| ARUTAR |
| |
| Medium Outsider (Chaotic, Evil, Extraplanar) |
| Hit Dice: 6d8+21 (48 hp) |
| Initiative: +1 |
| Speed: 20 ft. (4 squares) |
| Armor Class: 18 (+2 Dex, +6 natural), touch 12, flat-footed 16 |
| Base Attack/Grapple: +6/+9 |
| Attack: Slam +9 melee (1d6+3 plus dissolving touch) |
| Full Attack: 2 slams +9 melee (1d6+3 plus dissolving touch) and bite +7 melee (1d8+1) |
| Space/Reach: 5 ft./5 ft. |
| Special Attacks: Devour, dissolving touch, spell-like abilities, summon undead |
| Special Qualities: Curse of the ravenous, damage reduction 5/good or lawful, deathwatch, immunity to acid, fear effects, mind-affecting effects, and poison, resistance to cold 10 and fire 10, spell resistance 16 |
| Saves: Fort +8, Ref +7, Will +5 |
| Abilities: Str 17, Dex 15, Con 17, Int 6, Wis 10, Cha 8 |
| Skills: Climb +12, Concentration +12, Intimidate +8, Jump +6, Listen +9, Spot +9 |
| Feats: Dodge, Multiattack, Toughness |
| |
| Environment: Windswept Depths of Pandemonium |
| Organization: Solitary |
| Challenge Rating: 6 |
| Treasure: None |
| Alignment: Always chaotic evil |
| Advancement: Special (see below) |
| This stocky, grotesquely fat creature is about the size of a dwarf. Its skin is a dull brown, covered in discolored, cancerous growths from which ooze a foul smelling clear liquid. Its two long, flabby arms end in powerful, meaty fists. Long pointed ears jut from the sides of its oblong shaped head. Its small pig-like eyes, glimmer with a dim, bestial intelligence. |
| According to the legends, the stories, and the barmy bunk, Apomps the three-faced created three different types of Gehreleths; the farastu, the kelubar, and the shator. Where then, do these arutar fit in? Rumor has it that an elven wizard of little renown discovered several tomes that referenced a place called ‘The Sanctum.’ This place, supposedly hidden somewhere in Agathion, the lower depths of Pandemonium, was reportedly a storehouse for ancient knowledge. The wizard set out in search of ‘The Sanctum’ with a small group of adventurers. Of course, as is usual for these kinds of tales, they never returned. Well, they did actually, only several hundred years had passed and only the elven wizard returned – quite insane naturally – and commanding formidable arcane powers. The adventurers that had accompanied him had been transformed into what are now known as the arutar. |
| The elven wizard was killed shortly afterwards by another group of adventurers. Into their hands came a spell that could create an arutar from the corpse of a recently deceased humanoid. Since then, the arutar have begun to slowly spread across the planes as the spell has been copied and stolen multiple times. |
| However, the arutar's relationship with the gehreleths remains a mystery. Both are created in similar ways and both are similarly tainted by chaos – the arutars even more so. One thing is certain, the gehreleths hate the arutars. Gehreleths kill them on sight and since their first appearance on the planes, small groups of gehreleths have been known to leave Carceri for the explicit purpose of eliminating them. Whatever their relationship is, there’s obviousle some connection. |
| Arutars stand roughly 4.5 feet tall and weigh 300 pounds. Arutars – being quite stupid – are unable to speak anything but unintelligible slobbering noises, however they can understand the language of their creator. |
| COMBAT |
| Arutars are simple opponents. Unless commanded otherwise, they simply rush forward and attack, rarely ever using tactics or their spell-like abilities. The smell of recently dead flesh will drive an arutar into a frenzy and they will often stop fighting to begin devouring corpses. |
| An arutar’s natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction. |
| Curse
of the Ravenous (Su): Arutars are unnatural blights upon the
planes, even more corrupted by chaos than the ‘True Gehreleths,’
thus they are cursed by the very process that created them. Every day,
an arutar must consume at least one corpse with HD equal to half its
own, or its body begins to break down. Every day, that an arutar does
