Brogan, Dave -- Newton, Frank, 0-1, C06
The first move of the game is always a difficult decision for me. So many interesting openings, so many interesting names. A week before this game, it was my 2 year anniversary with my gf, so I considered playing the Orangutan in her honor. Although 1.b4 is quite the ugly move, I feared it would not do her justice. [Ok, so we just broke up..give me a break.] Having moved on from 1.b4 I realized I still had 19 more possible moves to consider. Then a beautiful idea came to me from out of the blue. If I were to play 1.e4, and black replied with 1...f6 then I followed it up with 2.d4, 2...g5, I had the crushing blow Qh5# which would allow me to get back to my new found love interest, Maria the tap dancing mountain goat.
1.e4 e6
- RATS!!! There goes my romantic dinner with Maria
2.d4 d5 - Now I knew I was doomed to a long, hard fight.
Black has initiated the French defense, which is in my opinion the refutation
to e4 [why didn't I think of this last move?!].
3.Nd2 Nf6!?
- Correctly avoiding the currently more popular lines with 3...c5.
- ( 3...c5 4.dxc5 Bxc5 5.Nb3 Bb6 6.exd5 exd5 where black has to
deal with the structural weakness of the isolated pawn. Granted, practice
has proven that black gains compensation due to his easy development and
piece activity, but it seems like an uphill fight to me. If white repels
blacks attack, and an ending arises with this structure, white has a
definite advantage. )
4.e5 Nfd7 5.Bd3 c5 - Striking out at the white center. As the great
Nimzo once taught, "Attack a pawn chain at its base." The coming play will
revolve around the d4 square.
6.c3 Nc6 7.Ne2!? - In my
opinion, the correct choice of variation. By playing Ne2, white leaves the f3
square open for the d2-knight, a knight that otherwise doesn't have an obvious
square to move to.
7...cxd4 8.cxd4 Nb6!? - Stepping away from
the normal paths of the opening. Black is aiming for active queenside piece
play
- ( 8...f6 More normal and thematic. Black chips away at whites
pawn chain which should, eventually leave him with equality: 9.exf6 Nxf6
( 9...Qxf6!? 10.Nf3 h6 11.O-O Bd6 12.Bc2 O-O 13.Qd3 Rd8 14.a3 Nf8 15.b4
Bd7 Black will maneuver his bishop to g6 and then play for the freeing
e5 pawn push. )
10.O-O Bd6 11.Nf3 Qc7 )
9.O-O Be7 10.f4 - White's thematic plan is to push his pawn to f5 and
break through on the kingside.
10...g6 11.a3 - N Preventing
intrusion on b4. White will first defend the home front, then go on with his
attack and storm through on the kingside.
- ( 11.Nf3 Bd7 12.Kh1 a5 13.g4 h5 14.Rg1
( 14.g5 = )
14...hxg4 15.Rxg4 Nb4 16.Bb1 Bb5 17.Nc3 Ba6 18.a3 Nc6 19.b3 Na7 20.Ng5 Bxg5
?! giving white unnecessary play
( 20...Rc8 21.Bb2 Qc7 =+ )
21.fxg5 a4 22.Nxa4 Nxa4 23.bxa4 Nc6 24.Ra2 Ne7 25.Rb2 Rc8 And black won in
39 moves (Roder,P-Askgaard,J, Tjele 1995) )
11...a5 - Preventing b4 and threatening a5, which completely tangles
up white's queenside
12.b3! - An important move! This
temporarily controls c4 from invasion by the b6 knight, and enables white to
meet ...a4 with b4! which would put a hamper on black's queenside activity.
White also has created a good square on b2 for his bishop.
12...Bd7 13.
g4!? - White proceeds with his idea for the breakthrough on f5. This
move is possibly too committal however... more flexible would be 13.Bb2 and
normal development. The idea of breaking through on f5 isn't going to disappear
anytime soon.
13...Qc7 14.Bb2 f5! - Black finds a strong
defensive resource. This immediately neutralizes whites kingside play. This is
what puts question to whites early g4.
