No Restricter Plates At Talladega
Note: This involves editing a game file; create a backup
copy of the file before proceeding. Enter the game directory
and find the "tracks/taladega/taladega.txt" file.
Use a text editor to edit this file. Locate the line that
starts with "SPDWY" and change the first number
from "1" to "0". Speeds over 230 miles
an hour may now be obtained.
Info submitted by Philip on Saturday, January 8, 2000 at
01:19:47
Ultimate Win
To win easy just turn off damage then put the laps way down
and put the cars way down. then you can go backwards and take
out the rest of the field then just finish the race and have
no worries.
Info submitted by Dan Cobin ([email protected]) on Tuesday,
January 4, 2000 at 19:10:48
Competetive races without having to change OPPS(Opponent strength)
Are you tired of having to change the opposition strength
in the race menu every time you race at a different track?
Here's what to do:
First, set the opps within the game to 100%
say were racing at Atlanta. Go to the Atlanta Track directory(/nascar3/tracks/atlanta)Create
copies of ATLANTA.TXT(or whatever the track name is) and RECORDS.TXT
in the same directory. open the Atlanta.TXT Scroll down the
arcane Capital letter words like TNAME, SPEEDW, LENGT. There
are only a couple linesw you can change without inviting Armaggedon.
LAPS:how many laps are in a full length race
QUAL:how many qualifying laps there are. DONT CHANGE THE FIRST
NUMBER. THERE SHOULD BE TWO. the first number is only a place-holder.
BLAP:The average qualifying time for the computer cars, x
1000(so if the times are 23.456 secoonds, they would show
up as 23456)Find your average qual time and enter this in
to be able to qualify near the middle of the pack.
RELS:Same as opposition strength(if you had both RELS and
OPPS at 97%, the cars would travel at 97% of 97%, or 94% at
that track)
Info submitted by Hector Cruz on Monday, September 27, 1999
at 12:56:32
Edit Files
If you go a track folder, their will be a text file for each
track like
this "trackname.txt". Open it up with a text editor.
Look for the line that
says CARS. Change both number to 44. This will give you 43
cars, which is the
max for that track. So now you can have 43 cars at ever track.
Also if their
are two pits on the track their will be a PIT and PIT2 look
at them and you
will see a single double digit number change these on both
lines to 22. This
will even out the pits for the track. If not all the extra
cars will pit on
the back pit. This makes your pit nice to pit in, but can
cause cars on the
back pit to jam up. If a jam happens then the race will not
end.
2: You can also create your own seasons by editing the one's
provided by the
game. These will be in the main folder called NASCAR3. Look
for a file called
"nascar.cal". Open it up in a text editor. You will
see 5 numbers for each
track like so:
1 3 7 0 0
first number: The race number, so the above would be the first
race of the
season.
second number: The month of the race.
third number: The day of the race.
forth number: ???? Not sure on this one ????
fifth number: 0 is a day race and a 1 is a night race.
After the number will be the name of the track in all caps.
Then the event
name twice followed by how many laps you will race in the
race. What ever the
laps is here overrides what is in the txt file for any track.
Then there will
be the two image files for used for track info when starting
a race.
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