven't got it now; but I'll get the money to you."  means one's purse is not large enough to carry that many coins.  Higglers rarely run short of cash.  The customer is far more likely to blame for difficulties in this area.
"Tag-CantStoreMoreMoney" is a bizarre and cryptic phrase.  The meaning would seem to be that the Higgler cannot fit that much money into one's sacks.  Strange indeed, given the large quantities of sacks available to the average higgler.
"You cannot deposit more." is not strictly true.  Higglers can only accept a certain number of varying items.  However, the number of any particular item you can store is quite large.  Meaning that one can deposit more, but only more of the kinds of items already deposited.  Regardless, when a higgler utters this phrase, one would do well to consider cleaning out one's sacks of deposited goods, removing the clutter.
(Back to Lesson Plan)

Special Quests
Sometimes one will be given a quest that requires speaking strange phrases like "The Letter" or "Viper Venom" to certain mundanes.  It should be noted that almost any phrase discussed so far will enable one to learn the name of a mundane, for those occasions when one needs to find a particular mundane, but cannot find a shingle hanging around a mundane listing their name and talents.
(Back to Lesson Plan)

...Something's not right.
If one loses one's corporeal form, mundanes will no longer be able to hear one's words.  One must restore their body in order to once again communicate with the mundanes.
Also notice that one is not to hurriedly speak to a mundane.  They will only hear the same request thrice in a row in a certain, polite period of time.  When sufficient time has transpired, they will hear the request again.
((Macros cannot be used in a frenzied pace.  Three times for any given macro, then one must wait a short while before using it again.))
(Back to Lesson Plan)

This concludes the lessons of proper mundane speaking etiquette. It is hoped that one will find proper use of language most beneficial to their life as an Aisling. It should be mentioned in closing that the mundanes are wont to change their tastes. New phrases may come and old phrases may go, but proper etiquette will always be required to take full advantage of whatever words and phrases the mundanes choose to listen to.
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