| CANOLOTH |
| |
| Medium Outsider (Evil, Extraplanar, Yugoloth) |
| Hit Dice: 6d8+24 (51 hp) |
| Initiative: +5 |
| Speed: 50 ft. (10 squares) |
| Armor Class: 20 (+1 Dex, +9 natural), touch 11, flat-footed 19 |
| Base Attack/Grapple: +6/+11 |
| Attack: Tongue +12 melee (2d4+5 plus 1d6 acid and paralysis) |
| Full Attack: Tongue +12 melee (2d4+5 plus 1d6 acid and paralysis) and 2 claws +9 melee (1d6+2) |
| Space/Reach: 5 ft./5 ft. |
| Special Attacks: Acidic tongue, improved grab, paralysis, spell-like abilities, summon yugoloths |
| Special Qualities: Blindsight 60 ft., damage reduction 10/silver or good, darkvision 60 ft., immunities, immunity to acid and poison, resistance to cold 10 and electricity 10 and fire 10, scent 60 ft., spell resistance 17, telepathy 100 ft. |
| Saves: Fort +9, Ref +6, Will +8 |
| Abilities: Str 21, Dex 13, Con 19, Int 6, Wis 16, Cha 14 |
| Skills: Climb +14, Hide +10, Jump +22, Listen +22, Move Silently +10, Survival +12 |
| Feats: Improved Initiative, Multiattack, Weapon Focus (tongue) |
| |
| Environment: Bleak Eternity of Gehenna |
| Organization: Solitary, or pack (2-8) |
| Challenge Rating: 6 |
| Treasure: None |
| Alignment: Always neutral evil |
| Advancement: 7-12 HD (Medium); 13-18 HD (Large) |
| Resembling an armored bulldog in appearance, this strange creature stands roughly chest high on a human. A long, barbed tongue, dripping with a foul substance, hangs from a mouth composed of both a vertical and horizontal set of jaws. Strangely, the creature possesses no eyes or visual organs that you can see. |
| The canoloths are the scouts and skirmishers of the yugoloths armies, yet sometimes they are used as guardians or bodyguards for more powerful yugoloths. |
| Canoloths stand around 4 feet tall at their back and weigh around 350 pounds. |
| COMBAT |
| Canoloths are simple but effective combatants; they locate their opponents with their scent and blindsight and attempt to paralyze it with their tongue. Occasionally, a canoloth will have a brief (read: very brief) moment of tactical intelligence and use its darkness to blind and hinder its foes. However, most of the time it will stick to its tried and true ‘tongue and chew’ tactic. |
| A canoloth’s natural weapons, as well as any weapons it wields, are treated as evil-aligned for the purpose of overcoming damage reduction. |
| Acidic Tongue (Ex): A canoloth’s tongue is constantly coated with a dangerous, flesh dissolving acid. Those struck by its tongue attack take 1d6 points of extra acid damage. |
| Blindsight (Ex): A canoloth can use hearing to ascertain all foes within 60 feet as a sighted creature normally would. |
| Immunities: Canoloths are immune to gaze attacks, visual effects, illusions, and other attack forms that rely on sight. |
| Improved Grab (Ex): To use this ability, a canoloth must hit with its tongue attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it gets a hold it can attempt to pull the creature to its mouth in the same round by making a strength check. A creature that gets pulled into its mouth takes 1d8+2 points of damage every round that the canoloth maintains the hold, in addition to normal tongue damage. |
| Paralysis (Ex): Those struck by a canoloth’s tongue attack must succeed at a Fortitude save (DC 17) or be paralyzed for 2d4 rounds. The save DC is Constitution based. |
| Spell-Like Abilities: At will – detect good, darkness, fear (DC 16). Caster level 6th. The save DC’s are Charisma based. |
| Summon Yugoloths (Sp): Once per day, a canoloth can attempt to summon 1d3 skereloths* or another canoloth with a 50% chance of success. This is the equivalent of a 3rd level spell. |
| Skills: A canoloth has a +10 racial bonus on Listen checks. |
| * See Fiend Folio (pg. 197). |