MOVANIC DEVA

Medium Outsider (Deva, Extraplanar, Good)
Hit Dice: 10d8+40 (85 hp)
Initiative: +9
Speed: 40 ft. (8 squares), fly 80 ft. (good)
Armor Class: 28 (+6 Dex, +12 natural), touch 16, flat-footed 22
Base Attack/Grapple: +10/+14
Attack: +1 holy flaming greatsword +16 melee (2d6+7 plus 1d6 fire plus 2d6 holy) or slam +14 melee (1d6+4)
Full Attack: +1 holy flaming greatsword +16/+11 melee (2d6+7 plus 1d6 fire plus 2d6 holy) or 2 slams +14 melee (1d6+4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Celestial reverence, spell-like abilities, spells
Special Qualities: Damage reduction 10/evil, darkvision 60 ft., deflection, immunity to cold, electricity, petrification, and poison, regeneration 3, resistance to fire 10, spell resistance 24, tongues
Saves: Fort +11, Ref +13, Will +10
Abilities: Str 18, Dex 22, Con 18, Int 18, Wis 16, Cha 18
Skills: Bluff +17, Concentration +17, Diplomacy +19, Escape Artist +19, Hide +19, Knowledge (any two) +17, Listen +16, Move Silently +19, Spellcraft +17 (+19 when deciphering scrolls), Spot +16, Use Magic Device +17 (+19 when using scrolls)
Feats: Combat Reflexes, Deflect Arrows (b), Dodge, Improved Initiative, Weapon Focus (greatsword)

Environment: Any good-aligned plane
Organization: Solitary, pair, or group (3-6)
Challenge Rating: 12
Treasure: Standard plus +1 holy flaming greatsword
Alignment: Always good (any)
Advancement: 11-20 HD (Medium); 21-30 HD (Large)
Standing before you is a tall, muscular humanoid with pale, milky skin, flowing, silvery hair, and eyes that seem to glow with a white light. In its hands is an intricately crafted greatsword that seems to burn with a heavenly light.
Movanic devas are commonly sent to the material planes in order to aid mortal heroes against the forces of evil. When on the material plane, they make use of their polymorph ability to appear less alien to the local races.
Movanic devas are terrible to behold in battle, either when wielding their +1 holy flaming greatsword or when using their impressive array of spells and spell-like abilities. Thus they are greatly feared by both evil mortals and fiends.
Movanic devas stand 6-1/2 feet tall and weigh 140 pounds.
 
COMBAT
Movanic devas are awesome defenders of righteousness. They typically prefer to use their +1 holy flaming greatsword in battle, but they won’t hesitate to hang back and utilize their spells or spell-like abilities.
A movanic deva’s natural weapons, as well as any weapons it wields, are treated as good-aligned for the purpose of overcoming damage reduction.
Celestial Reverence (Su): Will saves of DC 19. Daylight radius of 10 feet. The save DC is Charisma-based.

Deflection (Su): Using its greatsword, a movanic deva can bat away spells or targeted effects. If the deva is targeted by a ray or a single-target spell (such as a magic missile) it can attempt a Reflex save (DC 20 + the spell’s level). If it succeeds at the Reflex save, the spell is deflected. A deflected spell is simply negated as if counterspelled. This ability is usable once per round as a free action and the deva must be aware of the attack in order to deflect it.

Spells: A movanic deva casts spells as a 10th-level sorcerer.

Typical Sorcerer Spells Known (6/7/7/7/6/3; save DC 14 + spell level); 0 – acid splash, dancing lights, detect magic, disrupt undead, mending, message, ray of frost, read magic, resistance; 1st – hypnotism, mage armor, magic missile, shield, true strike; 2nd – bull’s strength, eagle’s splendor, melf’s acid arrow, scorching ray; 3rd – displacement, haste, suggestion; 4th – fire shield, rainbow pattern; 5th – teleport.

Spell-Like Abilities: At will – aid, continual flame, detect evil, discern lies (DC 18), dimension door, dispel magic, invisibility (self only), polymorph (self only), remove curse (DC 18), remove disease (DC 18), remove fear (DC 17); 7/day – cure light wounds (DC 15); 3/day – antimagic aura, cure serious wounds (DC 17), death ward, dispel evil (DC 19), holy smite (DC 18), plane shift (DC 21), spell turning; 1/day – heal (DC 20), holy word (DC 21). Caster level 12th. The save DC’s are Charisma-based.

Regeneration (Ex): A movanic deva takes normal damage from evil-aligned weapons and from spells and effects with the evil descriptor.

 

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