Raven's
next game, Soldier of Fortune II: Double Helix,
looks to be no different. Announced almost exactly
one year ago, Soldier of Fortune II promises to
deliver even more of the carnage and over-the-top
violence that made its predecessor so famous by
fully taking advantage of id Software's Quake III:
Team Arena 3D engine and Raven's own GHOUL and ROAM
technologies. At the time of the game's announcement,
however, there was no promise made of any multiplayer
component at all. In fact, Activision and Raven
didn't confirm that Soldier of Fortune II would
have any multiplayer capabilities until late last
year, and even though we've played the game's single-player
missions several times, we never had the opportunity
to shoot it out against other human players until
very recently. Activision sent us a build of Soldier
of Fortune II's multiplayer game a few days ago,
and the entire office has been engaged in heated
gun battles ever since.
It seems clear that Raven is aiming for a more realistic
feel with Soldier of Fortune II's multiplayer component,
whereas the single-player missions are of the run-and-gun
variety. The game moves at a noticeably slower pace
than it does in its single-player counterpart. The
game's notorious "gore zones" also seem
to be toned down in multiplayer--dismemberment is
almost nonexistent. A good head shot with a sniper
rifle or a point-blank attack from a high-power
AK-74 will behead your enemy, but otherwise, the
character models remain pretty much intact. Additionally,
the game forces you to fire in bursts and penalizes
you for shooting on the run.
For
the most part, the gameplay modes in Soldier of
Fortune II are what you'd expect them to be. There
are five gameplay modes, which include the standard
deathmatch, team deathmatch, and capture-the-flag
options, as well as more unique infiltration and
elimination modes. The first of these latter two
examples is a lot like CTF, but it places one
team on constant offense and another on the defensive.
As part of the attacking team, you're tasked with
penetrating the defenders' base, retrieving an
item (in this case, a briefcase), and extracting
it back to your spawn point. The defending team
can win by eliminating all the attackers or by
preventing the briefcase from getting stolen within
the allotted time limit. The elimination mode
is similar to team deathmatch, but if you get
killed, you stay dead until the round is over.
The first team to eliminate every member of the
opposing team wins the match. You can choose to
play these five modes in one of nine levels, which
vary from the lobby of a Hong Kong hotel to a
muggy Colombian jungle. Even the Raven offices
are included as a playable map.
Once
you decide on a gameplay mode and a map, you'll
have to outfit your character. Soldier of Fortune
II will actually let you choose from more than 100
different character models, which range from a city
worker to a Special Forces commando. There are slight
variations of each of these characters as well.
One soldier, for example, might be wearing a load-bearing
vest, while a similar model might be outfitted with
a portable radio. These differences seem to be strictly
cosmetic, though, because all the models we've played
with have the same movement speed and hit points.
In staying with the game's realistic approach, Soldier
of Fortune II will let you carry only a limited
number of weapons in these multiplayer modes. You'll
be able to choose from a primary weapon, a secondary
weapon, and a pistol, although you can carry only
one of each, and you're allowed to switch only in
between matches. Primary weapons in the build we
have include the Colt M4, the AK-74, the USAS12
auto shotgun, the MSG90A1 sniper rifle, the M60
squad automatic weapon, and the MM1 grenade launcher.
Secondary weapons include a MicroUzi, an M3A1 submachinegun,
and an M590 shotgun, and you can select between
an H&K SOCOM and Colt 1911A1 for the pistol
category. Additionally, you can outfit yourself
with two incendiary, flash, smoke, or frag grenades,
as well as one of three nonlethal items: armor,
night-vision goggles, and thermal goggles.
We
found that the most addictive gunfights took place
in the game's jungle environments. That's because
these levels contain fields of long grass that
are drawn by placing alpha-blended textures on
flat, moving polygons. It's a simple method that
more and more games are adopting, but it's artfully
done in Soldier of Fortune II. This effect isn't
just for cosmetic purposes, though. Many of the
game's 100 character models are skinned with camouflage
that blends perfectly with this grass, especially
while crouched. In fact, you'll be hard-pressed
to spot a hidden enemy until you're a few feet
away. This makes it very easy to set up an ambush
on unsuspecting players and very crucial to sweep
areas for traps before rushing an enemy flag.
To keep matches fresh, Soldier of Fortune II will
also include a random map generator that functions
like the many map-creation tools that almost every
current real-time strategy game has. You simply
choose from jungle, hill, snow, or desert terrain
types, choose from one of three times of day,
select a map size, and voil�, the game spits out
a completely unique map. There's also a fourth
variable that the generator bases its maps on:
a text field that will let you type in any kind
of alphanumeric string. You can plug anything
you want into this field--your name, your street
address, your pin number, whatever--and the generator
will use that string to further randomize the
map-creation process. What's more, if the generator
creates a map that you like, you can plug the
same alphanumeric string into that field at a
later time and get the same exact map. Most of
the random maps you'll see are impressive in their
design, and we often found ourselves playing the
randomly created maps more than the professionally
designed levels. Not that any of the professional
maps aren't expertly designed, but the act of
being dropped into a completely new area at the
start of every match places everyone on a level
playing field, and besides, it realistically re-creates
the feeling of being inserted into hostile and
foreign territory.
Soldier
of Fortune II: Double Helix is scheduled for release
next month. According to Activision, the developers
at Raven Software are currently implementing several
AI changes to the enemies in the single-player
game and going through the requisite bug sweeps.
From what we can tell from our early build, Soldier
of Fortune II is clearly shaping up to be yet
another one of Raven's many notable and distinct
first-person shooters.
By PC GAMES [POSTED: 05/3/02]
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