| ULTROLOTH |
|
| Medium
Outsider (Evil, Extraplanar, Yugoloth) |
| Hit
Dice: 18d8+126 (207 hp) |
| Initiative:
+14 |
| Speed:
40 ft. (8 squares) |
| Armor
Class: 38 (+10 Dex, +10 natural, +8 profane), touch 28, flat-footed
28 |
| Base
Attack/Grapple: +18/+22 |
| Attack:
+3 unholy longsword +25 melee (1d8+7/19-20 plus 2d6 unholy) |
| Full
Attack: +3 unholy longsword +25/+20/+15/+10 melee (1d8+7/19-20
plus 2d6 unholy) |
| Space/Reach:
5 ft./5 ft. |
| Special
Attacks: Fear aura, spell-like abilities, summon yugoloths,
weakness gaze |
| Special
Qualities: Damage reduction 15/good and silver, darkvision 60 ft.,
fast healing 4, immunity to acid and poison, profane aura, resistance to
cold 10 and electricity 10 and fire 10, spell resistance 31, telepathy 100
ft., true seeing |
| Saves:
Fort +18, Ref +21, Will +20 |
| Abilities:
Str 19, Dex 31, Con 25, Int 28, Wis 28, Cha 28 |
| Skills:
Balance +22, Bluff +30, Concentration +28, Diplomacy +24, Escape Artist
+31, Hide +31, Intimidate +32, Jump+8, Knowledge (arcana) +30, Knowledge
(the planes) +30, Knowledge (religion) +30, Listen +30, Move Silently +31,
Search +30, Sense Motive +30, Spot +30, Spellcraft +32 (+34 when deciphering
scrolls), Tumble +31, Use Magic Device +30 (+32 when using scrolls) |
| Feats:
Combat Expertise, Dodge, Empower Spell-like Ability (enervation),
Improved Initiative, Quicken Spell-like Ability (unholy blight),
Violate Spell-Like Ability (wall of fire)*, Weapon Focus (ray) |
|
| Environment:
Bleak Eternity of Gehenna |
| Organization:
Solitary, pair, or squad (1-2 ultroloths, 1-3 nycaloths, 2-5 piscoloths,
and 2-5 mezzoloths) |
| Challenge
Rating: 20 |
| Treasure:
Standard coins; double goods; standard items plus +3 unholy longsword |
| Alignment:
Always neutral evil |
| Advancement:
19-36 HD (Medium); 37-54 (Large) |
| Before
you stands a thin, emaciated creature with a large insectile head, mottled
gray skin, and a pair of bulbous eyes that swirl with color. Despite its
frail appearance you can feel waves of raw, malevolent power emanating from
it. |
| Ultroloths are the generals and officers of the
yugoloth armies. They lead the troops and disrupt enemy plans, all while
scheming amongst themselves. |
| Ultroloths are around 7 feet tall and weigh about
180 pounds. |
| |
| COMBAT |
| Ultroloths, being fairly weak physically (compared
to other fiends, of course) usually try to stay out of melee and hammer
their foes with their spell-like abilities. If forced into melee, an ultroloth
will only rarely fall back on its +3 unholy longsword, as
most of the time it will just teleport away to safety. |
| An ultroloth’s natural weapons, as well
as any weapons it wields, are treated as evil-aligned for the purpose of
overcoming damage reduction. |
| Fear Aura (Su): Ultroloths can
radiate a 20-foot-radius fear aura as a free action. Affected creatures
must succeed on a DC 28 Will save or be affected as though by a fear
spell (caster level 20th). A creature that successfully saves cannot be
affected again by the same ultroloth’s fear aura for 24 hours. Other
yugoloths are immune to this aura. The save DC is Charisma based. |
| Profane Aura (Su): An ultroloth
is constantly surrounded by an aura of ineffable evil, granting it a +8
profane bonus to its armor class. The ultroloth can resume or suppress this
ability as a free action on its turn. |
| Spell-Like Abilities: At will
– blasphemy (DC 26), deeper darkness, desecrate,
detect good, dispel good (DC 24), dominate monster
(DC 28), enervation (DC 23), feeblemind (DC 24), greater
dispel magic, greater scrying (DC 26), greater teleport
(self plus 50 pounds of objects only), polymorph (self only), power
word stun, suggestion (DC 22), unholy blight (DC
23), wall of fire; 3/day – disintegrate (DC 25),
geas/quest, mass suggestion (DC 25), unholy aura
(DC 27); 1/day – destruction (DC 26), horrid wilting
(DC 27). Caster level 20th. The save DC’s are Charisma based. |
| Weakness Gaze (Su): Range 60
ft., Fort DC 28 negates. An ultroloth can sap the very strength from an
opponent’s body merely by gazing at them. Those who fail their saves
take 1d4 points of Strength and Dexterity damage. A creature that successfully
saves cannot be affected again by the same ultroloth’s weakness gaze
for 24 hours. The save DC is Charisma based. |
| Summon Yugoloths (Sp):
Once per day an ultroloth can automatically summon 2d8 skereloths, 1d6 mezzoloths,
or 1 shadoloth, or nycaloth. This ability is the equivalent of a 9th-level
spell. |
| True Seeing (Su): Ultroloths
have a continuous true seeing ability, as the spell (caster level
20th). |
| * See Book of Vile Darkness page 50 |