not consume a suitable corpse, it takes 1d6 points of Constitution drain
as its body begins to liquefy. This Constitution drain can only be restored
when the arutar begins feeding again and then it heals at the rate of
1 point per day of regular feeding. |
| Devour (Su): Arutar’s gain advance in HD by devouring the flesh of the recently dead. Whenever an arutar devours three corpses of creatures with HD equal to or greater than its own, it gains an additional Hit Dice, its attack bonus and saves improve as normal for an outsider of its Hit Dice, and it gains skill points and feats normally as well. Also, it increases the arutar’s Strength, Constitution, Intelligence, spell resistance, and natural armor by +1. Arutar’s are not picky when they devour corpses, however only corpses that have been dead for 10 minutes or less give the arutar any bonuses. Feeding on a corpse requires a full-round action. |
| When an arutar reaches 12 Hit Dice it immediately begins a transformation that will turn it into a nasfaru. The arutar will enclose itself in a membranous cocoon, which takes a full-round action. In this form, the arutar gains a +10 bonus to its spell resistance, natural armor, and Constitution. It also gains Regeneration 5, and it only takes normal damage from good-aligned weapons, lawful-aligned weapons, or spells with the good or lawful descriptor. After 24 hours, the nasfaru has completed its transformation and it will emerge from its cocoon fully healed. Once it has emerged from its cocoon, it automatically becomes uncontrolled, usually attempting to exact revenge against the caster. Smart wizards usually try to destroy arutars that are on the cusp of their transformation. |
| Corpses so devoured in this way are impossible to raise from the dead or resurrect if any part of the body is required. There is a 50% chance that even a wish, miracle, or true resurrection will fail. |
| Dissolving Touch (Su): An arutar’s slam attack causes the flesh to liquefy and slough off of its opponent’s body. Any creature hit by an arutar’s slam must succeed at a Fort save (DC 16) or take 1d4 points of Constitution damage. A creature that is reduced to 0 Con, turns into a pulpy, liquid mass as all of its flesh, bones, and organs are liquefied. The save DC is Constitution based. |
| Spell-Like Abilities: 1/day – darkness, desecrate. Caster level 6th. |
| Summon Undead (Sp): Once per day, an arutar can automatically summon 1d4 ghouls or 1 ghast. These creatures serve the arutar for 1 hour and return from whence they came. This is the equivalent of a 4th-level spell. |
| Deathwatch (Su): Arutar have the ability to project a continuous deathwatch as per the spell (caster level 6th). |
| Create Arutar |
| Transmutation [Chaos, Evil] |
| Level: Sor/Wiz 8 |
| Components: V, S, M, XP |
| Casting Time: 8 hours |
| Range: Close (25 ft. + 5 ft./2 levels) |
| Effect: One humanoid corpse |
| Duration: Instantaneous |
| Saving Throw: Will negates (see text) |
| Spell Resistance: No |
| This spell imbues a humanoid corpse with the power of the Lower Planes, transforming it into an arutar. Once the transformation has been completed, the newly created arutar must make a Will save. If it fails the Will save, it becomes completely subservient to the caster, obeying all commands given to it. If it succeeds on its Will save, it becomes uncontrolled, usually going on a rampage and usually trying to slay the caster. The arutar cannot speak any languages other than bestial grunting and slobbering, but it can understand any language that its master speaks. |
| Wizards must be wary, for whenever an arutar gains an additional Hit Die from its Devour ability, it gets to make another Will save against the same DC. Success results in the arutar becoming uncontrolled and most likely, quite unhappy. Failure results in it being controlled until it gains another Hit Dice, at which point it gets another chance to save. |
| Material Component: The corpse of a medium sized humanoid that must have been dead for no more than 3 days. |
| Xp Cost: 500 |