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And
while Bond is no stranger to consoles--developers
have been constantly trying to match the level
of commercial and critical success received by
Rare's GoldenEye 007 for the Nintendo 64--EA's
James Bond 007: NightFire will mark Bond's first
appearance on the PC. It's interesting to note
that Electronic Arts had a Quake III Bond game
based on The World Is Not Enough in development
a couple of years ago, but the game never saw
the light of day. NightFire will be a different
story, though.
The game has been in development for nearly a
year and a half at Texas-based Gearbox Studios,
the company made famous by its work on Half-Life:
Opposing Forces and Tony Hawk's Pro Skater 3 for
the PC, as well as its upcoming releases of Counter-Strike:
Condition Zero and Halo PC. We recently saw the
latest version of NightFire for the PC at EA's
Redwood City headquarters, and we were pleasantly
surprised to find that it isn't a port of its
three console brethren. While all four versions
will follow a similar plot and share some locales,
the PC version of NightFire is truly the unique
one among the bunch. For starters, the game lacks
the five driving and flying levels that the console
versions will have--this is strictly a first-person
shooter. To make up for these missing elements,
Gearbox has added a pair of PC-specific levels
that you won't be able to find in any of the three
other iterations of NightFire. These areas--an
Austrian airfield and an underwater level in the
South Pacific--are just as large as any of the
game's other levels, which makes this version
the longest of the bunch. NightFire for the PC
will also be the only one with any kind of online
support for its multiplayer component, and it's
being created using a proprietary 3D engine, not
the one that's being shared by the GameCube, PlayStation
2, and Xbox versions of the game.
In creating NightFire, Gearbox took the latest
version of Valve's Half-Life engine, modified
it extensively, and dubbed it the Gearcraft engine.
The engine's renderer was written specifically
for this game, and, according to associate producer
Michael Condrey, "there's so little original
Half-Life code in NightFire that it's practically
using a brand-new engine." To put it plainly,
this will be Gearbox's best-looking game to date,
and this point is clearly illustrated in one of
NightFire's early levels. Here, Bond will find
himself in the middle of a social gathering at
a posh Austrian mansion. The walls of this expansive
level are lined with sharp, detailed textures
that do a good job of reflecting the environment's
rich setting. The high ceiling is supported by
gold-trimmed columns, and many parts of this small
castle are decorated with priceless oil paintings,
murals, and ornate rugs, all of which are textured
very cleanly. Subtle lighting and shadow effects
from numerous chandeliers and track lighting round
out this level's impressive appearance by giving
it a realistic look. NightFire's new engine is
just as adept at rendering visually pleasing outdoor
areas as well. Water is drawn with specular environment-mapping
in order to create lakes and rivers that undulate
and reflect their surroundings in a realistic
manner. Procedurally rendered skies allow for
moving clouds, and at times, you'll be able to
make out lightning flashes and other ambient weather
effects too.
Spy
Gear
Having said that, all four versions of NightFire
do have a few things in common--specifically,
exotic locations, outrageous spy gadgets, and
of course, the requisite Bond girls. As Bond himself,
you'll start out the game aboard a cargo plane,
dressed in black HALO garb, and leap out into
the dark, snowy night to infiltrate a massive
Austrian mansion. This area is heavily guarded
by a number of sentries, and you'll be presented
with the choice of trying to sneak your way past
the security guards or taking them on in a gun
battle. "James Bond is a spy and superhero,"
says Condrey, "and we're going to let players
take both of these avenues in the game."
Making this possible is a wide array of gadgets
and weapons that will let Bond assume his role
as spy and superhero, respectively. Bond's arsenal
includes his signature silenced Walther P-99,
an Uzi, an FN P90, a Sig Commando, a sniper rifle,
a shotgun, a grenade launcher, and a rocket launcher.
Like most first-person shooters, many of the weapons
in NightFire will have alternate modes of fire.
The rocket launcher, for example, can fire a single
unguided rocket or a rocket that you can control
using your movement keys. This alternate mode
switches your perspective to the nose of the rocket
to make it easier to aim, much like the way it
was done in the Metal Gear Solid series, though
it leaves you vulnerable to an attack while trying
to guide the rocket.
For
those who prefer a more subtle approach, NightFire
will also include nearly as many items and gadgets
as weapons. Taken straight out of Q's lab, these
multipurpose devices are often weird, but always
useful. Some of the items that you'll have access
to include a pen that doubles as a dart gun. This
weapon makes no noise, and while it doesn't kill
its victims, it does incapacitate them for a brief
period of time. There's a lighter that unfolds
to become a minicamera and a cell phone that can
shoot a powerful grappling hook, perfect for getting
to those hard-to-reach areas--like penthouse balconies--in
a snap. Bond will also have access to a briefcase
that, when opened, becomes a turret gun that will
fire at anyone who strays within its line of sight.
It also has a fuse and can be used as a massive
bomb.
The
most important item you'll have in your collection
of toys, however, is the Q Specs. These designer
sunglasses not only look good, but they also act
as night-vision optics, infrared goggles, and
X-ray glasses. Night vision will obviously enhance
your sight in low-light situations, while the
infrared mode will help you detect body heat in
some of the game's colder environments, but it's
the X-ray mode that has the most significant impact
on NightFire. With these glasses on, you'll essentially
be able to wallhack--up to a certain point anyway.
You'll be able to see through walls that are within
a small radius around you in order to spot ambushes
or to catch enemies unaware. Condrey says the
X-ray ability is included in NightFire to make
it easier for players who wish to play the game
in a stealthy, sneaky manner to be able to do
so.
Bond will need all these weapons and more, because
he'll be traveling all over the world to ensure
that the bad guys get what's coming to them. Each
area in NightFire will be more exotic than the
next, finally culminating in the most exotic location
on Earth: the stratosphere. The final mission
in the game takes place aboard a low-gravity space
station, which is clearly a tribute to Moonraker.
In
fact, practically all of NightFire is an homage
to the entire Bond legacy. Pierce Brosnan himself
will voice the dialogue in the game, and his likeness
has been "cyber-scanned" to create a
body and facial model that looks like the real
deal. Some of the multiplayer maps, like Fort
Knox from Dr. No, also recapture the essence of
the movies they're derived from. Electronic Arts
says that the game will have around 15 multiplayer
maps in all, with Bond-esque twists on the traditional
deathmatch, capture-the-flag, and escort modes
of play. Additionally, single-player and multiplayer
test demos are scheduled for release sometime
in August or September to iron out any kinks that
pop up before the game's November release. We'll
have more on NightFire for the PC in the weeks
to come. In the meantime, be sure to take a look
at the new screenshots and movies that we've taken
from the current build.
By
PCGAMES [POSTED: 07/18/02]
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