- ( 14...O-O?! A very difficult move to make. Castling into
white's attack requires an extremely accurate, computer-like defense. If
you're lacking at least a Pentium III, I wouldn't suggest attempting moves
like this. A sample line of white's attacking possibilities and a line of
black's defensive possibilities follows... 15.f5 Bg5 A logical move, trying
to keep his pawn formation intact. The downside of this move is that blacks
dark squares around his king become very weak.
( 15...exf5 16.gxf5 Bxf5 17.Bxf5 gxf5!? An ugly, yet correct
computer-like move that holds the defense! Its very hard for human
players to destroy their pawn structure likethis 18.Ng3 Kh8 19.Rxf5
( 19.Nxf5 Rg8+ 20.Kh1 Rg6 21.Nxe7 Qxe7 22.Rf5 Rag8 23.Qf3 Nd8 24.
Rf1 = )
19...f6 20.e6 a4 21.b4 Rae8 22.Qf3 Qc8 23.Rh5 Qxe6 24.Rxh7+! White
finds a perpetual as his position begins to deteriorate. This is a
common resource that the attacker should look for when his opponent's
king is loose. If your attack is beginning to fade, look for a
perpetual to save your half point. 24...Kxh7 25.Qh5+ Kg8 26.Qg6+ Kh8
27.Qh6+ = )
16.f6 a4 17.b4 Nc4 18.Bxc4 dxc4 19.Ne4 Be3+ 20.Kg2 Rfd8 21.Qe1 Bh6 22.Qh4
Bf8 23.Ng5 Probing at the black kingside for weaknesses. 23...h6 24.Nf3 Na7
25.Bc1 g5 26.Bxg5! hxg5 27.Nxg5 +- )
- ( 14...h5 15.g5 Rc8 16.Rc1 O-O 17.Rc3 Qb8 18.Qb1 Kg7 19.Rfc1 +=
White has a much freer game )
15.gxf5!? - White concludes that his king will be safe on the
kingside, and hopes to maintain open lines. g5?! would completely close the
kingside and lead to play exclusively on the queenside, where black is more
then up to the challenge.
- ( 15.exf6!? Bxf6 16.Nf3 O-O 17.Rc1 Bg7 18.Ne5 White has a good
attacking position )
15...exf5 - Keeping the kingside closed.
- ( 15...gxf5 16.Kh1 O-O-O 17.Nc3 Rdg8 18.Nb5 Qd8 19.Rc1 += )
16.Nf3 a4 17.b4 O-O 18.Rc1 Qd8 19.Bc3!? - White initiates a several
move deep plan to trade off his bishop. This bishop is commonly referred to as
a "bad bishop" because its activity is restricted by its own pawns. I beg to
argue with this assessment, and even go as far as to say its a good bishop! The
fact that white needs to activate his bishop by moving it outside of his pawn
chain has left him with a very logical, easy to follow plan. As the saying
goes, "a bad plan is better then no play at all!" This brings me to another
point. Have you ever wondered why Iceland is called ICEland, when its actually
has quite a nice climate with little or no snow? And Greenland is named
GREENland, when it is in fact frigid and covered in ice! Well the answer to
this question is that the Vikings [who first discovered Iceland], wanted to
name Iceland, ICEland so that other foreign settlers wouldn't be encouraged to
settle there [who wants to live in the freezing cold?!] This makes me wonder
what those dirty commies were up to when calling this kind of bishop "bad" !!!
Another idea that came to mind in this position was to walk the king to e3 and
break open the kingside. This idea is probably stronger due to an obscure
alternative black had at move 20.
19...Na7 20.Be1 Bb5 - Both
sides are trying to improve their positions by trading off their bad pieces and
repositioning their good ones to better squares. The next sequence of moves
will revolve around this strategy.
- ( 20...Nb5 seems stronger as a3 becomes awkward to defend for
white )
21.Nc3 Bxd3 22.Qxd3 Qd7 23.Bh4 Bxh4 24.Nxh4 Rac8 25.Ng2 Nc4 - A
beautiful square! --says pet dog, Fritz
26.Nb1?! - White
initially doesn't realize that his pawn on a3 can't be taken.
