YUGOLOTH GUARDIAN, LESSER

Medium Outsider (Extraplanar)
Hit Dice: 8d8+40 (76 hp)
Initiative: +7
Speed: 40 ft. (8 squares)
Armor Class: 20 (+3 Dex, +7 natural), touch 13, flat-footed 17
Base Attack/Grapple: +8/+13
Attack: Bite +13 melee (1d8+5)
Full Attack: Bite +13 melee (1d8+5) and 2 claws +11 melee (1d4+2) and horn gore +11 melee (1d8+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Breath weapon, powerful charge 3d6+7
Special Qualities: Damage reduction 10/magic, darkvision 60 ft., immunities, low-light vision, scent, spell resistance 18
Saves: Fort +11, Ref +9, Will +9
Abilities: Str 21, Dex 17, Con 21, Int 14, Wis 16, Cha 14
Skills: Bluff +13, Diplomacy +17, Hide +14, Jump +20, Intimidate +15, Listen +18, Move Silently +14, Sense Motive +20, Spot +18, Swim +16
Feats: Improved Initiative, Multiattack, Power Attack

Environment: Bleak Eternity of Gehenna
Organization: Solitary
Challenge Rating: 7
Treasure: None except guarded treasure (usually an item of 10,000 gp or less)
Alignment: Usually neutral (with evil tendencies)
Advancement: 9-16 HD (Medium); 17-24 HD (Large)
Standing before is a grotesque, bipedal boar. Sharp, curved horns jut from its head and instead of hands, it bears a pair of talons.
Lesser yugoloth guardians are usually neutral, but a few have a sadistic, evil streak. No one is sure why the least guardians are almost entirely free of the taint of evil, but some speculate that it may just be an effect of their creation at the hands of the yugoloths. Others speculate that the yugoloths made them this way intentionally.
Lesser yugoloth guardians stand about 6 feet tall and weigh 400 pounds.
 
COMBAT
Lesser guardians usually guard single items of great wealth, though they may guard small hoards of treasure. They also possess the same fierce devotion that seems to run through the veins of the least guardians.
A lesser yugoloth guardian's natural weapons, as well as any weapons it wields, are treated as magic for the purpose of overcoming damage reduction. An evil lesser guardian's natural weapons, as well as any weapons it wields, are treated as evil-aligned and magic for the purpose of overcoming damage reduction.
Breath Weapon (Su): A lesser guardian can unleash a 40 ft. cone of energy once every 2d4 rounds. The energy type varies, roll a 1d4 (1 acid, 2 cold, 3 fire, or 4 electricity). Once the energy type is chosen, it cannot be changed. The breath weapon deals 5d6 points of damage and those caught in the cone can attempt a Reflex save (DC 19) for half damage. The save DC is Constitution-based.
Immunities: Lesser guardians are immune to poison, spells that change or alter its shape (polymorph), mind-affecting spells and effects, paralysis, and the same energy type as its breath weapon.
Powerful Charge (Ex): A lesser guardian typically begins a battle by charging at an opponent, lowering its head to bring its mighty horns into play. In addition to the normal benefits and hazards of a charge, this allows the creature to make a single horn gore attack with a +13 attack bonus that deals 3d6+7 points of damage.
Skills: Lesser yugoloth guardians have a +4 racial bonus on Listen, Sense Motive, and Spot checks.
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