| GUARDIAN YUGOLOTH, LEAST |
|
| Medium
Outsider (Extraplanar) |
| Hit
Dice: 5d8+20 (42 hp) |
| Initiative:
+6 |
| Speed:
40 ft. (8 squares) |
| Armor
Class: 17 (+2 Dex, +5 natural), touch 12, flat-footed 15 |
| Base
Attack/Grapple: +4/+7 |
| Attack:
Bite +7 melee (1d6+3) |
| Full
Attack: Bite +7 melee (1d6+3) and 2 claws +2 melee (1d4+1) and
horn gore +2 melee (1d8+1) |
| Space/Reach:
5 ft./5 ft. |
| Special
Attacks: Breath weapon, powerful charge 2d6+4 |
| Special
Qualities: Damage reduction 5/magic, darkvision 60 ft., immunities,
low-light vision, scent, spell resistance 15 |
| Saves:
Fort +8, Ref +6, Will +5 |
| Abilities:
Str 16, Dex 14, Con 19, Int 10, Wis 12, Cha 12 |
| Skills:
Bluff +9, Diplomacy +13, Hide +10, Intimidate +11, Jump +7, Listen +11,
Move Silently +10, Sense Motive +13, Spot +11 |
| Feats:
Improved Initiative, Power Attack |
|
| Environment:
Bleak Eternity of Gehenna |
| Organization:
Solitary |
| Challenge
Rating: 4 |
| Treasure:
None except guarded treasure (usually an item of 4,000 gp or less) |
| Alignment:
Usually neutral |
| Advancement:
6-10 HD (Medium); 11-15 HD (Large) |
| This
strange creature resembles something like a bipedal, horned toad. Its skin
is covered in dull, hardened scales and its long arms end in large talons. |
| Most least yugoloth guardians tend toward neutrality
rather than evil and most have varying forms, although the seemingly most
common form is that of a human-sized, horned toad. Other forms are also
possible. |
| Least yugoloth guardians (usually) stand about
6 feet tall and weigh 260 pounds. |
| |
| COMBAT |
| Least yugoloth guardians are usually relegated
to guard duty of some sort. Least guardians usually guard potent treasures
or items, but nothing extravagant. They attend to their duties with a fierce
devotion despite their fiendish origins. |
| A least yugoloth guardian's natural weapons,
as well as any weapons it wields, are treated as magic for the purpose of
overcoming damage reduction. |
| Breath Weapon (Su): A least
yugoloth guardian can unleash a 30 ft. cone of energy once every 2d4 rounds. The
energy type varies, roll a 1d4 (1 acid, 2 cold, 3 fire, or 4 electricity).
Once the energy type is chosen, it cannot be changed. The breath weapon
deals 3d6 points of damage and those caught in the cone can attempt a Reflex
save (DC 16) for half damage. The save DC is Constitution-based. |
| Immunities: Least yugoloth guardians
are immune to poison, spells that change or alter its shape (polymorph),
mind-affecting spells and effects, paralysis, and the same energy type as
its breath weapon. |
| Powerful Charge (Ex): A least yugoloth guardian typically begins a battle by charging at an opponent, lowering
its head to bring its mighty horns into play. In addition to the normal
benefits and hazards of a charge, this allows the creature to make a single
horn gore attack with a +7 attack bonus that deals 2d6+4 points of damage. |
| Skills: Least yugoloth guardians
have a +2 racial bonus on Listen, Sense Motive, and Spot checks. |