GUARDIAN YUGOLOTH, LEAST

Medium Outsider (Extraplanar)
Hit Dice: 5d8+20 (42 hp)
Initiative: +6
Speed: 40 ft. (8 squares)
Armor Class: 17 (+2 Dex, +5 natural), touch 12, flat-footed 15
Base Attack/Grapple: +4/+7
Attack: Bite +7 melee (1d6+3)
Full Attack: Bite +7 melee (1d6+3) and 2 claws +2 melee (1d4+1) and horn gore +2 melee (1d8+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Breath weapon, powerful charge 2d6+4
Special Qualities: Damage reduction 5/magic, darkvision 60 ft., immunities, low-light vision, scent, spell resistance 15
Saves: Fort +8, Ref +6, Will +5
Abilities: Str 16, Dex 14, Con 19, Int 10, Wis 12, Cha 12
Skills: Bluff +9, Diplomacy +13, Hide +10, Intimidate +11, Jump +7, Listen +11, Move Silently +10, Sense Motive +13, Spot +11
Feats: Improved Initiative, Power Attack

Environment: Bleak Eternity of Gehenna
Organization: Solitary
Challenge Rating: 4
Treasure: None except guarded treasure (usually an item of 4,000 gp or less)
Alignment: Usually neutral
Advancement: 6-10 HD (Medium); 11-15 HD (Large)
This strange creature resembles something like a bipedal, horned toad. Its skin is covered in dull, hardened scales and its long arms end in large talons.
Most least yugoloth guardians tend toward neutrality rather than evil and most have varying forms, although the seemingly most common form is that of a human-sized, horned toad. Other forms are also possible.
Least yugoloth guardians (usually) stand about 6 feet tall and weigh 260 pounds.
 
COMBAT
Least yugoloth guardians are usually relegated to guard duty of some sort. Least guardians usually guard potent treasures or items, but nothing extravagant. They attend to their duties with a fierce devotion despite their fiendish origins.
A least yugoloth guardian's natural weapons, as well as any weapons it wields, are treated as magic for the purpose of overcoming damage reduction.
Breath Weapon (Su): A least yugoloth guardian can unleash a 30 ft. cone of energy once every 2d4 rounds. The energy type varies, roll a 1d4 (1 acid, 2 cold, 3 fire, or 4 electricity). Once the energy type is chosen, it cannot be changed. The breath weapon deals 3d6 points of damage and those caught in the cone can attempt a Reflex save (DC 16) for half damage. The save DC is Constitution-based.
Immunities: Least yugoloth guardians are immune to poison, spells that change or alter its shape (polymorph), mind-affecting spells and effects, paralysis, and the same energy type as its breath weapon.
Powerful Charge (Ex): A least yugoloth guardian typically begins a battle by charging at an opponent, lowering its head to bring its mighty horns into play. In addition to the normal benefits and hazards of a charge, this allows the creature to make a single horn gore attack with a +7 attack bonus that deals 2d6+4 points of damage.
Skills: Least yugoloth guardians have a +2 racial bonus on Listen, Sense Motive, and Spot checks.
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