| YUGOLOTH GUARDIAN, LESSER |
|
| Medium
Outsider (Extraplanar) |
| Hit
Dice: 8d8+40 (76 hp) |
| Initiative:
+7 |
| Speed:
40 ft. (8 squares) |
| Armor
Class: 20 (+3 Dex, +7 natural), touch 13, flat-footed 17 |
| Base
Attack/Grapple: +8/+13 |
| Attack:
Bite +13 melee (1d8+5) |
| Full
Attack: Bite +13 melee (1d8+5) and 2 claws +11 melee (1d4+2) and
horn gore +11 melee (1d8+2) |
| Space/Reach:
5 ft./5 ft. |
| Special
Attacks: Breath weapon, powerful charge 3d6+7 |
| Special
Qualities: Damage reduction 10/magic, darkvision 60 ft., immunities,
low-light vision, scent, spell resistance 18 |
| Saves:
Fort +11, Ref +9, Will +9 |
| Abilities:
Str 21, Dex 17, Con 21, Int 14, Wis 16, Cha 14 |
| Skills:
Bluff +13, Diplomacy +17, Hide +14, Jump +20, Intimidate +15, Listen +18,
Move Silently +14, Sense Motive +20, Spot +18, Swim +16 |
| Feats:
Improved Initiative, Multiattack, Power Attack |
|
| Environment:
Bleak Eternity of Gehenna |
| Organization:
Solitary |
| Challenge
Rating: 7 |
| Treasure:
None except guarded treasure (usually an item of 10,000 gp or less) |
| Alignment:
Usually neutral (with evil tendencies) |
| Advancement:
9-16 HD (Medium); 17-24 HD (Large) |
| Standing
before is a grotesque, bipedal boar. Sharp, curved horns jut from its head
and instead of hands, it bears a pair of talons. |
| Lesser yugoloth guardians are usually neutral, but a few
have a sadistic, evil streak. No one is sure why the least guardians are
almost entirely free of the taint of evil, but some speculate that it may
just be an effect of their creation at the hands of the yugoloths. Others
speculate that the yugoloths made them this way intentionally. |
| Lesser yugoloth guardians stand about 6 feet tall and
weigh 400 pounds. |
| |
| COMBAT |
| Lesser guardians usually guard single
items of great wealth, though they may guard small hoards of treasure. They
also possess the same fierce devotion that seems to run through the veins
of the least guardians. |
| A lesser yugoloth guardian's natural weapons,
as well as any weapons it wields, are treated as magic for the purpose of
overcoming damage reduction. An evil lesser guardian's natural weapons,
as well as any weapons it wields, are treated as evil-aligned and magic
for the purpose of overcoming damage reduction. |
| Breath Weapon (Su): A lesser
guardian can unleash a 40 ft. cone of energy once every 2d4 rounds. The
energy type varies, roll a 1d4 (1 acid, 2 cold, 3 fire, or 4 electricity).
Once the energy type is chosen, it cannot be changed. The breath weapon
deals 5d6 points of damage and those caught in the cone can attempt a Reflex
save (DC 19) for half damage. The save DC is Constitution-based. |
| Immunities: Lesser guardians are immune to poison, spells that change or alter its shape (polymorph),
mind-affecting spells and effects, paralysis, and the same energy type as
its breath weapon. |
| Powerful Charge (Ex): A lesser guardian typically begins a battle by charging at an opponent, lowering
its head to bring its mighty horns into play. In addition to the normal
benefits and hazards of a charge, this allows the creature to make a single
horn gore attack with a +13 attack bonus that deals 3d6+7 points of damage. |
| Skills: Lesser yugoloth guardians have a +4 racial bonus on Listen, Sense Motive, and Spot checks. |