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Universal
Interactive will be publishing games based on
all three chapters in the trilogy, The Fellowship
of the Ring, The Two Towers, and The Return of
the King. No doubt spurred into action by the
incredible popularity of last year's movie and
the upcoming sequels, Universal will try to capitalize
on the current Tolkien popularity by offering
games that closely adhere to the author's original
vision.
Surreal
Software is developing The Fellowship of the Ring
for the PlayStation 2 and is making use of a modified
version of its Drakan 2 engine. In order for Surreal
to properly develop a world that accurately portrays
Middle-earth, Universal has brought in experts
in the field of Tolkien lore, who have compiled
copious amounts of information detailing all of
the subtleties of the world, including the many
different races, specific characters, and environments
and the nuances of the language used in the novels.
Nitpickers and Tolkien purists should find that
the story told in this translation of the tale
is incredibly accurate, with deviations from the
story taken with creative license to produce a
better game.
Taking
this storehouse of information and molding it
into a highly playable game is then left in Surreal's
hands, and it in turn has put together what is
shaping up to be a fun action adventure game set
in the rich fantasy world. You will find that
The Fellowship of the Ring for the PlayStation
2 and PC will focus on aggressive gameplay with
plenty of fast-paced combat, as well as many opportunities
to explore.
Visually,
Surreal Software's version of The Fellowship of
The Ring is shaping up nicely, with detailed textures
and impressive lighting effects throughout each
stage of the adventure. Each character model has
been rendered with plenty of detail in its clothing
and general appearance, and their attack animations
are quite smooth as well. Enemies, such as the
troublesome orcs and other nasties, look quite
polished as well, with many of them swarming onscreen
at once, without a hitch in the frame rate. The
environments are quite expansive, and there are
plenty of areas to explore, although at all times
you have the option of making a beeline toward
your intended destination. The level design we
examined in the preview version of The Fellowship
of the Ring was reminiscent of that employed in
Dungeon Siege, in which there is a clear path
to follow, with multiple offshoot paths that can
be explored if you so desire. These side paths
aren't critical to the progression of the story,
but they contain additional challenges and items
to obtain, which can provide for a more fulfilling
experience.
The
lands and characters of Middle-earth are brought
to life during exploration, but just as much can
be learned during the game's approximately 40
in-game cutscenes. During these sequences, you
can get to know more about your traveling companions
through voice actor-performed conversations and
dialogue taken directly from Tolkien's work. Here,
you can truly revel in the experience of forming
the Fellowship at Rivendell or accepting the counsel
of Galadriel at Lothlorien. These story-driven
moments often segue directly into gameplay sequences,
such as the encounter with Aragorn in Bree. Once
Aragorn is made privy to the fellowship's situation,
he must perform a number of tasks, including the
defeat of the highwaymen who are on their tail,
finding Sam in town, and picking up the individual
parts necessary to build the dummies that will
throw the pursuers off their trail. The game is
filled with smaller individual challenges such
as these, and they turn elements of the story
that may have been taken for granted in the film
into memorable encounters.
The Adventurers
You will take on the roles of three central characters
in The Fellowship of the Ring: Aragorn, the ranger;
Gandalf, the wizard; and Frodo, the ring bearer.
Each of the three characters bears a contrasting
play style that is defined by their unique abilities.
While all three characters have a large role to
play in the story, each also fulfills a smaller
role, in that they embody combat, magic, or stealth,
respectively.
Aragorn
is well suited to melee and ranged combat with
his sword and bow and has quite an array of options
available to him in combat. Foremost is his ability
with the sword Anduril, which he can use to perform
multihit combos. When spying an approaching enemy,
you can input a simple button combination to make
Aragorn perform an interesting maneuver, where
he tosses the sword into the air, catches the
hilt, and then lunges forth, dealing out impressive
damage if it connects. Aragorn can also finish
off opponents if they've been knocked down but
are still conscious--he'll hunch over an enemy
and drive his sword into its chest, giving the
sword a good twist before pulling it away. The
noble ranger is also quite adept with his bow,
which he can use to shoot well-aimed arrows at
enemies, each bolt leaving a particle contrail
in its motion-blurred wake.
Gandalf
is Aragorn's magical counterpart--his abilities
focus on the arcane rather than the martial. He'll
be able to cast a variety of different spells,
most of which are offensive nature, and will have
an active role in some of the more exciting sequences
from the first book in the series, such as the
battle with the Balor in the mines of Moria.
Frodo,
the true hero of The Fellowship of the Ring, has
little to offer from a combative or magical standpoint
and instead relies on his burglar heritage--his
affinity for stealthy movement being his strongest
asset. Frodo will have access to fairly strong
attacks with his uncle Bilbo's inherited blade,
but he can outlast his enemies more surely by
relying on sneaky movement. Frodo also bears the
artifact that is central to the storyline of The
Lord of the Rings: The One Ring. When worn, the
ring allows Frodo to become invisible and slip
past enemies unseen. Prolonged use of The One
Ring is dangerous, however, as it alerts Sauron
and his ringwraiths to Frodo's location and can
thus end the Fellowship's journey prematurely.
While
each character has his own abilities, they each
share some basic traits, such as a health bar,
the ability to use power-up items, and the ability
to perform a fairly sizable leap. Each of the
three characters can also invoke an active defense,
which in the current build stopped nearly all
attacks. The blocking in the final version of
the game will likely stop a fixed amount of damage,
thus requiring you to decide what should be blocked
and what should be dodged. Also of note is how
the game has done away with many of the conventions
of traditional RPGs and adventure games. The characters
in The Fellowship of the Ring do not have ability
scores or levels; instead, each is bestowed with
fixed starting gameplay characteristics, which
can be improved upon with the acquisition of new
items and equipment.
The
game does have some features that have been added
with creative license for gameplay's sake, such
as creatures that swarm forth from Gauntlet-styled
monster generators and the traditional button
and lever puzzles.One puzzle in particular challenges
Aragorn to strike a series of targets with his
arrows, which releases a mine cart that breaks
through a wall in the mines of Moria. Despite
this, the story as a whole remains remarkably
faithful to the classic novel, with much attention
paid to even the smallest details.
The
Fellowship of the Ring is coming together as a
surprisingly attractive action-oriented adventure
game, featuring plenty to see and do, with incredible
amounts of Tolkien lore at your fingertips. Although
the game is by no means a replacement for reading
the books, those who have only watched the movie
should look forward to seeing a vision of Tolkien
that lies much closer to home. Take a look at
our new screens and movie footage, and keep a
look out for our full review when the game is
released.
By
PCGAMES [POSTED: 07/16/02]
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