| YUGOLOTH GUARDIAN, GREATER |
|
| Large
Outsider (Evil, Extraplanar) |
| Hit
Dice: 12d8+72 (126 hp) |
| Initiative:
+8 |
| Speed:
40 ft. (8 squares), fly 80 ft. (average) |
| Armor
Class: 25 (-1 size, +4 Dex, +12 natural), touch 13, flat-footed
21 |
| Base
Attack/Grapple: +12/+23 |
| Attack:
Bite +18 melee (2d6+7) |
| Full
Attack: Bite +18 melee (2d6+7) and 2 claws +16 melee (1d6+3) and
2 wing slashes +16 melee (1d4+3) and horn gore +16 melee (2d6+3) |
| Space/Reach:
10 ft./10 ft. |
| Special
Attacks: Breath weapon, improved grab, powerful charge 3d8+10,
spell-like abilities |
| Special
Qualities: Damage reduction 10/good, darkvision 60 ft., immunities,
low-light vision, scent, spell resistance 23 |
| Saves:
Fort +14, Ref +12, Will +12 |
| Abilities:
Str 25, Dex 19, Con 23, Int 16, Wis 18, Cha 16 |
| Skills:
Bluff +18, Concentration +21, Diplomacy +22, Hide +19, Jump +22, Intimidate
+26, Listen +25, Move Silently +19, Sense Motive +21, Spot +25, Swim +22 |
| Feats:
Cleave, Flyby Attack, Improved Initiative, Quicken Spell-Like Ability (suggestion),
Power Attack |
|
| Environment:
Bleak Eternity of Gehenna |
| Organization:
Solitary |
| Challenge
Rating: 12 |
| Treasure:
None except guarded treasure (usually an item of 15,000 gp or more) |
| Alignment:
Usually neutral evil |
| Advancement:
13-24 HD (Large); 25-36 HD (Huge) |
| This
strange creature has the body of a bear and the talons of an eagle. Two
furred wings jut from its back and a pair of curved rams horns sit upon
its head. Its eyes glow a feral red and saliva drips from its massive canines. |
| The greater yugoloth guardians are the most powerful,
and thankfully, the rarest of their kind. They are also the most thoroughly
evil and seek to bend the words of their mortal masters against them. They
serve only as long as doing so would benefit themselves, although particularly
powerful individuals have been known to cow guardians into servitude. |
| Greater yugoloth guardians stand about 9 feet
tall and weigh 800 pounds. |
| |
| COMBAT |
| Greater yugoloth guardians are usually found
guarding only the most expensive of items. Despite their generally evil
dispositions, they will never steal or destroy the item they are made to
guard. They generally try to lure unsuspecting mortals close with their
suggestion ability before letting loose with their breath weapon. |
| A greater yugoloth guardian's natural weapons,
as well as any weapons it wields, are treated as evil-aligned for the purpose
of overcoming damage reduction. |
| Breath Weapon (Su): A greater
yugoloth guardian can unleash either a 60 ft. cone or a 100 ft. line of
energy once every 2d4 rounds. The energy type varies, roll a 1d4 (1 acid,
2 cold, 3 fire, or 4 electricity). Once the energy type is chosen, it cannot
be changed. The breath weapon deals 8d6 points of damage and those caught
in the cone can attempt a Reflex save (DC 22) for half damage. The save
DC is Constitution-based. |
| Immunities: Greater yugoloth guardians are immune to poison, spells that change or alter its shape (polymorph), mind-affecting spells and effects, paralysis, and the same energy type as its breath weapon plus an additional energy type. To choose the guardian yugoloth's additional energy immunity either roll randomly or choose one from the following list: 1 acid, 2 fire, 3 cold, or 4 electricity. If you roll the same energy type as its breath weapon, then roll again. Once the energy type is chosen it cannot be changed. |
| Improved Grab (Ex): To use this
ability, a greater yugoloth guardian must hit a Large or smaller creature with its
claw attack. It can then attempt to start a grapple as a free action without
provoking an attack of opportunity. |
| Powerful Charge (Ex): A greater
yugoloth guardian typically begins a battle by charging at an opponent,
lowering its head to bring its mighty horns into play. In addition to the
normal benefits and hazards of a charge, this allows the creature to make
a single horn gore attack with a +18 attack bonus that deals 3d8+10 points
of damage. |
| Spell-Like Abilities: At will
– suggestion (DC 16); 1/day – symbol of fear
(DC 19). Caster level 14th. The save DC is Charisma-based. |
| Skills: Greater yugoloth guardians have a +6 racial bonus on Intimidate, Listen, and Spot checks. |