- ( 26.Ne3!? Nxa3?
( 26...Nxe3 27.Qxe3 Rfe8 += )
27.Ncxd5 Rxc1 28.Rxc1 N3b5 29.Ra1 a3 30.Nf6+ +- )
26...Rc6 27.Ne3 Rfc8 28.Nc3!? - Admitting his mistake, and returning
the knight to where it belongs [though down a tempo!]. This actually is a
strong psychological move that many players cant bring themselves to make. If
you made a bad move, don't be afraid to put the piece right back to where it
belonged in the first place!
28...Nxe3 29.Qxe3 Re6
- ( 29...b5!? has merit as it eliminates any chances for white to
gain space on the queenside. )
30.Qf3 - Indirectly fighting for control of the c file
30...
Rd8 31.Rc2 Kg7 32.Rfc1 Rc6 33.Qd3 Rdc8 34.b5! - Whites best winning
chance! White gains valuable space on the queenside with tempo!
- ( 34.Ne2 Rxc2 35.Rxc2 Rxc2 36.Qxc2 Qc6 = )
34...Rc4 35.b6 Nb5 36.Nxa4!? - Entering complications... normally
this is a good idea when playing a higher rated opponent. The crazier things
get, the more level the playing field becomes. Masters generally are "smarter
then the average bear" because of their pattern recognition [they have more
patterns in their head then you do!] As the position becomes more and more
bizarre, the number of relevant patterns that they know dwindles significantly!
36...Rxd4?
- ( 36...Nxd4!? 37.Rxc4 dxc4 38.Qd1 Qd5 39.Nc3 Qc5 -/+ )
37.Qxd4! Nxd4 38.Rc7 Kh6!?
- ( 38...Rxc7 39.Rxc7 Qf7 40.Nc5 +- )
39.Rxd7 Rxc1+ 40.Kf2 Rc4 41.Nb2 Rc2+ 42.Ke3 Ne6 43.Nd1
- ( 43.Rd6!? Re7 is also tempting, but like an offensive lineman,
you must leave a path for your running back! [the e pawn] 43...Nxf4?!
( 43...Rxh2 44.Rxe6 Rxb2 45.a4 = the rook ending appears drawn )
( 43...d4+ 44.Kd3 Rc3+ 45.Kd2 Nc5 46.Rxd4 Rxa3 47.Kd1 Rh3 48.Rd5 Rxh2
49.Rxc5 Rxb2 50.e6 Kg7 51.Rc7+ Kf6 52.e7 Kf7 53.Rxb7 = )
44.Kxf4 Rxb2 45.e6 Rxh2 46.Rxd5 Rh4+ 47.Ke5 Re4+ 48.Kf6 f4 49.Rd3 Kh5 50.e7
Kg4 51.Rd4 Re2 52.Kf7 Kg3 53.e8=Q Rxe8 54.Kxe8 f3 55.Kd7 f2 56.Rd1 +- )
43...d4+ 44.Kd3 Ra2 45.Rxb7?? - White, in time trouble after the
complications, makes a beginner's blunder. Obviously the French Gods had
something to do with this, as white is much too strong a player to blunder like
this on his own. What can I say, his knight was "too swindleicious for ya
babe~!"
- ( 45.Rd6 Rxa3+ 46.Kc4 Nxf4 47.e6 d3 48.e7 Ra4+ 49.Kc3 Re4 -+ )
- ( 45.Re7 Rxa3+ 46.Kc4 Nxf4 47.Rxb7 Ra4+ 48.Kb3 Ra6 49.Nb2 Ne6
50.Nd3 Chessplayers' best friend, Fritz, barks that the position is =, but
in practice there is still much play left. I leave the rest of this ending
to the reader to figure out, following GM Bent Larsen's advice: "long
variations are wrong variations" )
45...Nc5+ 0-1