| MONADIC DEVA |
| |
| Medium Outsider (Deva, Extraplanar, Good) |
| Hit Dice: 12d8+48 (102 hp) |
| Initiative: +3 |
| Speed: 40 ft. (8 squares), fly 80 ft. (good) |
| Armor Class: 29 (+3 Dex, +16 natural), touch 13, flat-footed 26 |
| Base Attack/Grapple: +12/+19 |
| Attack: +2 adamantine heavy mace +22 melee (1d8+9) or slam +19 melee (2d4+7) |
| Full Attack: +2 adamantine heavy mace +22/+17/+12 melee (1d8+9) or 2 slams +19 melee (2d4+7) |
| Space/Reach: 5 ft./5 ft. |
| Special Attacks: Celestial reverence, smite, spell-like abilities |
| Special Qualities: Damage reduction 10/evil, death’s protection, darkvision 60 ft., elemental attunement, immunity to cold, electricity, petrification, and poison, resistance to fire 10, spell resistance 25, tongues, uncanny dodge |
| Saves: Fort +12, Ref +11, Will +12 |
| Abilities: Str 25, Dex 16, Con 19, Int 18, Wis 19, Cha 19 |
| Skills: Concentration +19, Diplomacy +23, Escape Artist +18, Intimidate +19, Knowledge (any three) +19, Listen +19, Move Silently +18, Sense Motive +19, Spellcraft +19, Spot +19 |
| Feats: Cleave, Great Cleave, Improved Sunder, Power Attack, Weapon Focus (heavy mace) |
| |
| Environment: Any good-aligned plane |
| Organization: Solitary, pair, or squad (3-6) |
| Challenge Rating: 13 |
| Treasure: No coins; standard goods plus +2 adamantine heavy mace |
| Alignment: Always good (any) |
| Advancement: 13-24 HD (Medium); 25-36 HD (Large) |
| This tall humanoid of regal bearing has dark brown skin, jet-black hair that hangs about its head, and piercing, emerald eyes. Two wings of dark, brown feathers sprout from its back. |
| The monadic devas serve as the celestial agents in the inner planes. They are naturally attuned to the effects of the various elemental, para-elemental, and quasi-elemental planes and are often encountered there on various holy quests or missions. |
| Monadic devas stand 6 feet tall and weigh 190 pounds. |
| COMBAT |
| Monadic devas relish the chance to enter into combat and fight evil hand-to-hand. They dominate any elemental foes before wading into combat with their cherished +2 adamantine heavy mace. |
| A monadic deva’s natural weapons, as well as any weapons it wields, are treated as good-aligned for the purpose of overcoming damage reduction. |
| Celestial Reverence (Su): Will saves of DC 20. Daylight radius of 15 feet. The save DC is Charisma-based. |
| Death’s Protection (Ex): Monadic devas are immune to ability damage, energy drain, and death effects. |
| Elemental Attunement (Ex): Monadic devas are immune to the effects of the elemental planes. They can also breathe normally in any environment as if wearing a necklace of adaptation. |
| Smite (Su): Three times per day, a monadic deva can attempt to smite a foe. It gains a +4 bonus to its attack and deals additional damage equal to its Hit Dice (+12). |
| Spell-Like Abilities: At will – aid, continual flame, detect evil, discern lies (DC 18), dispel magic, holy smite (DC 18), invisibility (self only), mirror image, polymorph (self only), remove curse (DC 17), remove disease (DC 17), remove fear (DC 16); 7/day – cure light wounds (DC 15); 3/day – cure serious wounds (DC 17), dispel evil (DC 19), ethereal jaunt, hold monster (DC 19); 1/day – dominate monster (elementals only) (DC 23), heal (DC 20), holy word (DC 21). Caster level 12th. The save DC’s are Charisma-based. |
| Uncanny Dodge (Ex): An monadic deva retains its Dexterity bonus to AC when flat-footed, and it cannot be flanked except by a rogue of at least 16th level. It can flank characters with the uncanny dodge ability as if it were a 12th-level rogue. |
| Skills: Monadic devas are highly alert creatures. They have a +4 racial bonus on Spot and Listen checks. |